From bbb1fdd92f378e0d995e8a4c9403d6bd4e8dea6e Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Sat, 23 Mar 2019 14:25:44 +0400 Subject: [PATCH] Reduce default composite map distance to decrease GPU loading --- docs/source/reference/modding/settings/terrain.rst | 2 +- files/settings-default.cfg | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/source/reference/modding/settings/terrain.rst b/docs/source/reference/modding/settings/terrain.rst index e15a0035d..c8ae2a227 100644 --- a/docs/source/reference/modding/settings/terrain.rst +++ b/docs/source/reference/modding/settings/terrain.rst @@ -68,7 +68,7 @@ composite map level :Type: integer :Range: >= -3 -:Default: 0 +:Default: -2 Controls at which minimum size (in 2^value cell units) terrain chunks will start to use a composite map instead of the high-detail textures. With value -3 composite maps are used everywhere. diff --git a/files/settings-default.cfg b/files/settings-default.cfg index e95646602..353a3ac3d 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -98,7 +98,7 @@ vertex lod mod = 0 # Controls when the distant terrain will flip to composited textures instead of high-detail textures, should be >= -3. # Higher value is more detailed textures. -composite map level = 0 +composite map level = -2 # Controls the resolution of composite maps. composite map resolution = 512