@ -495,7 +495,10 @@ namespace MWMechanics
state . mDead = mDead ;
state . mDead = mDead ;
state . mDied = mDied ;
state . mDied = mDied ;
state . mMurdered = mMurdered ;
state . mMurdered = mMurdered ;
state . mFriendlyHits = mFriendlyHits ;
// The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism
// that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature
// rather than a bug.
//state.mFriendlyHits = mFriendlyHits;
state . mTalkedTo = mTalkedTo ;
state . mTalkedTo = mTalkedTo ;
state . mAlarmed = mAlarmed ;
state . mAlarmed = mAlarmed ;
state . mAttacked = mAttacked ;
state . mAttacked = mAttacked ;
@ -544,7 +547,6 @@ namespace MWMechanics
mDead = state . mDead ;
mDead = state . mDead ;
mDied = state . mDied ;
mDied = state . mDied ;
mMurdered = state . mMurdered ;
mMurdered = state . mMurdered ;
mFriendlyHits = state . mFriendlyHits ;
mTalkedTo = state . mTalkedTo ;
mTalkedTo = state . mTalkedTo ;
mAlarmed = state . mAlarmed ;
mAlarmed = state . mAlarmed ;
mAttacked = state . mAttacked ;
mAttacked = state . mAttacked ;