mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-07 02:15:32 +00:00
Add to changelog, authors. Move variable declaration inside block
This commit is contained in:
parent
2413de38b5
commit
bc6f46465f
3 changed files with 4 additions and 2 deletions
|
@ -96,6 +96,7 @@ Programmers
|
||||||
Jan Borsodi (am0s)
|
Jan Borsodi (am0s)
|
||||||
Jason Hooks (jhooks)
|
Jason Hooks (jhooks)
|
||||||
jeaye
|
jeaye
|
||||||
|
jefetienne
|
||||||
Jeffrey Haines (Jyby)
|
Jeffrey Haines (Jyby)
|
||||||
Jengerer
|
Jengerer
|
||||||
Jiří Kuneš (kunesj)
|
Jiří Kuneš (kunesj)
|
||||||
|
|
|
@ -87,6 +87,7 @@
|
||||||
Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh
|
Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh
|
||||||
Feature #5649: Skyrim SE compressed BSA format support
|
Feature #5649: Skyrim SE compressed BSA format support
|
||||||
Feature #5672: Make stretch menu background configuration more accessible
|
Feature #5672: Make stretch menu background configuration more accessible
|
||||||
|
Feature #5692: Improve spell/magic item search to factor in magic effect names
|
||||||
Task #5480: Drop Qt4 support
|
Task #5480: Drop Qt4 support
|
||||||
Task #5520: Improve cell name autocompleter implementation
|
Task #5520: Improve cell name autocompleter implementation
|
||||||
|
|
||||||
|
|
|
@ -51,11 +51,11 @@ namespace MWGui
|
||||||
for (unsigned int i = 0; i < effects.mList.size(); ++i)
|
for (unsigned int i = 0; i < effects.mList.size(); ++i)
|
||||||
{
|
{
|
||||||
short effectId = effects.mList[i].mEffectID;
|
short effectId = effects.mList[i].mEffectID;
|
||||||
const ESM::MagicEffect *magicEffect =
|
|
||||||
store.get<ESM::MagicEffect>().search(effectId);
|
|
||||||
|
|
||||||
if (effectId != -1)
|
if (effectId != -1)
|
||||||
{
|
{
|
||||||
|
const ESM::MagicEffect *magicEffect =
|
||||||
|
store.get<ESM::MagicEffect>().search(effectId);
|
||||||
std::string effectIDStr = ESM::MagicEffect::effectIdToString(effectId);
|
std::string effectIDStr = ESM::MagicEffect::effectIdToString(effectId);
|
||||||
std::string fullEffectName = wm->getGameSettingString(effectIDStr, "");
|
std::string fullEffectName = wm->getGameSettingString(effectIDStr, "");
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue