@ -54,10 +54,6 @@ varying vec4 passColor;
varying vec3 passViewPos;
varying vec3 passNormal;
#if @parallax
uniform mat4 osg_ViewMatrixInverse;
#endif
#include "lighting.glsl"
#include "parallax.glsl"
@ -24,10 +24,6 @@ varying vec4 passColor;