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Update weapon icon in HUD when save is loaded.

This commit is contained in:
Rohit Nirmal 2014-03-26 21:08:31 -05:00
parent 235dbdf18e
commit bcacdc49af

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@ -25,6 +25,7 @@
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/npcstats.hpp"
@ -303,6 +304,10 @@ void MWState::StateManager::loadGame (const Character *character, const Slot *sl
MWBase::Environment::get().getMechanicsManager()->playerLoaded();
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
//Update the weapon icon in the hud with whatever the player is currently holding.
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
MWBase::Environment::get().getWindowManager()->setSelectedWeapon(*invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight));
ESM::CellId cellId = ptr.getCell()->getCell()->getCellId();