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@ -590,39 +590,37 @@ namespace NifOsg
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applyNodeProperties(nifNode, node, composite, imageManager, boundTextures, animflags);
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if (nifNode->recType == Nif::RC_NiTriShape && !skipMeshes)
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if ((nifNode->recType == Nif::RC_NiTriShape || nifNode->recType == Nif::RC_NiTriStrips) && !skipMeshes)
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{
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const Nif::NiTriShape* triShape = static_cast<const Nif::NiTriShape*>(nifNode);
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const std::string nodeName = Misc::StringUtils::lowerCase(triShape->name);
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const std::string nodeName = Misc::StringUtils::lowerCase(nifNode->name);
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static const std::string markerName = "tri editormarker";
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static const std::string shadowName = "shadow";
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static const std::string shadowName2 = "tri shadow";
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const bool isMarker = hasMarkers && !nodeName.compare(0, markerName.size(), markerName);
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if (!isMarker && nodeName.compare(0, shadowName.size(), shadowName) && nodeName.compare(0, shadowName2.size(), shadowName2))
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{
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if (triShape->skin.empty())
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handleTriShape(triShape, node, composite, boundTextures, animflags);
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else
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handleSkinnedTriShape(triShape, node, composite, boundTextures, animflags);
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bool skinned = false;
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if (nifNode->recType == Nif::RC_NiTriShape)
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{
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const Nif::NiTriShape* triShape = static_cast<const Nif::NiTriShape*>(nifNode);
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if (!triShape->skin.empty())
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{
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skinned = true;
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handleSkinnedTriShape(triShape, node, composite, boundTextures, animflags);
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}
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}
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else // if (nifNode->recType == Nif::RC_NiTriStrips)
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{
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const Nif::NiTriStrips* triStrips = static_cast<const Nif::NiTriStrips*>(nifNode);
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if (!triStrips->skin.empty())
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{
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skinned = true;
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handleSkinnedTriStrips(triStrips, node, composite, boundTextures, animflags);
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}
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}
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if (!nifNode->controller.empty())
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handleMeshControllers(nifNode, node, composite, boundTextures, animflags);
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}
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}
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if (nifNode->recType == Nif::RC_NiTriStrips && !skipMeshes)
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{
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const Nif::NiTriStrips* triStrips = static_cast<const Nif::NiTriStrips*>(nifNode);
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const std::string nodeName = Misc::StringUtils::lowerCase(triStrips->name);
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static const std::string markerName = "tri editormarker";
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static const std::string shadowName = "shadow";
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static const std::string shadowName2 = "tri shadow";
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const bool isMarker = hasMarkers && !nodeName.compare(0, markerName.size(), markerName);
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if (!isMarker && nodeName.compare(0, shadowName.size(), shadowName) && nodeName.compare(0, shadowName2.size(), shadowName2))
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{
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if (triStrips->skin.empty())
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handleTriStrips(triStrips, node, composite, boundTextures, animflags);
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else
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handleSkinnedTriStrips(triStrips, node, composite, boundTextures, animflags);
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if (!skinned)
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handleTriShape(nifNode, node, composite, boundTextures, animflags);
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if (!nifNode->controller.empty())
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handleMeshControllers(nifNode, node, composite, boundTextures, animflags);
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@ -699,7 +697,7 @@ namespace NifOsg
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handleVisController(static_cast<const Nif::NiVisController*>(ctrl.getPtr()), node, animflags);
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}
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else if(ctrl->recType == Nif::RC_NiGeomMorpherController)
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{} // handled in handleTriShape/handleTriStrips
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{} // handled in handleMorphController
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else
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Log(Debug::Info) << "Unhandled controller " << ctrl->recName << " on node " << nifNode->recIndex << " in " << mFilename;
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}
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@ -1146,47 +1144,43 @@ namespace NifOsg
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applyDrawableProperties(parentNode, drawableProps, composite, !data->colors.empty(), animflags, false);
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}
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void handleTriShape(const Nif::NiTriShape* triShape, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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void handleTriShape(const Nif::Node* nifNode, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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{
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if (nifNode->recType != Nif::RC_NiTriShape && nifNode->recType != Nif::RC_NiTriStrips)
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return;
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osg::ref_ptr<osg::Drawable> drawable;
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for (Nif::ControllerPtr ctrl = triShape->controller; !ctrl.empty(); ctrl = ctrl->next)
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osg::ref_ptr<osg::Geometry> geom (new osg::Geometry);
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if (nifNode->recType == Nif::RC_NiTriShape)
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{
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if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
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continue;
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if(ctrl->recType == Nif::RC_NiGeomMorpherController)
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{
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drawable = handleMorphGeometry(static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr()), triShape, parentNode, composite, boundTextures, animflags);
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osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(
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static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr())->data.getPtr());
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setupController(ctrl.getPtr(), morphctrl, animflags);
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drawable->setUpdateCallback(morphctrl);
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break;
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}
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const Nif::NiTriShape* triShape = static_cast<const Nif::NiTriShape*>(nifNode);
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triShapeToGeometry(triShape, geom, parentNode, composite, boundTextures, animflags);
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handleMorphController(triShape->controller, drawable, geom, parentNode, composite, boundTextures, animflags);
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}
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else
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{
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const Nif::NiTriStrips* triStrips = static_cast<const Nif::NiTriStrips*>(nifNode);
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triStripsToGeometry(triStrips, geom, parentNode, composite, boundTextures, animflags);
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handleMorphController(triStrips->controller, drawable, geom, parentNode, composite, boundTextures, animflags);
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}
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if (!drawable.get())
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{
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osg::ref_ptr<osg::Geometry> geom (new osg::Geometry);
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drawable = geom;
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triShapeToGeometry(triShape, geom, parentNode, composite, boundTextures, animflags);
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}
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drawable->setName(triShape->name);
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drawable->setName(nifNode->name);
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parentNode->addChild(drawable);
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}
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void handleTriStrips(const Nif::NiTriStrips* triStrips, osg::Group* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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void handleMorphController(Nif::ControllerPtr ctrl, osg::Drawable *drawable, osg::ref_ptr<osg::Geometry> geom, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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{
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osg::ref_ptr<osg::Drawable> drawable;
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for (Nif::ControllerPtr ctrl = triStrips->controller; !ctrl.empty(); ctrl = ctrl->next)
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for (; !ctrl.empty(); ctrl = ctrl->next)
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{
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if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
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continue;
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if(ctrl->recType == Nif::RC_NiGeomMorpherController)
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{
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drawable = handleMorphGeometry(static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr()), triStrips, parentNode, composite, boundTextures, animflags);
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drawable = handleMorphGeometry(static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr()), geom, parentNode, composite, boundTextures, animflags);
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osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(
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static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr())->data.getPtr());
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@ -1195,43 +1189,11 @@ namespace NifOsg
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break;
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}
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}
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if (!drawable.get())
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{
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osg::ref_ptr<osg::Geometry> geom (new osg::Geometry);
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drawable = geom;
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triStripsToGeometry(triStrips, geom, parentNode, composite, boundTextures, animflags);
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}
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drawable->setName(triStrips->name);
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parentNode->addChild(drawable);
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}
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osg::ref_ptr<osg::Drawable> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher, const Nif::NiTriShape *triShape, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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{
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osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
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osg::ref_ptr<osg::Geometry> sourceGeometry (new osg::Geometry);
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triShapeToGeometry(triShape, sourceGeometry, parentNode, composite, boundTextures, animflags);
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morphGeom->setSourceGeometry(sourceGeometry);
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const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->data.getPtr()->mMorphs;
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if (morphs.empty())
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return morphGeom;
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// Note we are not interested in morph 0, which just contains the original vertices
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for (unsigned int i = 1; i < morphs.size(); ++i)
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morphGeom->addMorphTarget(new osg::Vec3Array(morphs[i].mVertices.size(), morphs[i].mVertices.data()), 0.f);
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return morphGeom;
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}
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osg::ref_ptr<osg::Drawable> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher, const Nif::NiTriStrips *triStrips, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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osg::ref_ptr<osg::Drawable> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher, osg::ref_ptr<osg::Geometry> sourceGeometry, osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite, const std::vector<int>& boundTextures, int animflags)
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{
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osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
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osg::ref_ptr<osg::Geometry> sourceGeometry (new osg::Geometry);
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triStripsToGeometry(triStrips, sourceGeometry, parentNode, composite, boundTextures, animflags);
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morphGeom->setSourceGeometry(sourceGeometry);
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const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->data.getPtr()->mMorphs;
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