mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 04:15:31 +00:00
Merge remote-tracking branch 'capostrophic/warning'
This commit is contained in:
commit
bbb22643e8
1 changed files with 1 additions and 2 deletions
|
@ -2778,7 +2778,7 @@ namespace MWWorld
|
|||
// For AI actors, get combat targets to use in the ray cast. Only those targets will return a positive hit result.
|
||||
std::vector<MWWorld::Ptr> targetActors;
|
||||
if (!actor.isEmpty() && actor != MWMechanics::getPlayer() && !manualSpell)
|
||||
actor.getClass().getCreatureStats(actor).getAiSequence().getCombatTargets(targetActors);
|
||||
stats.getAiSequence().getCombatTargets(targetActors);
|
||||
|
||||
const float fCombatDistance = getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
|
||||
|
||||
|
@ -2801,7 +2801,6 @@ namespace MWWorld
|
|||
// Actors that are targeted by this actor's Follow or Escort packages also side with them
|
||||
if (actor != MWMechanics::getPlayer())
|
||||
{
|
||||
const MWMechanics::CreatureStats &stats = actor.getClass().getCreatureStats(actor);
|
||||
for (std::list<MWMechanics::AiPackage*>::const_iterator it = stats.getAiSequence().begin(); it != stats.getAiSequence().end(); ++it)
|
||||
{
|
||||
if ((*it)->getTypeId() == MWMechanics::AiPackage::TypeIdCast)
|
||||
|
|
Loading…
Reference in a new issue