mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
Awesome, working
This commit is contained in:
parent
318355f1be
commit
b9fabce9c4
5 changed files with 44 additions and 44 deletions
|
@ -273,8 +273,8 @@ namespace MWClass
|
|||
vector.y = getMovementSettings (ptr).mForwardBackward * 127;
|
||||
vector.z = getMovementSettings(ptr).mUpDown * 127;
|
||||
|
||||
if (getStance (ptr, Run, false))
|
||||
vector *= 2;
|
||||
//if (getStance (ptr, Run, false))
|
||||
// vector *= 2;
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
|
|
@ -116,7 +116,6 @@ namespace MWWorld
|
|||
pm_ref.upmove = dir1.y;
|
||||
|
||||
|
||||
|
||||
//std::cout << "Current angle" << yawQuat.getYaw().valueDegrees() - 90<< "\n";
|
||||
//playerphysics->ps.viewangles.x = pitchQuat.getPitch().valueDegrees();
|
||||
//std::cout << "Pitch: " << yawQuat.getPitch() << "Yaw:" << yawQuat.getYaw() << "Roll: " << yawQuat.getRoll() << "\n";
|
||||
|
@ -124,11 +123,15 @@ namespace MWWorld
|
|||
}
|
||||
else
|
||||
{
|
||||
|
||||
Ogre::Quaternion quat = yawNode->getOrientation();
|
||||
Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
|
||||
|
||||
pm_ref.rightmove = -dir1.x;
|
||||
pm_ref.forwardmove = dir1.z;
|
||||
pm_ref.upmove = dir.y;
|
||||
pm_ref.upmove = dir1.y;
|
||||
|
||||
|
||||
|
||||
dir = 0.025*(quat*dir1);
|
||||
}
|
||||
|
|
|
@ -93,6 +93,7 @@ static inline void PM_ClipVelocity(const Ogre::Vector3& in, const Ogre::Vector3&
|
|||
{
|
||||
change = normal[i]*backoff;
|
||||
out[i] = in[i] - change;
|
||||
|
||||
}*/
|
||||
float changex = normal.x * backoff;
|
||||
out.x = in.x - changex;
|
||||
|
@ -178,7 +179,7 @@ bool PM_SlideMove( bool gravity )
|
|||
float into;
|
||||
Ogre::Vector3 endVelocity;
|
||||
Ogre::Vector3 endClipVelocity;
|
||||
std::cout << "Slide move" << pm->ps.velocity << "\n";
|
||||
|
||||
numbumps = 4;
|
||||
|
||||
// primal_velocity = pm->ps->velocity
|
||||
|
@ -415,7 +416,7 @@ int PM_StepSlideMove( bool gravity )
|
|||
// vec3_t delta, delta2;
|
||||
Ogre::Vector3 up, down;
|
||||
float stepSize;
|
||||
std::cout << "Step Slide move" << pm->ps.velocity << "\n";
|
||||
|
||||
|
||||
// start_o = pm->ps->origin
|
||||
//VectorCopy (pm->ps->origin, start_o);
|
||||
|
@ -543,7 +544,7 @@ int PM_StepSlideMove( bool gravity )
|
|||
|
||||
void PM_Friction(void)
|
||||
{
|
||||
std::cout << "Friction\n";
|
||||
|
||||
Ogre::Vector3 vec;
|
||||
float* vel;
|
||||
float speed, newspeed, control;
|
||||
|
@ -639,7 +640,6 @@ static void PM_Accelerate( Ogre::Vector3& wishdir, float wishspeed, float accel
|
|||
{
|
||||
// int i;
|
||||
float addspeed, accelspeed, currentspeed;
|
||||
std::cout << "Accelerate\n";
|
||||
|
||||
// currentspeed = pm->ps->velocity dot wishdir
|
||||
//currentspeed = DotProduct (pm->ps->velocity, wishdir);
|
||||
|
@ -712,7 +712,7 @@ static void PM_WaterMove( playerMove* const pm )
|
|||
Ogre::Vector3 wishdir;
|
||||
float scale;
|
||||
float vel;
|
||||
std::cout << "Water moving";
|
||||
|
||||
/*if ( PM_CheckWaterJump() )
|
||||
{
|
||||
PM_WaterJumpMove();
|
||||
|
@ -838,7 +838,7 @@ static void PM_WalkMove( playerMove* const pmove )
|
|||
playerMove::playercmd cmd;
|
||||
float accelerate;
|
||||
float vel;
|
||||
std::cout << "Walking" << pm->ps.velocity << "\n";
|
||||
|
||||
|
||||
if ( pm->ps.waterlevel > 2 && //DotProduct( pml.forward, pml.groundTrace.plane.normal ) > 0 )
|
||||
pml.forward.dotProduct(pml.groundTrace.planenormal) > 0.0f)
|
||||
|
@ -851,6 +851,7 @@ static void PM_WalkMove( playerMove* const pmove )
|
|||
|
||||
if ( PM_CheckJump () )
|
||||
{
|
||||
|
||||
// jumped away
|
||||
if ( pm->ps.waterlevel > 1 )
|
||||
PM_WaterMove(pmove);
|
||||
|
@ -928,12 +929,13 @@ static void PM_WalkMove( playerMove* const pmove )
|
|||
|
||||
|
||||
PM_Friction ();
|
||||
std::cout << "After friction" << pm->ps.velocity << "\n";
|
||||
|
||||
|
||||
//bprintf("vel: (%f, %f, %f)\n", pm->ps.velocity.x, pm->ps.velocity.y, pm->ps.velocity.z);
|
||||
|
||||
fmove = pm->cmd.forwardmove;
|
||||
smove = pm->cmd.rightmove;
|
||||
|
||||
|
||||
cmd = pm->cmd;
|
||||
scale = PM_CmdScale( &cmd );
|
||||
|
@ -953,22 +955,23 @@ static void PM_WalkMove( playerMove* const pmove )
|
|||
// project the forward and right directions onto the ground plane
|
||||
PM_ClipVelocity (pml.forward, pml.groundTrace.planenormal, pml.forward, OVERCLIP );
|
||||
PM_ClipVelocity (pml.right, pml.groundTrace.planenormal, pml.right, OVERCLIP );
|
||||
std::cout << "Clip velocity" << pm->ps.velocity << "\n";
|
||||
//std::cout << "Clip velocity" << pm->ps.velocity << "\n";
|
||||
//
|
||||
|
||||
VectorNormalize (pml.forward);
|
||||
VectorNormalize (pml.right);
|
||||
//pml.forward = pml.forward.normalise();
|
||||
//pml.right = pml.right.normalise();
|
||||
std::cout << "forward2" << pml.forward << "\n";
|
||||
std::cout << "right2" << pml.right << "\n";
|
||||
//std::cout << "forward2" << pml.forward << "\n";
|
||||
//std::cout << "right2" << pml.right << "\n";
|
||||
|
||||
|
||||
// wishvel = (pml.forward * fmove) + (pml.right * smove);
|
||||
//for ( i = 0 ; i < 3 ; i++ )
|
||||
//wishvel[i] = pml.forward[i] * fmove + pml.right[i] * smove;
|
||||
wishvel = pml.forward * fmove + pml.right * smove;
|
||||
std::cout << "WishVel" << wishvel << "\n";
|
||||
|
||||
|
||||
//bprintf("f: (%f, %f, %f), s: (%f, %f, %f)\n", fmove, smove);
|
||||
|
||||
|
||||
|
@ -981,9 +984,9 @@ static void PM_WalkMove( playerMove* const pmove )
|
|||
wishdir = wishvel;
|
||||
|
||||
wishspeed = VectorNormalize(wishdir);
|
||||
std::cout << "Wishspeed: " << wishspeed << "\n";
|
||||
//std::cout << "Wishspeed: " << wishspeed << "\n";
|
||||
wishspeed *= scale;
|
||||
std::cout << "Wishspeed scaled:" << wishspeed << "\n";
|
||||
//std::cout << "Wishspeed scaled:" << wishspeed << "\n";
|
||||
|
||||
// clamp the speed lower if ducking
|
||||
if ( pm->cmd.ducking )
|
||||
|
@ -1010,7 +1013,7 @@ static void PM_WalkMove( playerMove* const pmove )
|
|||
|
||||
|
||||
PM_Accelerate (wishdir, wishspeed, accelerate);
|
||||
std::cout << "Velocityafter: " << pm->ps.velocity << "\n";
|
||||
//std::cout << "Velocityafter: " << pm->ps.velocity << "\n";
|
||||
|
||||
//Com_Printf("velocity = %1.1f %1.1f %1.1f\n", pm->ps->velocity[0], pm->ps->velocity[1], pm->ps->velocity[2]);
|
||||
//Com_Printf("velocity1 = %1.1f\n", VectorLength(pm->ps->velocity));
|
||||
|
@ -1025,18 +1028,18 @@ static void PM_WalkMove( playerMove* const pmove )
|
|||
|
||||
//vel = VectorLength(pm->ps->velocity);
|
||||
vel = pm->ps.velocity.length();
|
||||
std::cout << "The length" << vel << "\n";
|
||||
//std::cout << "The length" << vel << "\n";
|
||||
|
||||
// slide along the ground plane
|
||||
PM_ClipVelocity (pm->ps.velocity, pml.groundTrace.planenormal,
|
||||
pm->ps.velocity, OVERCLIP );
|
||||
std::cout << "Velocity clipped" << pm->ps.velocity << "\n";
|
||||
//std::cout << "Velocity clipped" << pm->ps.velocity << "\n";
|
||||
|
||||
// don't decrease velocity when going up or down a slope
|
||||
VectorNormalize(pm->ps.velocity);
|
||||
//pm->ps.velocity = pm->ps.velocity.normalise();
|
||||
|
||||
std::cout << "Final:" << pm->ps.velocity << "\n";
|
||||
//std::cout << "Final:" << pm->ps.velocity << "\n";
|
||||
//VectorScale(pm->ps->velocity, vel, pm->ps->velocity);
|
||||
pm->ps.velocity = pm->ps.velocity * vel;
|
||||
|
||||
|
@ -1048,7 +1051,7 @@ static void PM_WalkMove( playerMove* const pmove )
|
|||
PM_StepSlideMove( false );
|
||||
|
||||
//Com_Printf("velocity2 = %1.1f\n", VectorLength(pm->ps->velocity));
|
||||
std::cout << "Walk2" << pm->ps.velocity << "\n";
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -1056,7 +1059,7 @@ void PM_UpdateViewAngles( playerMove::playerStruct* const ps, playerMove::player
|
|||
{
|
||||
short temp;
|
||||
int i;
|
||||
std::cout << "Updating viewangles\n";
|
||||
|
||||
//while(1);
|
||||
|
||||
//if ( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPINTERMISSION)
|
||||
|
@ -1178,7 +1181,6 @@ static bool PM_CorrectAllSolid(traceResults* const trace)
|
|||
{
|
||||
int i, j, k;
|
||||
Ogre::Vector3 point;
|
||||
std::cout << "Correct all solid\n";
|
||||
|
||||
//if ( pm->debugLevel )
|
||||
//Com_Printf("%i:allsolid\n", c_pmove);
|
||||
|
@ -1236,7 +1238,7 @@ static void PM_CrashLand( void )
|
|||
float vel, acc;
|
||||
float t;
|
||||
float a, b, c, den;
|
||||
std::cout << "Crash land\n";
|
||||
|
||||
// decide which landing animation to use
|
||||
/*if ( pm->ps->pm_flags & PMF_BACKWARDS_JUMP )
|
||||
PM_ForceLegsAnim( LEGS_LANDB );
|
||||
|
@ -1378,7 +1380,6 @@ static void PM_CrashLand( void )
|
|||
|
||||
static void PM_GroundTrace( void )
|
||||
{
|
||||
std::cout << "Ground trace" << pm->ps.velocity << "\n";
|
||||
Ogre::Vector3 point;
|
||||
traceResults trace;
|
||||
|
||||
|
@ -1484,13 +1485,12 @@ static void PM_GroundTrace( void )
|
|||
|
||||
// don't reset the z velocity for slopes
|
||||
// pm->ps->velocity[2] = 0;
|
||||
std::cout << "Ground trace2" << pm->ps.velocity << "\n";
|
||||
|
||||
//PM_AddTouchEnt( trace.entityNum );
|
||||
}
|
||||
|
||||
static void PM_AirMove()
|
||||
{
|
||||
std::cout << "Air move " << pm->ps.velocity << "\n";
|
||||
//int i;
|
||||
Ogre::Vector3 wishvel;
|
||||
float fmove, smove;
|
||||
|
@ -1516,8 +1516,8 @@ static void PM_AirMove()
|
|||
//pml.right[2] = 0;
|
||||
pml.right.z = 0;
|
||||
//VectorNormalize (pml.forward);
|
||||
pml.forward = Ogre::Vector3(pml.forward.normalise());
|
||||
pml.right = Ogre::Vector3(pml.right.normalise());
|
||||
VectorNormalize(pml.forward);
|
||||
VectorNormalize(pml.right);
|
||||
//VectorNormalize (pml.right);
|
||||
|
||||
//for ( i = 0 ; i < 2 ; i++ )
|
||||
|
@ -1554,7 +1554,6 @@ static void PM_AirMove()
|
|||
#endif*/
|
||||
|
||||
/*bprintf("%i ", */PM_StepSlideMove ( true )/* )*/;
|
||||
std::cout << "Velocity 2 " << pm->ps.velocity << "\n";
|
||||
}
|
||||
|
||||
static void PM_NoclipMove( void )
|
||||
|
@ -1602,9 +1601,7 @@ static void PM_NoclipMove( void )
|
|||
|
||||
//for (i=0 ; i<3 ; i++)
|
||||
//wishvel[i] = pml.forward[i] * fmove + pml.right[i] * smove;
|
||||
std::cout << "Forward" << pml.forward << "\n";
|
||||
std::cout << "Right" << pml.right << "\n";
|
||||
std::cout << "Up" << pml.up << "\n";
|
||||
|
||||
wishvel = pml.forward * fmove + pml.right * smove;
|
||||
//wishvel[2] += pm->cmd.upmove;
|
||||
wishvel.z += pm->cmd.upmove;
|
||||
|
@ -1614,6 +1611,7 @@ static void PM_NoclipMove( void )
|
|||
wishspeed = VectorNormalize(wishdir);
|
||||
wishspeed *= scale;
|
||||
|
||||
|
||||
PM_Accelerate( wishdir, wishspeed, pm_accelerate );
|
||||
|
||||
// move
|
||||
|
@ -1747,6 +1745,7 @@ void PM_SetWaterLevel( playerMove* const pm )
|
|||
|
||||
void PmoveSingle (playerMove* const pmove)
|
||||
{
|
||||
|
||||
//pm = pmove;
|
||||
|
||||
// Aedra doesn't support Q3-style VM traps D: //while(1);
|
||||
|
@ -1898,7 +1897,7 @@ void PmoveSingle (playerMove* const pmove)
|
|||
|
||||
if ( pm->ps.move_type == PM_SPECTATOR )
|
||||
{
|
||||
std::cout << "SPECTATOR\n";
|
||||
|
||||
//PM_CheckDuck ();
|
||||
PM_FlyMove ();
|
||||
PM_DropTimers ();
|
||||
|
@ -1907,20 +1906,19 @@ void PmoveSingle (playerMove* const pmove)
|
|||
|
||||
if ( pm->ps.move_type == PM_NOCLIP )
|
||||
{
|
||||
std::cout << "NOCLIP\n";
|
||||
|
||||
PM_NoclipMove ();
|
||||
PM_DropTimers ();
|
||||
return;
|
||||
}
|
||||
|
||||
if (pm->ps.move_type == PM_FREEZE){
|
||||
std::cout << "FREEZE\n";
|
||||
|
||||
return; // no movement at all
|
||||
|
||||
}
|
||||
|
||||
if ( pm->ps.move_type == PM_INTERMISSION || pm->ps.move_type == PM_SPINTERMISSION){
|
||||
std::cout << "INTERMISSION\n";
|
||||
return; // no movement at all
|
||||
}
|
||||
|
||||
|
@ -2006,6 +2004,7 @@ void Ext_UpdateViewAngles(playerMove* const pm)
|
|||
|
||||
void Pmove (playerMove* const pmove)
|
||||
{
|
||||
int fmove = pmove->cmd.forwardmove;
|
||||
pm = pmove;
|
||||
|
||||
int finalTime;
|
||||
|
|
|
@ -90,7 +90,7 @@ struct playerMove
|
|||
{
|
||||
struct playerStruct
|
||||
{
|
||||
playerStruct() : gravity(50.0f), speed(320.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0)
|
||||
playerStruct() : gravity(800.0f), speed(320.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0)
|
||||
{
|
||||
origin = Ogre::Vector3(733.164f,900.0f, 839.432f);
|
||||
velocity = Ogre::Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
|
|
@ -32,9 +32,8 @@ void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogr
|
|||
//Ogre::Vector3 endReplace = startReplace;
|
||||
//endReplace.z -= .25;
|
||||
|
||||
const bool hasHit = NewPhysicsTrace<collisionWorldTrace>(&out, start, end, BBHalfExtents, Ogre::Vector3(0.0f, rotation, 0.0f), isInterior, enginePass);
|
||||
if(hasHit)
|
||||
std::cout << "Has hit\n";
|
||||
const bool hasHit = NewPhysicsTrace<collisionWorldTrace>(&out, start, end, BBHalfExtents, Ogre::Vector3(0.0f, 0.0, rotation), isInterior, enginePass);
|
||||
|
||||
if (out.fraction < 0.001f)
|
||||
results->startsolid = true;
|
||||
else
|
||||
|
@ -180,8 +179,7 @@ const bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3&
|
|||
|
||||
const bool hasHit = newTraceCallback.hasHit();
|
||||
|
||||
if(hasHit)
|
||||
std::cout << "HIT\n";
|
||||
|
||||
|
||||
|
||||
return hasHit;
|
||||
|
|
Loading…
Reference in a new issue