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Do not try to find missing animated collision shape again and again

This commit is contained in:
Andrei Kortunov 2018-07-28 16:18:51 +04:00
parent 7e0df01c83
commit bc82dbbd1b

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@ -626,7 +626,6 @@ namespace MWPhysics
assert (mShapeInstance->getCollisionShape()->isCompound());
btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
for (std::map<int, int>::const_iterator it = mShapeInstance->mAnimatedShapes.begin(); it != mShapeInstance->mAnimatedShapes.end(); ++it)
{
int recIndex = it->first;
@ -640,6 +639,9 @@ namespace MWPhysics
if (!visitor.mFound)
{
std::cerr << "Error: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId() << std::endl;
// Remove nonexistent nodes from animated shapes map and early out
mShapeInstance->mAnimatedShapes.erase(recIndex);
return;
}
osg::NodePath nodePath = visitor.mFoundPath;