Merge remote-tracking branch 'capostrophic/warning'

pull/464/head
Marc Zinnschlag 7 years ago
commit bbb22643e8

@ -2778,7 +2778,7 @@ namespace MWWorld
// For AI actors, get combat targets to use in the ray cast. Only those targets will return a positive hit result.
std::vector<MWWorld::Ptr> targetActors;
if (!actor.isEmpty() && actor != MWMechanics::getPlayer() && !manualSpell)
actor.getClass().getCreatureStats(actor).getAiSequence().getCombatTargets(targetActors);
stats.getAiSequence().getCombatTargets(targetActors);
const float fCombatDistance = getStore().get<ESM::GameSetting>().find("fCombatDistance")->getFloat();
@ -2801,7 +2801,6 @@ namespace MWWorld
// Actors that are targeted by this actor's Follow or Escort packages also side with them
if (actor != MWMechanics::getPlayer())
{
const MWMechanics::CreatureStats &stats = actor.getClass().getCreatureStats(actor);
for (std::list<MWMechanics::AiPackage*>::const_iterator it = stats.getAiSequence().begin(); it != stats.getAiSequence().end(); ++it)
{
if ((*it)->getTypeId() == MWMechanics::AiPackage::TypeIdCast)

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