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Fix creature model instance preloading
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1 changed files with 1 additions and 1 deletions
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@ -1436,7 +1436,7 @@ namespace MWRender
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return sceneMgr->createInstance(found->second);
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return sceneMgr->createInstance(found->second);
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}
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}
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else
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else
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return sceneMgr->createInstance(model);
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return sceneMgr->getInstance(model);
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}
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}
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void Animation::setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature)
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void Animation::setObjectRoot(const std::string &model, bool forceskeleton, bool baseonly, bool isCreature)
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