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Merge remote-tracking branch 'zini/master' into animation2

This commit is contained in:
Chris Robinson 2013-02-20 08:27:40 -08:00
commit bbde0146a7
15 changed files with 355 additions and 30 deletions

View file

@ -18,6 +18,136 @@ void CSMDoc::Document::load (const std::vector<boost::filesystem::path>::const_i
if (lastAsModified)
getData().loadFile (*end2, false);
addOptionalGmsts();
}
void CSMDoc::Document::addOptionalGmsts()
{
static const char *sFloats[] =
{
"fCombatDistanceWerewolfMod",
"fFleeDistance",
"fWereWolfAcrobatics",
"fWereWolfAgility",
"fWereWolfAlchemy",
"fWereWolfAlteration",
"fWereWolfArmorer",
"fWereWolfAthletics",
"fWereWolfAxe",
"fWereWolfBlock",
"fWereWolfBluntWeapon",
"fWereWolfConjuration",
"fWereWolfDestruction",
"fWereWolfEnchant",
"fWereWolfEndurance",
"fWereWolfFatigue",
"fWereWolfHandtoHand",
"fWereWolfHealth",
"fWereWolfHeavyArmor",
"fWereWolfIllusion",
"fWereWolfIntellegence",
"fWereWolfLightArmor",
"fWereWolfLongBlade",
"fWereWolfLuck",
"fWereWolfMagicka",
"fWereWolfMarksman",
"fWereWolfMediumArmor",
"fWereWolfMerchantile",
"fWereWolfMysticism",
"fWereWolfPersonality",
"fWereWolfRestoration",
"fWereWolfRunMult",
"fWereWolfSecurity",
"fWereWolfShortBlade",
"fWereWolfSilverWeaponDamageMult",
"fWereWolfSneak",
"fWereWolfSpear",
"fWereWolfSpeechcraft",
"fWereWolfSpeed",
"fWereWolfStrength",
"fWereWolfUnarmored",
"fWereWolfWillPower",
0
};
static const char *sIntegers[] =
{
"iWereWolfBounty",
"iWereWolfFightMod",
"iWereWolfFleeMod",
"iWereWolfLevelToAttack",
0
};
static const char *sStrings[] =
{
"sCompanionShare",
"sCompanionWarningButtonOne",
"sCompanionWarningButtonTwo",
"sCompanionWarningMessage",
"sDeleteNote",
"sEditNote",
"sEffectSummonCreature01",
"sEffectSummonCreature02",
"sEffectSummonCreature03",
"sEffectSummonCreature04",
"sEffectSummonCreature05",
"sEffectSummonFabricant",
"sLevitateDisabled",
"sMagicCreature01ID",
"sMagicCreature02ID",
"sMagicCreature03ID",
"sMagicCreature04ID",
"sMagicCreature05ID",
"sMagicFabricantID",
"sMaxSale",
"sProfitValue",
"sTeleportDisabled",
"sWerewolfAlarmMessage",
"sWerewolfPopup",
"sWerewolfRefusal",
"sWerewolfRestMessage",
0
};
for (int i=0; sFloats[i]; ++i)
{
ESM::GameSetting gmst;
gmst.mId = sFloats[i];
gmst.mF = 0;
gmst.mType = ESM::VT_Float;
addOptionalGmst (gmst);
}
for (int i=0; sIntegers[i]; ++i)
{
ESM::GameSetting gmst;
gmst.mId = sIntegers[i];
gmst.mI = 0;
gmst.mType = ESM::VT_Long;
addOptionalGmst (gmst);
}
for (int i=0; sStrings[i]; ++i)
{
ESM::GameSetting gmst;
gmst.mId = sStrings[i];
gmst.mStr = "<no text>";
gmst.mType = ESM::VT_String;
addOptionalGmst (gmst);
}
}
void CSMDoc::Document::addOptionalGmst (const ESM::GameSetting& gmst)
{
if (getData().getGmsts().searchId (gmst.mId)==-1)
{
CSMWorld::Record<ESM::GameSetting> record;
record.mBase = gmst;
record.mState = CSMWorld::RecordBase::State_BaseOnly;
getData().getGmsts().appendRecord (record);
}
}
void CSMDoc::Document::createBase()

View file

@ -17,6 +17,11 @@
class QAbstractItemModel;
namespace ESM
{
struct GameSetting;
}
namespace CSMDoc
{
class Document : public QObject
@ -46,6 +51,10 @@ namespace CSMDoc
void createBase();
void addOptionalGmsts();
void addOptionalGmst (const ESM::GameSetting& gmst);
public:
Document (const std::vector<boost::filesystem::path>& files, bool new_);

View file

@ -54,6 +54,16 @@ CSMWorld::IdCollection<ESM::Global>& CSMWorld::Data::getGlobals()
return mGlobals;
}
const CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts() const
{
return mGmsts;
}
CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts()
{
return mGmsts;
}
QAbstractTableModel *CSMWorld::Data::getTableModel (const UniversalId& id)
{
std::map<UniversalId::Type, QAbstractTableModel *>::iterator iter = mModelIndex.find (id.getType());

View file

@ -40,6 +40,10 @@ namespace CSMWorld
IdCollection<ESM::Global>& getGlobals();
const IdCollection<ESM::GameSetting>& getGmsts() const;
IdCollection<ESM::GameSetting>& getGmsts();
QAbstractTableModel *getTableModel (const UniversalId& id);
///< If no table model is available for \a id, an exception is thrown.
///

View file

@ -30,7 +30,7 @@ add_openmw_dir (mwgui
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow imagebutton
enchantingdialog trainingwindow travelwindow imagebutton exposedwindow
)
add_openmw_dir (mwdialogue

View file

@ -0,0 +1,26 @@
#include "exposedwindow.hpp"
#include "MyGUI_Window.h"
namespace MWGui
{
MyGUI::VectorWidgetPtr ExposedWindow::getSkinWidgetsByName (const std::string &name)
{
return MyGUI::Widget::getSkinWidgetsByName (name);
}
MyGUI::Widget* ExposedWindow::getSkinWidget(const std::string & _name, bool _throw)
{
MyGUI::VectorWidgetPtr widgets = getSkinWidgetsByName (_name);
if (widgets.empty())
{
MYGUI_ASSERT( ! _throw, "widget name '" << _name << "' not found in skin of layout '" << getName() << "'");
return nullptr;
}
else
{
return widgets[0];
}
}
}

View file

@ -0,0 +1,26 @@
#ifndef MWGUI_EXPOSEDWINDOW_H
#define MWGUI_EXPOSEDWINDOW_H
#include "MyGUI_Window.h"
namespace MWGui
{
/**
* @brief subclass to provide access to some Widget internals.
*/
class ExposedWindow : public MyGUI::Window
{
MYGUI_RTTI_DERIVED(ExposedWindow)
public:
MyGUI::VectorWidgetPtr getSkinWidgetsByName (const std::string &name);
MyGUI::Widget* getSkinWidget(const std::string & _name, bool _throw = true);
///< Get a widget defined in the inner skin of this window.
};
}
#endif

View file

@ -2,32 +2,27 @@
#include "../mwbase/windowmanager.hpp"
#include "exposedwindow.hpp"
using namespace MWGui;
WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager)
: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
{
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
ExposedWindow* window = static_cast<ExposedWindow*>(mMainWidget);
mPinButton = window->getSkinWidget ("Button");
mPinButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WindowPinnableBase::onPinButtonClicked);
}
void WindowPinnableBase::setVisible(bool b)
void WindowPinnableBase::onPinButtonClicked(MyGUI::Widget* _sender)
{
// Pinned windows can not be hidden
if (mPinned && !b)
return;
mPinned = !mPinned;
WindowBase::setVisible(b);
mVisible = b;
}
void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
{
if ("PinToggle" == eventName)
{
mPinned = !mPinned;
onPinToggled();
}
eventDone(this);
if (mPinned)
mPinButton->changeWidgetSkin ("PinDown");
else
mPinButton->changeWidgetSkin ("PinUp");
onPinToggled();
}

View file

@ -11,15 +11,15 @@ namespace MWGui
{
public:
WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager);
void setVisible(bool b);
bool pinned() { return mPinned; }
private:
void onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName);
void onPinButtonClicked(MyGUI::Widget* _sender);
protected:
virtual void onPinToggled() = 0;
MyGUI::Widget* mPinButton;
bool mPinned;
bool mVisible;
};

View file

@ -52,6 +52,7 @@
#include "enchantingdialog.hpp"
#include "trainingwindow.hpp"
#include "imagebutton.hpp"
#include "exposedwindow.hpp"
using namespace MWGui;
@ -127,6 +128,7 @@ WindowManager::WindowManager(
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedTextBox>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedButton>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ImageButton>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ExposedWindow>("Widget");
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
@ -310,9 +312,16 @@ void WindowManager::updateVisible()
setSpellVisibility((mAllowed & GW_Magic) && !mSpellWindow->pinned());
setHMSVisibility((mAllowed & GW_Stats) && !mStatsWindow->pinned());
// If in game mode, don't show anything.
// If in game mode, show only the pinned windows
if (gameMode)
{
mMap->setVisible(mMap->pinned());
mStatsWindow->setVisible(mStatsWindow->pinned());
mInventoryWindow->setVisible(mInventoryWindow->pinned());
mSpellWindow->setVisible(mSpellWindow->pinned());
return;
}
GuiMode mode = mGuiModes.back();
@ -327,6 +336,12 @@ void WindowManager::updateVisible()
mSettingsWindow->setVisible(true);
break;
case GM_Console:
// Show the pinned windows
mMap->setVisible(mMap->pinned());
mStatsWindow->setVisible(mStatsWindow->pinned());
mInventoryWindow->setVisible(mInventoryWindow->pinned());
mSpellWindow->setVisible(mSpellWindow->pinned());
mConsole->enable();
break;
case GM_Scroll:

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 600 300" name="_Main">
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 600 300" name="_Main">
<Widget type="Widget" skin="" position="0 0 224 223" align="Left Top" name="LeftPane">

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 300" name="_Main">
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 300" name="_Main">
<!-- Local map -->
<Widget type="ScrollView" skin="MW_MapView" position="0 0 284 264" align="ALIGN_STRETCH" name="LocalMap">

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 600" name="_Main">
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 300 600" name="_Main">
<!-- Effect box-->
<Widget type="Widget" skin="MW_Box" position="8 8 268 24" align="Left Top HStretch">

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Window_Pinnable" layer="Windows" position="0 0 500 342" name="_Main">
<Widget type="ExposedWindow" skin="MW_Window_Pinnable" layer="Windows" position="0 0 500 342" name="_Main">
<Widget type="Widget" skin="" name="LeftPane" position="0 0 220 342">

View file

@ -8,6 +8,118 @@
</BasisSkin>
</Skin>
<!-- Define the borders for pin button (up) -->
<Skin name="PU_B" size="12 2" texture="textures\menu_rightbuttonup_bottom.dds">
<BasisSkin type="MainSkin" offset = "0 0 12 2">
<State name="normal" offset = "0 0 12 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_BR" size="2 2" texture="textures\menu_rightbuttonup_bottom_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_R" size="2 12" texture="textures\menu_rightbuttonup_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 12">
<State name="normal" offset = "0 0 2 12"/>
</BasisSkin>
</Skin>
<Skin name="PU_TR" size="2 2" texture="textures\menu_rightbuttonup_top_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_T" size="12 2" texture="textures\menu_rightbuttonup_top.dds">
<BasisSkin type="MainSkin" offset = "0 0 12 2">
<State name="normal" offset = "0 0 12 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_TL" size="2 2" texture="textures\menu_rightbuttonup_top_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PU_L" size="2 12" texture="textures\menu_rightbuttonup_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 12">
<State name="normal" offset = "0 0 2 12"/>
</BasisSkin>
</Skin>
<Skin name="PU_BL" size="2 2" texture="textures\menu_rightbuttonup_bottom_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<!-- Define the borders for pin button (down) -->
<Skin name="PD_B" size="12 2" texture="textures\menu_rightbuttondown_bottom.dds">
<BasisSkin type="MainSkin" offset = "0 0 12 2">
<State name="normal" offset = "0 0 12 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_BR" size="2 2" texture="textures\menu_rightbuttondown_bottom_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_R" size="2 12" texture="textures\menu_rightbuttondown_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 12">
<State name="normal" offset = "0 0 2 12"/>
</BasisSkin>
</Skin>
<Skin name="PD_TR" size="2 2" texture="textures\menu_rightbuttondown_top_right.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_T" size="12 2" texture="textures\menu_rightbuttondown_top.dds">
<BasisSkin type="MainSkin" offset = "0 0 12 2">
<State name="normal" offset = "0 0 12 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_TL" size="2 2" texture="textures\menu_rightbuttondown_top_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<Skin name="PD_L" size="2 12" texture="textures\menu_rightbuttondown_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 12">
<State name="normal" offset = "0 0 2 12"/>
</BasisSkin>
</Skin>
<Skin name="PD_BL" size="2 2" texture="textures\menu_rightbuttondown_bottom_left.dds">
<BasisSkin type="MainSkin" offset = "0 0 2 2">
<State name="normal" offset = "0 0 2 2"/>
</BasisSkin>
</Skin>
<!-- Define the pin button skin -->
<Skin name = "PinUp" size = "19 19" texture="textures\menu_rightbuttonup_center.dds">
<BasisSkin type="MainSkin" offset = "0 0 19 19">
<State name="normal" offset = "0 0 19 19"/>
</BasisSkin>
<Child type="Widget" skin="PU_B" offset="2 17 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_BR" offset="17 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_R" offset="17 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_TR" offset="17 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_T" offset="2 0 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_TL" offset="0 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_L" offset="0 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PU_BL" offset="0 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
</Skin>
<Skin name = "PinDown" size = "19 19" texture="textures\menu_rightbuttondown_center.dds">
<BasisSkin type="MainSkin" offset = "0 0 19 19">
<State name="normal" offset = "0 0 19 19"/>
</BasisSkin>
<Child type="Widget" skin="PD_B" offset="2 17 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_BR" offset="17 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_R" offset="17 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_TR" offset="17 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_T" offset="2 0 15 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_TL" offset="0 0 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_L" offset="0 2 2 15" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
<Child type="Widget" skin="PD_BL" offset="0 17 2 2" align="ALIGN_HSTRETCH ALIGN_VSTRETCH"/>
</Skin>
<!-- Defines a pure black background -->
<Skin name = "DialogBG" size = "8 8" texture = "black.png">
<BasisSkin type="MainSkin" offset = "0 0 8 8">
@ -473,9 +585,7 @@
<Property key="Scale" value = "1 1 0 0"/>
</Child>
<Child type="Button" skin="BlackBG" offset="230 4 21 19" align="ALIGN_RIGHT ALIGN_TOP" name="Button">
<Property key="Event" value="PinToggle"/>
</Child>
<Child type="Button" skin="PinUp" offset="232 4 19 19" align="ALIGN_RIGHT ALIGN_TOP" name="Button"/>
</Skin>
<Skin name = "MW_Dialog" size = "256 54">