mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 15:15:31 +00:00
Merge branch 'directories' into next
Conflicts: components/files/multidircollection.hpp components/nifogre/ogre_nif_loader.hpp
This commit is contained in:
commit
bc92b7b1fa
15 changed files with 489 additions and 157 deletions
|
@ -7,6 +7,7 @@
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#include <utility>
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#include <OgreVector3.h>
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#include <Ogre.h>
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#include "components/esm/records.hpp"
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#include <components/esm_store/cell_store.hpp>
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@ -92,6 +93,8 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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std::string effect;
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MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
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//If the region has changed
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if(!(current->cell->data.flags & current->cell->Interior) && timer.elapsed() >= 10){
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timer.restart();
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@ -248,6 +251,11 @@ void OMW::Engine::loadBSA()
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std::cout << "Adding " << iter->second.string() << std::endl;
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addBSA (iter->second.string());
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}
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std::string m = mDataDir.string();
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std::cout << "Data dir" << m << "\n";
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addDir(m, mFSStrict);
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}
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// add resources directory
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@ -345,9 +353,6 @@ void OMW::Engine::go()
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mOgre.configure(!isFile(ogreCfg.c_str()), cfgUserDir, plugCfg, false);
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addResourcesDirectory (mDataDir / "Meshes");
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addResourcesDirectory (mDataDir / "Textures");
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// This has to be added BEFORE MyGUI is initialized, as it needs
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// to find core.xml here.
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addResourcesDirectory(mResDir / "mygui");
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@ -384,7 +389,7 @@ void OMW::Engine::go()
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mOgre.getCamera(),
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mEnvironment.mWorld->getStore(),
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(mDataDir),
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mUseSound);
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mUseSound, mFSStrict);
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// Create script system
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mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full,
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@ -34,7 +34,7 @@ namespace MWClass
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if (!model.empty())
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{
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MWRender::Rendering rendering (cellRender, ref->ref);
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cellRender.insertMesh ("meshes\\" + model);
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cellRender.insertMesh("meshes\\" + model);
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cellRender.insertActorPhysics();
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ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
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}
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@ -95,8 +95,7 @@ namespace MWClass
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upperright[uppernumbers++] = npcName + "chest";
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neckandup[neckNumbers++] = npcName + "chest";
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}
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//std::cout << "GETTING NPC PART";
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//Orgre::SceneNode test = cellRender.getNpcPart();
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const ESM::BodyPart *upperleg = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
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const ESM::BodyPart *groin = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
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@ -113,8 +112,6 @@ namespace MWClass
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const ESM::BodyPart *hands = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands.1st");
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//std::cout << "RACE" << bodyRaceID << "\n";
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Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
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if (groin){
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@ -124,10 +121,9 @@ namespace MWClass
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}
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if (tail) {
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cellRender.insertMesh("tail\\" + tail->model, Ogre::Vector3(0 , 0, -76), axis, kOgrePi, npcName + "tail", addresses, numbers, "tail");
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//std::cout << "TAIL\n";
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}
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//addresses[1] = npcName + "groin";
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if(upperleg){
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, kOgrePi, npcName + "upper leg", addresses, numbers); //-18
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -16), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers);
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@ -218,9 +214,6 @@ namespace MWClass
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if(hand)
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{
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//std::cout << "WE FOUND A HAND\n";
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//-50, 0, -120
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//std::cout << "WE FOUND HANDS\n";
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std::string pass;
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if(hand->model.compare("b\\B_N_Dark Elf_F_Hands.1st.NIF")==0 && bodyRaceID.compare("b_n_dark elf_m_") == 0)
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pass = "b\\B_N_Dark Elf_M_Hands.1st.NIF";
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@ -230,7 +223,6 @@ namespace MWClass
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cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0,0), kOgrePi, npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
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upperleft[uppernumbers] = npcName + "hand";
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upperright[uppernumbers++] = npcName + "hand2";
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//cellRender.rotateMesh(Ogre::Vector3(0, 0,0), kOgrePi, upperleft, uppernumbers);
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers);
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}
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@ -244,7 +236,6 @@ namespace MWClass
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else
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pass =hands->model; //-50, 0, -120
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cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1,-110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
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//cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 0,110), Ogre::Vector3(1, 0, 0), kOgrePi, npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
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cellRender.insertMesh("meshes\\" + pass, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), kOgrePi, npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
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upperleft[uppernumbers] = npcName + "hand";
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upperright[uppernumbers++] = npcName + "hand2";
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@ -6,6 +6,7 @@
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#include "OgreColourValue.h"
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#include <OgreMath.h>
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#include <Ogre.h>
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namespace Ogre
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{
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@ -74,6 +75,7 @@ namespace MWRender
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
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virtual void insertMesh(const std::string &mesh);
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
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@ -182,11 +182,11 @@ void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
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void InteriorCellRender::insertMesh(const std::string &mesh)
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{
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assert (insert);
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assert (insert);
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NIFLoader::load(mesh);
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MovableObject *ent = scene.getMgr()->createEntity(mesh);
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insert->attachObject(ent);
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NIFLoader::load(mesh);
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MovableObject *ent = scene.getMgr()->createEntity(mesh);
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insert->attachObject(ent);
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if (mInsertMesh.empty())
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mInsertMesh = mesh;
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@ -84,20 +84,25 @@ namespace MWSound
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// finding. It takes DOS paths (any case, \\ slashes or / slashes)
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// relative to the sound dir, and translates them into full paths
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// of existing files in the filesystem, if they exist.
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bool FSstrict;
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FileFinder::FileFinder files;
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FileFinder::FileFinderStrict strict;
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FileFinder::FileFinder musicpath;
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FileFinder::FileFinderStrict musicpathStrict;
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SoundImpl(Ogre::Root *root, Ogre::Camera *camera,
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const ESMS::ESMStore &str,
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const std::string &soundDir)
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const std::string &soundDir, const std::string &musicDir, bool fsstrict)
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: mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
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, updater(mgr)
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, cameraTracker(mgr)
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, store(str)
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, files(soundDir)
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, files(soundDir), strict(soundDir)
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,musicpath(musicDir), musicpathStrict(musicDir)
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{
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FSstrict = fsstrict;
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cout << "Sound output: " << SOUND_OUT << endl;
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cout << "Sound decoder: " << SOUND_IN << endl;
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// Attach the camera to the camera tracker
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cameraTracker.followCamera(camera);
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@ -111,6 +116,8 @@ namespace MWSound
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cameraTracker.unfollowCamera();
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}
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static std::string toMp3(std::string str)
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{
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std::string::size_type i = str.rfind('.');
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@ -122,28 +129,76 @@ namespace MWSound
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return str;
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}
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bool hasFile(const std::string &str)
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bool hasFile(const std::string &str, bool music = false)
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{
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if(files.has(str)) return true;
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// Not found? Try with .mp3
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return files.has(toMp3(str));
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if(FSstrict == false)
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{
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if(music)
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{
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if(musicpath.has(str)) return true;
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// Not found? Try with .mp3
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return musicpath.has(toMp3(str));
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}
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else
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{
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if(files.has(str)) return true;
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return files.has(toMp3(str));
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}
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}
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else
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{
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if(music)
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{
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if(musicpathStrict.has(str)) return true;
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// Not found? Try with .mp3
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return musicpathStrict.has(toMp3(str));
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}
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else
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{
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if(strict.has(str)) return true;
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return strict.has(toMp3(str));
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}
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}
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}
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// Convert a Morrowind sound path (eg. Fx\funny.wav) to full path
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// with proper slash conversion (eg. datadir/Sound/Fx/funny.wav)
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std::string convertPath(const std::string &str)
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std::string convertPath(const std::string &str, bool music = false)
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{
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// Search and return
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if(files.has(str))
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return files.lookup(str);
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if(FSstrict == false)
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{
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// Search and return
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if(music && musicpath.has(str))
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return musicpath.lookup(str);
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else if(files.has(str))
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return files.lookup(str);
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// Try mp3 if the wav wasn't found
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std::string mp3 = toMp3(str);
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if(files.has(mp3))
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return files.lookup(mp3);
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// Try mp3 if the wav wasn't found
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std::string mp3 = toMp3(str);
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if(music && musicpath.has(mp3))
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return musicpath.lookup(mp3);
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else if(files.has(mp3))
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return files.lookup(mp3);
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}
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else
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{
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if(music && musicpathStrict.has(str))
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return musicpathStrict.lookup(str);
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else if(strict.has(str))
|
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return strict.lookup(str);
|
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|
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// Give up
|
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return "";
|
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// Try mp3 if the wav wasn't found
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std::string mp3 = toMp3(str);
|
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if(music && musicpathStrict.has(mp3))
|
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return musicpathStrict.lookup(mp3);
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else if(strict.has(str))
|
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return strict.lookup(mp3);
|
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}
|
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|
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// Give up
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return "";
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}
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|
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// Convert a soundId to file name, and modify the volume
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|
@ -304,15 +359,31 @@ namespace MWSound
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}
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};
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void SoundManager::streamMusicFull (const std::string& filename)
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{
|
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if(!mData) return;
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|
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// Play the sound and tell it to stream, if possible. TODO:
|
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// Store the reference, the jukebox will need to check status,
|
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// control volume etc.
|
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if (mData->music)
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mData->music->stop();
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mData->music = mData->mgr->load(filename);
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mData->music->setStreaming(true);
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mData->music->setVolume(0.4);
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mData->music->play();
|
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|
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}
|
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|
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SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
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const ESMS::ESMStore &store,
|
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boost::filesystem::path dataDir,
|
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bool useSound)
|
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: mData(NULL)
|
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bool useSound, bool fsstrict)
|
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: mData(NULL), fsStrict (fsstrict)
|
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{
|
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MP3Lookup(dataDir / "Music/Explore/");
|
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if(useSound)
|
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mData = new SoundImpl(root, camera, store, (dataDir / "Sound").string());
|
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mData = new SoundImpl(root, camera, store, (dataDir / "Sound").string(), (dataDir / "Music").string(), fsstrict);
|
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}
|
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|
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SoundManager::~SoundManager()
|
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|
@ -321,6 +392,16 @@ namespace MWSound
|
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delete mData;
|
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}
|
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|
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void SoundManager::streamMusic(const std::string& filename)
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{
|
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if(mData->hasFile(filename, true))
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{
|
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std::string fullpath = mData->convertPath(filename, true);
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streamMusicFull(fullpath);
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}
|
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}
|
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|
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|
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void SoundManager::MP3Lookup(boost::filesystem::path dir)
|
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{
|
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boost::filesystem::directory_iterator dir_iter(dir), dir_end;
|
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|
@ -353,7 +434,7 @@ namespace MWSound
|
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try
|
||||
{
|
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std::cout << "Playing " << music << "\n";
|
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streamMusic(music);
|
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streamMusicFull(music);
|
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}
|
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catch(std::exception &e)
|
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{
|
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|
@ -397,21 +478,6 @@ namespace MWSound
|
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return !mData->isPlaying(ptr, "_say_sound");
|
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}
|
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|
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void SoundManager::streamMusic (const std::string& filename)
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{
|
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if(!mData) return;
|
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|
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// Play the sound and tell it to stream, if possible. TODO:
|
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// Store the reference, the jukebox will need to check status,
|
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// control volume etc.
|
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if (mData->music)
|
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mData->music->stop();
|
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mData->music = mData->mgr->load(filename);
|
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mData->music->setStreaming(true);
|
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mData->music->setVolume(0.4);
|
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mData->music->play();
|
||||
|
||||
}
|
||||
|
||||
void SoundManager::playSound (const std::string& soundId, float volume, float pitch)
|
||||
{
|
||||
|
|
|
@ -27,19 +27,28 @@ namespace MWSound
|
|||
// Hide implementation details - engine.cpp is compiling
|
||||
// enough as it is.
|
||||
struct SoundImpl;
|
||||
|
||||
|
||||
SoundImpl *mData;
|
||||
std::vector<boost::filesystem::path> files;
|
||||
|
||||
bool fsStrict;
|
||||
|
||||
void streamMusicFull (const std::string& filename);
|
||||
///< Play a soundifle
|
||||
/// \param absolute filename
|
||||
|
||||
public:
|
||||
|
||||
SoundManager(Ogre::Root*, Ogre::Camera*, const ESMS::ESMStore &store,
|
||||
boost::filesystem::path dataDir, bool useSound);
|
||||
boost::filesystem::path dataDir, bool useSound, bool fsstrict);
|
||||
~SoundManager();
|
||||
|
||||
void streamMusic(const std::string& filename);
|
||||
///< Play a soundifle
|
||||
/// \param filename name of a sound file in "Music/" in the data directory.
|
||||
|
||||
void startRandomTitle();
|
||||
void MP3Lookup(boost::filesystem::path dir);
|
||||
//struct SoundImpl;
|
||||
|
||||
bool isMusicPlaying();
|
||||
|
||||
SoundImpl getMData();
|
||||
|
@ -51,9 +60,7 @@ namespace MWSound
|
|||
bool sayDone (MWWorld::Ptr reference) const;
|
||||
///< Is actor not speaking?
|
||||
|
||||
void streamMusic (const std::string& filename);
|
||||
///< Play a soundifle
|
||||
/// \param filename name of a sound file in "Music/" in the data directory.
|
||||
|
||||
|
||||
void playSound (const std::string& soundId, float volume, float pitch);
|
||||
///< Play a sound, independently of 3D-position
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
|
||||
#include "bsa_archive.hpp"
|
||||
|
||||
#include <OgreFileSystem.h>
|
||||
#include <OgreArchive.h>
|
||||
#include <OgreArchiveFactory.h>
|
||||
#include <OgreArchiveManager.h>
|
||||
|
@ -32,7 +33,186 @@
|
|||
using namespace Ogre;
|
||||
using namespace Mangle::Stream;
|
||||
|
||||
struct ciLessBoost : std::binary_function<std::string, std::string, bool>
|
||||
{
|
||||
bool operator() (const std::string & s1, const std::string & s2) const {
|
||||
//case insensitive version of is_less
|
||||
return lexicographical_compare(s1, s2, boost::algorithm::is_iless());
|
||||
}
|
||||
};
|
||||
|
||||
static bool fsstrict = false;
|
||||
|
||||
/// An OGRE Archive wrapping a BSAFile archive
|
||||
class DirArchive: public Ogre::FileSystemArchive
|
||||
{
|
||||
|
||||
boost::filesystem::path currentdir;
|
||||
std::map<std::string, std::vector<std::string>, ciLessBoost> m;
|
||||
unsigned int cutoff;
|
||||
|
||||
bool comparePortion(std::string file1, std::string file2, int start, int size) const
|
||||
{
|
||||
for(int i = start; i < start+size; i++)
|
||||
{
|
||||
char one = file1.at(i);
|
||||
char two = file2.at(i);
|
||||
if(tolower(one) != tolower(two) )
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
DirArchive(const String& name)
|
||||
: FileSystemArchive(name, "Dir"), currentdir (name)
|
||||
{
|
||||
mType = "Dir";
|
||||
std::string s = name;
|
||||
cutoff = s.size() + 1;
|
||||
if(fsstrict == false)
|
||||
populateMap(currentdir);
|
||||
|
||||
}
|
||||
void populateMap(boost::filesystem::path d){
|
||||
//need to cut off first
|
||||
boost::filesystem::directory_iterator dir_iter(d), dir_end;
|
||||
std::vector<std::string> filesind;
|
||||
boost::filesystem::path f;
|
||||
for(;dir_iter != dir_end; dir_iter++)
|
||||
{
|
||||
if(boost::filesystem::is_directory(*dir_iter))
|
||||
populateMap(*dir_iter);
|
||||
else
|
||||
{
|
||||
|
||||
f = *dir_iter;
|
||||
std::string s = f.string();
|
||||
|
||||
std::string small;
|
||||
if(cutoff < s.size())
|
||||
small = s.substr(cutoff, s.size() - cutoff);
|
||||
else
|
||||
small = s.substr(cutoff - 1, s.size() - cutoff);
|
||||
|
||||
filesind.push_back(small);
|
||||
}
|
||||
}
|
||||
std::string small;
|
||||
std::string original = d.string();
|
||||
if(cutoff < original.size())
|
||||
small = original.substr(cutoff, original.size() - cutoff);
|
||||
else
|
||||
small = original.substr(cutoff - 1, original.size() - cutoff);
|
||||
m[small] = filesind;
|
||||
|
||||
}
|
||||
|
||||
bool isCaseSensitive() const { return fsstrict; }
|
||||
|
||||
// The archive is loaded in the constructor, and never unloaded.
|
||||
void load() {}
|
||||
void unload() {}
|
||||
|
||||
bool exists(const String& filename) {
|
||||
std::string copy = filename;
|
||||
|
||||
|
||||
|
||||
for (unsigned int i = 0; i < filename.size(); i++)
|
||||
{
|
||||
if(copy.at(i) == '\\' ){
|
||||
copy.replace(i, 1, "/");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(copy.at(0) == '\\' || copy.at(0) == '/')
|
||||
{
|
||||
copy.erase(0, 1);
|
||||
}
|
||||
if(fsstrict == true)
|
||||
{
|
||||
//std::cout << "fsstrict " << copy << "\n";
|
||||
return FileSystemArchive::exists(copy);
|
||||
}
|
||||
|
||||
|
||||
int last = copy.size() - 1;
|
||||
int i = last;
|
||||
|
||||
for (;last >= 0; i--)
|
||||
{
|
||||
if(copy.at(i) == '/' || copy.at(i) == '\\')
|
||||
break;
|
||||
}
|
||||
|
||||
std::string folder = copy.substr(0, i); //folder with no slash
|
||||
|
||||
std::vector<std::string>& current = m[folder];
|
||||
|
||||
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
|
||||
{
|
||||
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
|
||||
return FileSystemArchive::exists(*iter);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
DataStreamPtr open(const String& filename, bool readonly = true) const
|
||||
{
|
||||
std::map<std::string, std::vector<std::string>, ciLessBoost> mlocal = m;
|
||||
std::string copy = filename;
|
||||
|
||||
|
||||
|
||||
for (unsigned int i = 0; i < filename.size(); i++)
|
||||
{
|
||||
if(copy.at(i) == '\\' ){
|
||||
copy.replace(i, 1, "/");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(copy.at(0) == '\\' || copy.at(0) == '/')
|
||||
{
|
||||
copy.erase(0, 1);
|
||||
}
|
||||
|
||||
if(fsstrict == true)
|
||||
{
|
||||
return FileSystemArchive::open(copy, readonly);
|
||||
}
|
||||
|
||||
|
||||
int last = copy.size() - 1;
|
||||
int i = last;
|
||||
|
||||
for (;last >= 0; i--)
|
||||
{
|
||||
if(copy.at(i) == '/' || copy.at(i) == '\\')
|
||||
break;
|
||||
}
|
||||
|
||||
std::string folder = copy.substr(0, i); //folder with no slash
|
||||
std::vector<std::string> current = mlocal[folder];
|
||||
|
||||
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
|
||||
{
|
||||
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
|
||||
return FileSystemArchive::open(*iter, readonly);
|
||||
}
|
||||
}
|
||||
DataStreamPtr p;
|
||||
return p;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class BSAArchive : public Archive
|
||||
{
|
||||
BSAFile arc;
|
||||
|
@ -145,7 +325,27 @@ public:
|
|||
void destroyInstance( Archive* arch) { delete arch; }
|
||||
};
|
||||
|
||||
class DirArchiveFactory : public FileSystemArchiveFactory
|
||||
{
|
||||
public:
|
||||
const String& getType() const
|
||||
{
|
||||
static String name = "Dir";
|
||||
return name;
|
||||
}
|
||||
|
||||
Archive *createInstance( const String& name )
|
||||
{
|
||||
return new DirArchive(name);
|
||||
}
|
||||
|
||||
void destroyInstance( Archive* arch) { delete arch; }
|
||||
};
|
||||
|
||||
|
||||
static bool init = false;
|
||||
static bool init2 = false;
|
||||
|
||||
static void insertBSAFactory()
|
||||
{
|
||||
if(!init)
|
||||
|
@ -155,6 +355,15 @@ static void insertBSAFactory()
|
|||
}
|
||||
}
|
||||
|
||||
static void insertDirFactory()
|
||||
{
|
||||
if(!init2)
|
||||
{
|
||||
ArchiveManager::getSingleton().addArchiveFactory( new DirArchiveFactory );
|
||||
init2 = true;
|
||||
}
|
||||
}
|
||||
|
||||
// The function below is the only publicly exposed part of this file
|
||||
|
||||
void addBSA(const std::string& name, const std::string& group)
|
||||
|
@ -163,3 +372,11 @@ void addBSA(const std::string& name, const std::string& group)
|
|||
ResourceGroupManager::getSingleton().
|
||||
addResourceLocation(name, "BSA", group);
|
||||
}
|
||||
void addDir(const std::string& name, const bool& fs, const std::string& group)
|
||||
{
|
||||
fsstrict = fs;
|
||||
insertDirFactory();
|
||||
|
||||
ResourceGroupManager::getSingleton().
|
||||
addResourceLocation(name, "Dir", group);
|
||||
}
|
||||
|
|
|
@ -22,6 +22,9 @@
|
|||
*/
|
||||
|
||||
#include <string>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
#ifndef _BSA_ARCHIVE_H_
|
||||
#define _BSA_ARCHIVE_H_
|
||||
|
@ -29,5 +32,6 @@
|
|||
/// Add the given BSA file as an input archive in the Ogre resource
|
||||
/// system.
|
||||
void addBSA(const std::string& file, const std::string& group="General");
|
||||
void addDir(const std::string& file, const bool& fs, const std::string& group="General");
|
||||
|
||||
#endif
|
||||
|
|
|
@ -20,9 +20,9 @@ class FileFinderT
|
|||
|
||||
void add(const boost::filesystem::path &pth)
|
||||
{
|
||||
std::string file = pth.string();
|
||||
std::string key = file.substr(cut);
|
||||
owner->table[key] = file;
|
||||
std::string file = pth.string();
|
||||
std::string key = file.substr(cut);
|
||||
owner->table[key] = file;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -50,17 +50,18 @@ public:
|
|||
|
||||
bool has(const std::string& file) const
|
||||
{
|
||||
return table.find(file) != table.end();
|
||||
return table.find(file) != table.end();
|
||||
}
|
||||
|
||||
// Find the full path from a relative path.
|
||||
const std::string &lookup(const std::string& file) const
|
||||
{
|
||||
return table.find(file)->second;
|
||||
return table.find(file)->second;
|
||||
}
|
||||
};
|
||||
|
||||
// The default is to use path_less for equality checks
|
||||
typedef FileFinderT<path_less> FileFinder;
|
||||
typedef FileFinderT<path_slash> FileFinderStrict;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -44,6 +44,41 @@ struct path_less
|
|||
return compareString(a.c_str(), b.c_str()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct path_slash
|
||||
{
|
||||
int compareChar(char a, char b) const
|
||||
{
|
||||
if(a>b) return 1;
|
||||
else if(a<b) return -1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int comparePathChar(char a, char b) const
|
||||
{
|
||||
if(a == '\\') a = '/';
|
||||
if(b == '\\') b = '/';
|
||||
return compareChar(a,b);
|
||||
}
|
||||
|
||||
int compareString(const char *a, const char *b) const
|
||||
{
|
||||
while(*a && *b)
|
||||
{
|
||||
int i = comparePathChar(*a,*b);
|
||||
if(i != 0) return i;
|
||||
a++; b++;
|
||||
}
|
||||
// At this point, one or both of the chars is a null terminator.
|
||||
// Normal char comparison will get the correct final result here.
|
||||
return compareChar(*a,*b);
|
||||
}
|
||||
|
||||
bool operator() (const std::string& a, const std::string& b) const
|
||||
{
|
||||
return compareString(a.c_str(), b.c_str()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -23,11 +23,12 @@ namespace Files
|
|||
return left<right;
|
||||
|
||||
std::size_t min = std::min (left.length(), right.length());
|
||||
std::locale loc;
|
||||
|
||||
for (std::size_t i=0; i<min; ++i)
|
||||
{
|
||||
char l = std::tolower (left[i],std::locale());
|
||||
char r = std::tolower (right[i],std::locale());
|
||||
char l = std::tolower (left[i], loc);
|
||||
char r = std::tolower (right[i], loc);
|
||||
|
||||
if (l<r)
|
||||
return true;
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#define _NIF_DATA_H_
|
||||
|
||||
#include "controlled.hpp"
|
||||
#include <iostream>
|
||||
|
||||
namespace Nif
|
||||
{
|
||||
|
@ -433,67 +434,70 @@ public:
|
|||
|
||||
class NiKeyframeData : public Record
|
||||
{
|
||||
public:
|
||||
void read(NIFFile *nif)
|
||||
{
|
||||
// Rotations first
|
||||
int count = nif->getInt();
|
||||
if(count)
|
||||
{
|
||||
int type = nif->getInt();
|
||||
public:
|
||||
|
||||
if(type == 1)
|
||||
nif->skip(count*4*5); // time + quaternion
|
||||
else if(type == 3)
|
||||
nif->skip(count*4*8); // rot1 + tension+bias+continuity
|
||||
else if(type == 4)
|
||||
{
|
||||
for(int j=0;j<count;j++)
|
||||
{
|
||||
nif->getFloat(); // time
|
||||
for(int i=0; i<3; i++)
|
||||
{
|
||||
int cnt = nif->getInt();
|
||||
int type = nif->getInt();
|
||||
if(type == 1)
|
||||
nif->skip(cnt*4*2); // time + unknown
|
||||
else if(type == 2)
|
||||
nif->skip(cnt*4*4); // time + unknown vector
|
||||
else nif->fail("Unknown sub-rotation type");
|
||||
}
|
||||
}
|
||||
}
|
||||
else nif->fail("Unknown rotation type in NiKeyframeData");
|
||||
}
|
||||
void read(NIFFile *nif)
|
||||
{
|
||||
// Rotations first
|
||||
int count = nif->getInt();
|
||||
if(count)
|
||||
{
|
||||
int type = nif->getInt();
|
||||
|
||||
// Then translation
|
||||
count = nif->getInt();
|
||||
if(count)
|
||||
{
|
||||
int type = nif->getInt();
|
||||
if(type == 1)
|
||||
nif->skip(count*4*5); // time + quaternion
|
||||
else if(type == 3)
|
||||
nif->skip(count*4*8); // rot1 + tension+bias+continuity
|
||||
else if(type == 4)
|
||||
{
|
||||
for(int j=0;j<count;j++)
|
||||
{
|
||||
nif->getFloat(); // time
|
||||
for(int i=0; i<3; i++)
|
||||
{
|
||||
int cnt = nif->getInt();
|
||||
int type = nif->getInt();
|
||||
if(type == 1)
|
||||
nif->skip(cnt*4*2); // time + unknown
|
||||
else if(type == 2)
|
||||
nif->skip(cnt*4*4); // time + unknown vector
|
||||
else nif->fail("Unknown sub-rotation type");
|
||||
}
|
||||
}
|
||||
}
|
||||
else nif->fail("Unknown rotation type in NiKeyframeData");
|
||||
}
|
||||
|
||||
if(type == 1) nif->getFloatLen(count*4); // time + translation
|
||||
else if(type == 2)
|
||||
nif->getFloatLen(count*10); // trans1 + forward + backward
|
||||
else if(type == 3)
|
||||
nif->getFloatLen(count*7); // trans1 + tension,bias,continuity
|
||||
else nif->fail("Unknown translation type");
|
||||
}
|
||||
// Then translation
|
||||
count = nif->getInt();
|
||||
|
||||
// Finally, scalings
|
||||
count = nif->getInt();
|
||||
if(count)
|
||||
{
|
||||
int type = nif->getInt();
|
||||
if(count)
|
||||
{
|
||||
int type = nif->getInt();
|
||||
|
||||
int size = 0;
|
||||
if(type == 1) size = 2; // time+scale
|
||||
else if(type == 2) size = 4; // 1 + forward + backward (floats)
|
||||
else if(type == 3) size = 5; // 1 + tbc
|
||||
else nif->fail("Unknown scaling type");
|
||||
nif->getFloatLen(count*size);
|
||||
}
|
||||
}
|
||||
if(type == 1)
|
||||
nif->getFloatLen(count*4); // time + translation
|
||||
else if(type == 2)
|
||||
nif->getFloatLen(count*10); // trans1 + forward + backward
|
||||
else if(type == 3)
|
||||
nif->getFloatLen(count*7); // trans1 + tension,bias,continuity
|
||||
else nif->fail("Unknown translation type");
|
||||
}
|
||||
|
||||
// Finally, scalings
|
||||
count = nif->getInt();
|
||||
if(count)
|
||||
{
|
||||
int type = nif->getInt();
|
||||
|
||||
int size = 0;
|
||||
if(type == 1) size = 2; // time+scale
|
||||
else if(type == 2) size = 4; // 1 + forward + backward (floats)
|
||||
else if(type == 3) size = 5; // 1 + tbc
|
||||
else nif->fail("Unknown scaling type");
|
||||
nif->getFloatLen(count*size);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // Namespace
|
||||
|
|
|
@ -81,11 +81,11 @@ Vector3 NIFLoader::convertVector3(const Nif::Vector& vec)
|
|||
Quaternion NIFLoader::convertRotation(const Nif::Matrix& rot)
|
||||
{
|
||||
Real matrix[3][3];
|
||||
|
||||
|
||||
for (int i=0; i<3; i++)
|
||||
for (int j=0; j<3; j++)
|
||||
matrix[i][j] = rot.v[i].array[j];
|
||||
|
||||
|
||||
return Quaternion(Matrix3(matrix));
|
||||
}
|
||||
|
||||
|
@ -265,7 +265,7 @@ void NIFLoader::createMaterial(const String &name,
|
|||
}
|
||||
else
|
||||
pass->setDepthWriteEnabled(true); */
|
||||
|
||||
|
||||
|
||||
// Add transparency if NiAlphaProperty was present
|
||||
if (alphaFlags != -1)
|
||||
|
@ -346,16 +346,16 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
|
|||
sub->vertexData = new VertexData();
|
||||
sub->vertexData->vertexCount = numVerts;
|
||||
sub->useSharedVertices = false;
|
||||
|
||||
|
||||
VertexDeclaration *decl = sub->vertexData->vertexDeclaration;
|
||||
decl->addElement(nextBuf, 0, VET_FLOAT3, VES_POSITION);
|
||||
|
||||
|
||||
HardwareVertexBufferSharedPtr vbuf =
|
||||
HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
VertexElement::getTypeSize(VET_FLOAT3),
|
||||
numVerts, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), data->vertices.ptr, true);
|
||||
|
||||
|
||||
VertexBufferBinding* bind = sub->vertexData->vertexBufferBinding;
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
|
||||
|
@ -692,7 +692,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
if (verIndex < data->normals.length)
|
||||
{
|
||||
Vector3 absNormalsPos = vecRot * Vector3(ptrNormals + verIndex *3);
|
||||
|
||||
|
||||
for (int j=0; j<3; j++)
|
||||
(ptrNormals + verIndex*3)[j] = absNormalsPos[j];
|
||||
}
|
||||
|
@ -852,7 +852,7 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
}
|
||||
for (; i<n; i++)
|
||||
{
|
||||
|
||||
|
||||
if (list.has(i))
|
||||
handleNode(&list[i], flags, node->trafo, bounds, bone);
|
||||
}
|
||||
|
@ -867,7 +867,7 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
Tri Chest
|
||||
*/
|
||||
if((isChest && stack < 10 ) || (isHands && counter < 3) || !(isChest || isHands)){ //(isBeast && isChest && stack < 10 && counter == skincounter )
|
||||
|
||||
|
||||
std::string name = node->name.toString();
|
||||
//if (isChest)
|
||||
//std::cout << "NAME: " << name << "\n";
|
||||
|
@ -894,15 +894,15 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
//if(isBeast && isChest)
|
||||
//cout << "Handling Shape, Stack " << stack <<"\n";
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
counter++;
|
||||
}
|
||||
/*if(isHands){
|
||||
//cout << "Handling Shape, Stack " << stack <<"\n";
|
||||
counter++;
|
||||
}*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
stack--;
|
||||
|
@ -923,7 +923,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
//std::cout <<"NAME:" << name;
|
||||
//if(name.length() >= 20)
|
||||
// {std::string split = name.substr(name.length() - 20, 20);
|
||||
//if(name ==
|
||||
//if(name ==
|
||||
//std::cout <<"NAME:" << name << "LEN: " << name.length() << "\n";
|
||||
const std::string test ="meshes\\b\\B_N_Dark Elf_M_Skins.NIF";
|
||||
const std::string test2 ="meshes\\b\\B_N_Dark Elf_M_Skins.nif";
|
||||
|
@ -951,15 +951,15 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
const std::string test24 ="meshes\\b\\B_N_High Elf_M_Skins.nif";
|
||||
|
||||
//std::cout <<"LEN1:" << test.length() << "TEST: " << test << "\n";
|
||||
|
||||
|
||||
|
||||
|
||||
if(name.compare(test) == 0 || name.compare(test2) == 0 || name.compare(test3) == 0 || name.compare(test4) == 0 ||
|
||||
name.compare(test5) == 0 || name.compare(test6) == 0 || name.compare(test7) == 0 || name.compare(test8) == 0 || name.compare(test9) == 0 ||
|
||||
name.compare(test10) == 0 || name.compare(test11) == 0 || name.compare(test12) == 0 || name.compare(test13) == 0 ||
|
||||
name.compare(test14) == 0 || name.compare(test15) == 0 || name.compare(test16) == 0 || name.compare(test17) == 0 ||
|
||||
name.compare(test18) == 0 || name.compare(test19) == 0 || name.compare(test20) == 0 || name.compare(test21) == 0 ||
|
||||
name.compare(test22) == 0 || name.compare(test23) == 0 || name.compare(test24) == 0
|
||||
|
||||
|
||||
){
|
||||
//std::cout << "Welcome Chest\n";
|
||||
isChest = true;
|
||||
|
@ -1028,7 +1028,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
std::cout << "\n\n\nWelcome FRedguard Chest\n\n\n";
|
||||
isChest = true;
|
||||
}*/
|
||||
|
||||
|
||||
//if(split== "Skins.NIF")
|
||||
// std::cout << "\nSPECIAL PROPS\n";
|
||||
resourceName = "";
|
||||
|
@ -1100,14 +1100,14 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
// mesh->setSkeletonName(getSkeletonName());
|
||||
}
|
||||
|
||||
MeshPtr NIFLoader::load(const std::string &name,
|
||||
MeshPtr NIFLoader::load(const std::string &name,
|
||||
const std::string &group)
|
||||
{
|
||||
MeshManager *m = MeshManager::getSingletonPtr();
|
||||
// Check if the resource already exists
|
||||
ResourcePtr ptr = m->getByName(name, group);
|
||||
MeshPtr resize;
|
||||
|
||||
|
||||
const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
|
||||
|
@ -1118,8 +1118,8 @@ MeshPtr NIFLoader::load(const std::string &name,
|
|||
const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";
|
||||
|
||||
if (!ptr.isNull()){
|
||||
|
||||
if (!ptr.isNull()){
|
||||
|
||||
//if(pieces > 1)
|
||||
//cout << "It exists\n";
|
||||
resize = MeshPtr(ptr);
|
||||
|
@ -1130,17 +1130,17 @@ MeshPtr NIFLoader::load(const std::string &name,
|
|||
{
|
||||
resize = MeshManager::getSingleton().createManual(name, group, NIFLoader::getSingletonPtr());
|
||||
//cout <<"EXISTING" << name << "\n";
|
||||
|
||||
|
||||
//if(pieces > 1)
|
||||
//cout << "Creating it\n";
|
||||
|
||||
|
||||
|
||||
|
||||
//resize->load();
|
||||
//resize->reload();
|
||||
//return 0;
|
||||
ResourcePtr ptr = m->getByName(name, group);
|
||||
resize = MeshPtr(ptr);
|
||||
|
||||
|
||||
//NIFLoader::getSingletonPtr()->
|
||||
/*ResourcePtr ptr = m->getByName(name, group);
|
||||
if (!ptr.isNull()){
|
||||
|
@ -1151,7 +1151,7 @@ MeshPtr NIFLoader::load(const std::string &name,
|
|||
}
|
||||
return resize;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* More code currently not in use, from the old D source. This was
|
||||
used in the first attempt at loading NIF meshes, where each submesh
|
||||
|
|
|
@ -73,11 +73,11 @@ class NIFLoader : Ogre::ManualResourceLoader
|
|||
|
||||
virtual void loadResource(Ogre::Resource *resource);
|
||||
|
||||
static Ogre::MeshPtr load(const std::string &name,
|
||||
static Ogre::MeshPtr load(const std::string &name,
|
||||
const std::string &group="General");
|
||||
|
||||
|
||||
|
||||
|
||||
Ogre::Vector3 convertVector3(const Nif::Vector& vec);
|
||||
Ogre::Quaternion convertRotation(const Nif::Matrix& rot);
|
||||
|
||||
|
@ -113,7 +113,7 @@ class NIFLoader : Ogre::ManualResourceLoader
|
|||
{
|
||||
return resourceName + ".skel";
|
||||
}
|
||||
|
||||
|
||||
// This is the interface to the Ogre resource system. It allows us to
|
||||
// load NIFs from BSAs, in the file system and in any other place we
|
||||
// tell Ogre to look (eg. in zip or rar files.) It's also used to
|
||||
|
@ -131,8 +131,7 @@ class NIFLoader : Ogre::ManualResourceLoader
|
|||
int counter;
|
||||
int numbers;
|
||||
int stack;
|
||||
|
||||
std::multimap<std::string,std::string> MaterialMap;
|
||||
std::multimap<std::string,std::string> MaterialMap;
|
||||
|
||||
// pointer to the ogre mesh which is currently build
|
||||
Ogre::Mesh *mesh;
|
||||
|
|
Loading…
Reference in a new issue