Fix creature model instance preloading

pull/541/head
bzzt 6 years ago committed by Capostrophic
parent 8c649f05e6
commit bcbee08a1b

@ -1436,7 +1436,7 @@ namespace MWRender
return sceneMgr->createInstance(found->second);
}
else
return sceneMgr->createInstance(model);
return sceneMgr->getInstance(model);
}
void Animation::setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature)

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