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Fix GetEffect result when running on dead actors

This commit is contained in:
Capostrophic 2019-10-12 19:06:10 +03:00
parent 9c457c7fc0
commit bc5d54a161
2 changed files with 2 additions and 1 deletions

View file

@ -1826,6 +1826,7 @@ namespace MWMechanics
// One case where we need this is to make sure bound items are removed upon death
stats.modifyMagicEffects(MWMechanics::MagicEffects());
stats.getActiveSpells().clear();
stats.getSpells().clear();
// Make sure spell effects are removed
purgeSpellEffects(stats.getActorId());

View file

@ -441,7 +441,7 @@ namespace MWScript
MWMechanics::MagicEffects effects = stats.getSpells().getMagicEffects();
effects += stats.getActiveSpells().getMagicEffects();
if (ptr.getClass().hasInventoryStore(ptr))
if (ptr.getClass().hasInventoryStore(ptr) && !stats.isDeathAnimationFinished())
{
MWWorld::InventoryStore& store = ptr.getClass().getInventoryStore(ptr);
effects += store.getMagicEffects();