mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 02:15:32 +00:00
Do not try to find missing animated collision shape again and again
This commit is contained in:
parent
7e0df01c83
commit
bc82dbbd1b
1 changed files with 3 additions and 1 deletions
|
@ -626,7 +626,6 @@ namespace MWPhysics
|
|||
assert (mShapeInstance->getCollisionShape()->isCompound());
|
||||
|
||||
btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
|
||||
|
||||
for (std::map<int, int>::const_iterator it = mShapeInstance->mAnimatedShapes.begin(); it != mShapeInstance->mAnimatedShapes.end(); ++it)
|
||||
{
|
||||
int recIndex = it->first;
|
||||
|
@ -640,6 +639,9 @@ namespace MWPhysics
|
|||
if (!visitor.mFound)
|
||||
{
|
||||
std::cerr << "Error: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId() << std::endl;
|
||||
|
||||
// Remove nonexistent nodes from animated shapes map and early out
|
||||
mShapeInstance->mAnimatedShapes.erase(recIndex);
|
||||
return;
|
||||
}
|
||||
osg::NodePath nodePath = visitor.mFoundPath;
|
||||
|
|
Loading…
Reference in a new issue