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a bit formatting

This commit is contained in:
greye 2012-09-21 09:36:18 +04:00
parent e69880f77e
commit bd94f257bf
2 changed files with 62 additions and 81 deletions

View file

@ -8,17 +8,14 @@ namespace ESM
void Land::LandData::save(ESMWriter &esm)
{
// TODO: Make this actually work.
if (mDataTypes & Land::DATA_VNML) {
esm.writeHNT("VNML", mNormals, sizeof(VNML));
}
if (mDataTypes & Land::DATA_VHGT) {
VHGT offsets;
offsets.mHeightOffset = mHeights[0] / HEIGHT_SCALE;
offsets.mUnknown1 = mUnk1;
offsets.mUnknown2 = mUnk2;
offsets.mUnk1 = mUnk1;
offsets.mUnk2 = mUnk2;
float prevY = mHeights[0], prevX;
int number = 0; // avoid multiplication
@ -41,30 +38,27 @@ void Land::LandData::save(ESMWriter &esm)
}
esm.writeHNT("VHGT", offsets, sizeof(VHGT));
}
//esm.writeHNT("WNAM", 0, 81);
/* esm.startSubRecord("WNAM");
for (int i = 0; i < 81; i++)
esm.writeT((char)0x80, 1);
esm.endRecord("WNAM");
*/
if (mDataTypes & Land::DATA_WNAM) {
esm.writeHNT("WNAM", mWnam, 81);
}
if (mDataTypes & Land::DATA_VCLR)
if (mDataTypes & Land::DATA_VCLR) {
esm.writeHNT("VCLR", mColours, 3*LAND_NUM_VERTS);
}
if (mDataTypes & Land::DATA_VTEX) {
uint16_t vtex[256];
static uint16_t vtex[LAND_NUM_TEXTURES];
transposeTextureData(mTextures, vtex);
esm.writeHNT("VTEX", vtex, sizeof(vtex));
}
}
void Land::LandData::transposeTextureData(uint16_t *in, uint16_t *out)
{
int readPos = 0; //bit ugly, but it works
for ( int y1 = 0; y1 < 4; y1++ )
for ( int x1 = 0; x1 < 4; x1++ )
for ( int y2 = 0; y2 < 4; y2++)
for ( int x2 = 0; x2 < 4; x2++ )
vtex[(y1*4+y2)*16+(x1*4+x2)] = mTextures[readPos++];
esm.writeHNT("VTEX", vtex, 512);
}
out[(y1*4+y2)*16+(x1*4+x2)] = in[readPos++];
}
Land::Land()
@ -175,11 +169,7 @@ void Land::loadData()
if (mEsm->isNextSub("VNML")) {
mEsm->getHExact(mLandData->mNormals, sizeof(VNML));
}/*
if (mEsm->isNextSub("VNML"))
{
mEsm->skipHSubSize(12675);
} */
}
if (mEsm->isNextSub("VHGT")) {
VHGT rawHeights;
@ -198,33 +188,23 @@ void Land::loadData()
mLandData->mHeights[x + y * LAND_SIZE] = tempOffset * HEIGHT_SCALE;
}
}
mLandData->mUnk1 = rawHeights.mUnknown1;
mLandData->mUnk2 = rawHeights.mUnknown2;
mLandData->mUnk1 = rawHeights.mUnk1;
mLandData->mUnk2 = rawHeights.mUnk2;
}
if (mEsm->isNextSub("WNAM"))
{
if (mEsm->isNextSub("WNAM")) {
mEsm->getHExact(mLandData->mWnam, 81);
}
if (mEsm->isNextSub("VCLR"))
{
if (mEsm->isNextSub("VCLR")) {
mLandData->mUsingColours = true;
mEsm->getHExact(&mLandData->mColours, 3*LAND_NUM_VERTS);
}else{
} else {
mLandData->mUsingColours = false;
}
if (mEsm->isNextSub("VTEX"))
{
//TODO fix magic numbers
uint16_t vtex[256];
mEsm->getHExact(&vtex, 512);
int readPos = 0; //bit ugly, but it works
for ( int y1 = 0; y1 < 4; y1++ )
for ( int x1 = 0; x1 < 4; x1++ )
for ( int y2 = 0; y2 < 4; y2++)
for ( int x2 = 0; x2 < 4; x2++ )
mLandData->mTextures[(y1*4+y2)*16+(x1*4+x2)] = vtex[readPos++];
if (mEsm->isNextSub("VTEX")) {
static uint16_t vtex[LAND_NUM_TEXTURES];
mEsm->getHExact(&vtex, sizeof(vtex));
LandData::transposeTextureData(vtex, mLandData->mTextures);
}
}
else

View file

@ -61,8 +61,8 @@ struct Land : public Record
{
float mHeightOffset;
int8_t mHeightData[LAND_NUM_VERTS];
short mUnknown1;
char mUnknown2;
short mUnk1;
char mUnk2;
};
#pragma pack(pop)
@ -84,6 +84,7 @@ struct Land : public Record
uint8_t mUnk2;
void save(ESMWriter &esm);
static void transposeTextureData(uint16_t *in, uint16_t *out);
};
LandData *mLandData;