Fix btHeightFieldTerrainShape triangle layout to match rendering

pull/161/head
scrawl 8 years ago
parent 4aa40d16bc
commit b9740fd2a1

@ -531,7 +531,7 @@ namespace MWPhysics
mShape = new btHeightfieldTerrainShape(
sqrtVerts, sqrtVerts, heights, 1,
minh, maxh, 2,
PHY_FLOAT, true
PHY_FLOAT, false
);
mShape->setUseDiamondSubdivision(true);
mShape->setLocalScaling(btVector3(triSize, triSize, 1));

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