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Actor placement fix
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1 changed files with 1 additions and 1 deletions
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@ -1321,7 +1321,7 @@ namespace MWWorld
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return;
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return;
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}
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}
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float terrainHeight = 0;//mRendering->getTerrainHeightAt(Ogre::Vector3(pos.pos));
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float terrainHeight = -FLT_MAX;//mRendering->getTerrainHeightAt(Ogre::Vector3(pos.pos));
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if (pos.pos[2] < terrainHeight)
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if (pos.pos[2] < terrainHeight)
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pos.pos[2] = terrainHeight;
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pos.pos[2] = terrainHeight;
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