added Enable/DisableCollision instructions

actorid
Marc Zinnschlag 14 years ago
parent 0a832f2d23
commit bb34f6e7fc

@ -7,6 +7,8 @@
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwworld/player.hpp"
#include "interpretercontext.hpp"
#include <iostream>
@ -35,10 +37,32 @@ namespace MWScript
}
};
class OpSetCollision : public Interpreter::Opcode0
{
bool mEnable;
public:
OpSetCollision (bool enable)
: mEnable (enable)
{}
virtual void execute (Interpreter::Runtime& runtime)
{
InterpreterContext& context
= static_cast<InterpreterContext&> (runtime.getContext());
context.getWorld().getPlayer().setCollisionMode (mEnable);
}
};
const int numberOfControls = 7;
const int opcodeEnable = 0x200007e;
const int opcodeDisable = 0x2000085;
const int opcodeEnableCollision = 0x2000130;
const int opcodeDisableCollision = 0x2000131;
const char *controls[numberOfControls] =
{
@ -56,6 +80,9 @@ namespace MWScript
extensions.registerInstruction (enable + controls[i], "", opcodeEnable+i);
extensions.registerInstruction (disable + controls[i], "", opcodeDisable+i);
}
extensions.registerInstruction ("enablecollision", "", opcodeEnableCollision);
extensions.registerInstruction ("disablecollision", "", opcodeDisableCollision);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -65,6 +92,9 @@ namespace MWScript
interpreter.installSegment5 (opcodeEnable+i, new OpSetControl (controls[i], true));
interpreter.installSegment5 (opcodeDisable+i, new OpSetControl (controls[i], false));
}
interpreter.installSegment5 (opcodeEnableCollision, new OpSetCollision (true));
interpreter.installSegment5 (opcodeDisableCollision, new OpSetCollision (false));
}
}
}

@ -101,4 +101,6 @@ op 0x20000c4-0x20000de: SetSkill
op 0x20000df-0x20000f9: SetSkill, explicit reference
op 0x20000fa-0x2000114: ModSkill
op 0x2000115-0x200012f: ModSKill, explicit reference
op 0x2000130: EnableCollision
op 0x2000131: DisableCollision
opcodes 0x2000130-0x3ffffff unused

@ -8,7 +8,7 @@
namespace MWWorld
{
Player::Player (MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world) :
mCellStore (0), mRenderer (renderer), mWorld (world), mClass (0)
mCellStore (0), mRenderer (renderer), mWorld (world), mClass (0), mCollisionMode (true)
{
mPlayer.base = player;
mName = player->name;
@ -49,7 +49,7 @@ namespace MWWorld
relZ = pos[1];
// TODO: Collision detection must be used to find the REAL new
// position.
// position, if mCollisionMode==true
// Set the position
setPos(relX, relY, relZ);

@ -29,6 +29,7 @@ namespace MWWorld
std::string mRace;
std::string mBirthsign;
ESM::Class *mClass;
bool mCollisionMode;
public:
@ -102,6 +103,11 @@ namespace MWWorld
{
return *mClass;
}
void setCollisionMode (bool enable)
{
mCollisionMode = enable;
}
};
}
#endif

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