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	Change to btCylinderShape
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		|  | @ -32,7 +32,8 @@ namespace Physic | |||
|         // Use capsule shape only if base is square (nonuniform scaling apparently doesn't work on it)
 | ||||
|         if (std::abs(mHalfExtents.x-mHalfExtents.y)<mHalfExtents.x*0.05 && mHalfExtents.z >= mHalfExtents.x) | ||||
|         { | ||||
|             mShape.reset(new btCapsuleShapeZ(mHalfExtents.x, mHalfExtents.z*2.f - mHalfExtents.x*2.f)); | ||||
|             // Could also be btCapsuleShapeZ, but the movement solver seems to have issues with it (jumping on slopes doesn't work)
 | ||||
|             mShape.reset(new btCylinderShapeZ(BtOgre::Convert::toBullet(mHalfExtents))); | ||||
|         } | ||||
|         else | ||||
|             mShape.reset(new btBoxShape(BtOgre::Convert::toBullet(mHalfExtents))); | ||||
|  |  | |||
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