@ -575,7 +575,7 @@ namespace NifOsg
// Make sure we don't render untextured shapes
if (nifNode->recType == Nif::RC_NiTriShape && boundTextures.empty())
node->setNodeMask(0x1);
node->setNodeMask(0x0);
if(nifNode->recType == Nif::RC_NiAutoNormalParticles || nifNode->recType == Nif::RC_NiRotatingParticles)
handleParticleSystem(nifNode, node, composite, animflags, rootNode);