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Purge all effects with same ID instead only first (fixes #3839)

This commit is contained in:
Andrei Kortunov 2017-04-26 17:18:06 +04:00
parent 80d1bb571c
commit bba822c014

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@ -938,7 +938,6 @@ void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sou
mMagicEffects.add (*effectIt, -magnitude);
params[i].mMultiplier = 0;
break;
}
}
}