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Check the actor cell instead of the destination cell in fast travel price logic
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2 changed files with 3 additions and 2 deletions
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@ -81,6 +81,7 @@
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Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
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Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
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Bug #4557: Topics with reserved names are handled differently from vanilla
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Bug #4557: Topics with reserved names are handled differently from vanilla
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Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
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Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
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Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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Feature #3083: Play animation when NPC is casting spell via script
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Feature #3083: Play animation when NPC is casting spell via script
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Feature #3103: Provide option for disposition to get increased by successful trade
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Feature #3103: Provide option for disposition to get increased by successful trade
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@ -46,7 +46,7 @@ namespace MWGui
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mSelect->getHeight());
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mSelect->getHeight());
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}
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}
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void TravelWindow::addDestination(const std::string& name,ESM::Position pos,bool interior)
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void TravelWindow::addDestination(const std::string& name, ESM::Position pos, bool interior)
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{
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{
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int price;
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int price;
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@ -56,7 +56,7 @@ namespace MWGui
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
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int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
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if(interior)
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if (!mPtr.getCell()->isExterior())
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{
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{
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price = gmst.find("fMagesGuildTravel")->getInt();
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price = gmst.find("fMagesGuildTravel")->getInt();
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}
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}
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