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Fix btHeightFieldTerrainShape triangle layout to match rendering
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@ -531,7 +531,7 @@ namespace MWPhysics
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mShape = new btHeightfieldTerrainShape(
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sqrtVerts, sqrtVerts, heights, 1,
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minh, maxh, 2,
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PHY_FLOAT, true
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PHY_FLOAT, false
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);
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mShape->setUseDiamondSubdivision(true);
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mShape->setLocalScaling(btVector3(triSize, triSize, 1));
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