Disable hitAttemptActorId saving code for now

pull/146/head
scrawl 8 years ago
parent 2ea0db1d1a
commit bbcba57495

@ -531,7 +531,7 @@ namespace MWMechanics
state.mActorId = mActorId;
state.mDeathAnimation = mDeathAnimation;
state.mTimeOfDeath = mTimeOfDeath.toEsm();
state.mHitAttemptActorId = mHitAttemptActorId;
//state.mHitAttemptActorId = mHitAttemptActorId;
mSpells.writeState(state.mSpells);
mActiveSpells.writeState(state.mActiveSpells);
@ -580,7 +580,7 @@ namespace MWMechanics
mActorId = state.mActorId;
mDeathAnimation = state.mDeathAnimation;
mTimeOfDeath = MWWorld::TimeStamp(state.mTimeOfDeath);
mHitAttemptActorId = state.mHitAttemptActorId;
//mHitAttemptActorId = state.mHitAttemptActorId;
mSpells.readState(state.mSpells);
mActiveSpells.readState(state.mActiveSpells);

@ -90,8 +90,8 @@ void ESM::CreatureStats::load (ESMReader &esm)
mActorId = -1;
esm.getHNOT (mActorId, "ACID");
mHitAttemptActorId = -1;
esm.getHNOT(mHitAttemptActorId, "HAID");
//mHitAttemptActorId = -1;
//esm.getHNOT(mHitAttemptActorId, "HAID");
mDeathAnimation = -1;
esm.getHNOT (mDeathAnimation, "DANM");
@ -206,8 +206,8 @@ void ESM::CreatureStats::save (ESMWriter &esm) const
if (mActorId != -1)
esm.writeHNT ("ACID", mActorId);
if (mHitAttemptActorId != -1)
esm.writeHNT("HAID", mHitAttemptActorId);
//if (mHitAttemptActorId != -1)
// esm.writeHNT("HAID", mHitAttemptActorId);
if (mDeathAnimation != -1)
esm.writeHNT ("DANM", mDeathAnimation);
@ -246,7 +246,7 @@ void ESM::CreatureStats::blank()
mTradeTime.mDay = 0;
mGoldPool = 0;
mActorId = -1;
mHitAttemptActorId = -1;
//mHitAttemptActorId = -1;
mHasAiSettings = false;
mDead = false;
mDeathAnimationFinished = false;

@ -38,7 +38,7 @@ namespace ESM
ESM::TimeStamp mTradeTime;
int mGoldPool;
int mActorId;
int mHitAttemptActorId;
//int mHitAttemptActorId;
bool mDead;
bool mDeathAnimationFinished;

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