Merge branch 'openmw24'

actorid
Marc Zinnschlag 12 years ago
commit bd08677a7f

@ -4,6 +4,10 @@ if (APPLE)
set(APP_BUNDLE_NAME "${CMAKE_PROJECT_NAME}.app")
set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}")
set(CMAKE_EXE_LINKER_FLAGS "-F /Library/Frameworks")
set(CMAKE_SHARED_LINKER_FLAGS "-F /Library/Frameworks")
set(CMAKE_MODULE_LINKER_FLAGS "-F /Library/Frameworks")
endif (APPLE)
# Macros
@ -15,7 +19,7 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 23)
set (OPENMW_VERSION_MINOR 24)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")

@ -310,6 +310,8 @@ void MainDialog::changePage(QListWidgetItem *current, QListWidgetItem *previous)
bool MainDialog::setupLauncherSettings()
{
mLauncherSettings.setMultiValueEnabled(true);
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
QStringList paths;
@ -427,6 +429,8 @@ bool MainDialog::setupGameSettings()
bool MainDialog::setupGraphicsSettings()
{
mGraphicsSettings.setMultiValueEnabled(false);
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
QString globalPath = QString::fromStdString(mCfgMgr.getGlobalPath().string());

@ -103,8 +103,8 @@ bool GameSettings::readFile(QTextStream &stream)
if (keyRe.indexIn(line) != -1) {
QString key = keyRe.cap(1);
QString value = keyRe.cap(2);
QString key = keyRe.cap(1).trimmed();
QString value = keyRe.cap(2).trimmed();
// Don't remove existing data entries
if (key != QLatin1String("data"))

@ -14,7 +14,7 @@ class SettingsBase
{
public:
SettingsBase() {}
SettingsBase() { mMultiValue = false; }
~SettingsBase() {}
inline QString value(const QString &key, const QString &defaultValue = QString())
@ -36,6 +36,11 @@ public:
mSettings.insertMulti(key, value);
}
inline void setMultiValueEnabled(bool enable)
{
mMultiValue = enable;
}
inline void remove(const QString &key)
{
mSettings.remove(key);
@ -75,8 +80,13 @@ public:
mSettings.remove(key);
QStringList values = mCache.values(key);
if (!values.contains(value)) {
mCache.insertMulti(key, value);
if (mMultiValue) {
mCache.insertMulti(key, value);
} else {
mCache.insert(key, value);
}
}
}
}
@ -94,6 +104,8 @@ public:
private:
Map mSettings;
Map mCache;
bool mMultiValue;
};
#endif // SETTINGSBASE_HPP

@ -251,10 +251,8 @@ namespace MWGui
MyGUI::Gui::getInstance().destroyWidget(mParent->getChildAt(0));
}
boost::algorithm::replace_all(text, "\n", "\n");
boost::algorithm::replace_all(text, "\r", "\r");
boost::algorithm::replace_all(text, "<BR>", "\n\n");
boost::algorithm::replace_all(text, "<P>", "\n\n"); // tweaking by adding another newline to see if that spaces out better
boost::algorithm::replace_all(text, "<BR>", "\n");
boost::algorithm::replace_all(text, "<P>", "\n\n");
boost::algorithm::trim_left(text);
// remove trailing "

@ -2,9 +2,17 @@
<ui version="4.0">
<class>PlayPage</class>
<widget class="QWidget" name="PlayPage">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>274</width>
<height>317</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QFrame" name="Scroll">
<widget class="QWidget" name="Scroll" native="true">
<property name="styleSheet">
<string notr="true">#Scroll {
background-image: url(&quot;:/images/playpage-background.png&quot;);
@ -13,15 +21,6 @@
}
</string>
</property>
<property name="frameShape">
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<layout class="QGridLayout" name="gridLayout">
<property name="leftMargin">
<number>30</number>

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.23.0
Version: 0.24.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
@ -94,6 +94,54 @@ Allowed options:
CHANGELOG
0.24.0
Bug #284: Book's text misalignment
Bug #445: Camera able to get slightly below floor / terrain
Bug #582: Seam issue in Red Mountain
Bug #632: Journal Next Button shows white square
Bug #653: IndexedStore ignores index
Bug #694: Parser does not recognize float values starting with .
Bug #699: Resource handling broken with Ogre 1.9 trunk
Bug #718: components/esm/loadcell is using the mwworld subsystem
Bug #729: Levelled item list tries to add nonexistent item
Bug #730: Arrow buttons in the settings menu do not work.
Bug #732: Erroneous behavior when binding keys
Bug #733: Unclickable dialogue topic
Bug #734: Book empty line problem
Bug #738: OnDeath only works with implicit references
Bug #740: Script compiler fails on scripts with special names
Bug #742: Wait while no clipping
Bug #743: Problem with changeweather console command
Bug #744: No wait dialogue after starting a new game
Bug #748: Player is not able to unselect objects with the console
Bug #751: AddItem should only spawn a message box when called from dialogue
Bug #752: The enter button has several functions in trade and looting that is not impelemted.
Bug #753: Fargoth's Ring Quest Strange Behavior
Bug #755: Launcher writes duplicate lines into settings.cfg
Bug #759: Second quest in mages guild does not work
Bug #763: Enchantment cast cost is wrong
Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly
Bug #773: AIWander Isn't Being Passed The Correct idle Values
Bug #778: The journal can be opened at the start of a new game
Bug #779: Divayth Fyr starts as dead
Bug #787: "Batch count" on detailed FPS counter gets cut-off
Bug #788: chargen scroll layout does not match vanilla
Feature #60: Atlethics Skill
Feature #65: Security Skill
Feature #74: Interaction with non-load-doors
Feature #98: Render Weapon and Shield
Feature #102: AI Package: Escort, EscortCell
Feature #182: Advanced Journal GUI
Feature #288: Trading enhancements
Feature #405: Integrate "new game" into the menu
Feature #537: Highlight dialogue topic links
Feature #658: Rotate, RotateWorld script instructions and local rotations
Feature #690: Animation Layering
Feature #722: Night Eye/Blind magic effects
Feature #735: Move, MoveWorld script instructions.
Feature #760: Non-removable corpses
0.23.0
Bug #522: Player collides with placeable items

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