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@ -844,6 +844,8 @@ namespace MWMechanics
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for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
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{
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<<<<<<< HEAD
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if ( *it == ptr
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&& it->getClass().isNpc()) continue; // not the player and is an NPC
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=======
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if (*it == ptr) continue; // not the player
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>>>>>>> parent of 54d9615... NPCs detect crime exclusively
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@ -862,7 +864,8 @@ namespace MWMechanics
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// Tell everyone, including yourself
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for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
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{
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if (*it1 == ptr) continue; // not the player
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if ( *it == ptr
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&& it->getClass().isNpc()) continue; // not the player and is an NPC
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// TODO: Add more messages
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if (type == OT_Theft)
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