Check the actor cell instead of the destination cell in fast travel price logic

pull/469/head
Capostrophic 6 years ago committed by Capostrophic
parent a9729878d7
commit bcd9cc4baa

@ -81,6 +81,7 @@
Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
Bug #4557: Topics with reserved names are handled differently from vanilla
Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #3083: Play animation when NPC is casting spell via script
Feature #3103: Provide option for disposition to get increased by successful trade

@ -46,7 +46,7 @@ namespace MWGui
mSelect->getHeight());
}
void TravelWindow::addDestination(const std::string& name,ESM::Position pos,bool interior)
void TravelWindow::addDestination(const std::string& name, ESM::Position pos, bool interior)
{
int price;
@ -56,7 +56,7 @@ namespace MWGui
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if(interior)
if (!mPtr.getCell()->isExterior())
{
price = gmst.find("fMagesGuildTravel")->getInt();
}

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