diff --git a/apps/openmw/mwgui/messagebox.cpp b/apps/openmw/mwgui/messagebox.cpp index c4b204de7..adda49fc0 100644 --- a/apps/openmw/mwgui/messagebox.cpp +++ b/apps/openmw/mwgui/messagebox.cpp @@ -248,52 +248,102 @@ namespace MWGui buttonsWidth += buttonLeftPadding; MyGUI::IntSize mainWidgetSize; - // among each other - if(biggestButtonWidth > textSize.width) { - mainWidgetSize.width = biggestButtonWidth + buttonTopPadding; - } - else { - mainWidgetSize.width = textSize.width + 3*textPadding; - } - - MyGUI::IntCoord buttonCord; - MyGUI::IntSize buttonSize(0, buttonHeight); - - int top = textButtonPadding + buttonTopPadding + textSize.height; - - std::vector::const_iterator button; - for(button = mButtons.begin(); button != mButtons.end(); ++button) + if(buttonsWidth < fixedWidth) { - buttonSize.width = (*button)->getTextSize().width + buttonPadding*2; - buttonSize.height = (*button)->getTextSize().height + buttonPadding*2; + // on one line + if(textSize.width + 2*textPadding < buttonsWidth) + { + mainWidgetSize.width = buttonsWidth; + } + else + { + mainWidgetSize.width = textSize.width + 3*textPadding; + } + mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding; - buttonCord.top = top; - buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/ + MyGUI::IntPoint absPos; + absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2; + absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2; - (*button)->setCoord(buttonCord); - (*button)->setSize(buttonSize); + mMainWidget->setPosition(absPos); + mMainWidget->setSize(mainWidgetSize); - top += buttonSize.height + 2*buttonTopPadding; + MyGUI::IntCoord messageWidgetCoord; + messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2; + messageWidgetCoord.top = textPadding; + mMessageWidget->setCoord(messageWidgetCoord); + + mMessageWidget->setSize(textSize); + + MyGUI::IntCoord buttonCord; + MyGUI::IntSize buttonSize(0, buttonHeight); + int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding; + + std::vector::const_iterator button; + for(button = mButtons.begin(); button != mButtons.end(); ++button) + { + buttonCord.left = left; + buttonCord.top = textSize.height + textButtonPadding; + + buttonSize.width = (*button)->getTextSize().width + 2*buttonPadding; + buttonSize.height = (*button)->getTextSize().height + 2*buttonPadding; + + (*button)->setCoord(buttonCord); + (*button)->setSize(buttonSize); + + left += buttonSize.width + buttonLeftPadding; + } } + else + { + // among each other + if(biggestButtonWidth > textSize.width) { + mainWidgetSize.width = biggestButtonWidth + buttonTopPadding; + } + else { + mainWidgetSize.width = textSize.width + 3*textPadding; + } - mainWidgetSize.height = top + buttonMainPadding; - mMainWidget->setSize(mainWidgetSize); + MyGUI::IntCoord buttonCord; + MyGUI::IntSize buttonSize(0, buttonHeight); - MyGUI::IntPoint absPos; - absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2; - absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2; + int top = textButtonPadding + buttonTopPadding + textSize.height; - mMainWidget->setPosition(absPos); + std::vector::const_iterator button; + for(button = mButtons.begin(); button != mButtons.end(); ++button) + { + buttonSize.width = (*button)->getTextSize().width + buttonPadding*2; + buttonSize.height = (*button)->getTextSize().height + buttonPadding*2; - MyGUI::IntCoord messageWidgetCoord; - messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2; - messageWidgetCoord.top = textPadding; - messageWidgetCoord.width = textSize.width; - messageWidgetCoord.height = textSize.height; - mMessageWidget->setCoord(messageWidgetCoord); + buttonCord.top = top; + buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/ + + (*button)->setCoord(buttonCord); + (*button)->setSize(buttonSize); + + top += buttonSize.height + 2*buttonTopPadding; + } + + mainWidgetSize.height = top + buttonMainPadding; + mMainWidget->setSize(mainWidgetSize); + + MyGUI::IntPoint absPos; + absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2; + absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2; + + mMainWidget->setPosition(absPos); + + MyGUI::IntCoord messageWidgetCoord; + messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2; + messageWidgetCoord.top = textPadding; + messageWidgetCoord.width = textSize.width; + messageWidgetCoord.height = textSize.height; + mMessageWidget->setCoord(messageWidgetCoord); + } // Set key focus to "Ok" button std::string ok = Misc::StringUtils::lowerCase(MyGUI::LanguageManager::getInstance().replaceTags("#{sOK}")); + std::vector::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { if(Misc::StringUtils::ciEqual((*button)->getCaption(), ok))