Allow adding levelled lists with AddItem

pull/593/head
Evil Eye 4 years ago
parent f62905eb0a
commit bdcd2bc802

@ -60,6 +60,7 @@
Bug #5644: Summon effects running on the player during game initialization cause crashes
Feature #390: 3rd person look "over the shoulder"
Feature #2386: Distant Statics in the form of Object Paging
Feature #2404: Levelled List can not be placed into a container
Feature #4894: Consider actors as obstacles for pathfinding
Feature #5043: Head Bobbing
Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher

@ -28,12 +28,13 @@
#include "../mwworld/manualref.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/levelledlist.hpp"
#include "ref.hpp"
namespace
{
void addToStore(MWWorld::Ptr& itemPtr, int count, MWWorld::Ptr& ptr, MWWorld::ContainerStore& store, bool resolve = true)
void addToStore(const MWWorld::Ptr& itemPtr, int count, MWWorld::Ptr& ptr, MWWorld::ContainerStore& store, bool resolve = true)
{
if (itemPtr.getClass().getScript(itemPtr).empty())
{
@ -46,6 +47,30 @@ namespace
store.add (itemPtr, 1, ptr, true, resolve);
}
}
void addRandomToStore(const MWWorld::Ptr& itemPtr, int count, MWWorld::Ptr& owner, MWWorld::ContainerStore& store, bool topLevel = true)
{
if(itemPtr.getTypeName() == typeid(ESM::ItemLevList).name())
{
const ESM::ItemLevList* levItemList = itemPtr.get<ESM::ItemLevList>()->mBase;
if(topLevel && count > 1 && levItemList->mFlags & ESM::ItemLevList::Each)
{
for(int i = 0; i < count; i++)
addRandomToStore(itemPtr, 1, owner, store, true);
}
else
{
std::string itemId = MWMechanics::getLevelledItem(itemPtr.get<ESM::ItemLevList>()->mBase, false);
if (itemId.empty())
return;
MWWorld::ManualRef manualRef(MWBase::Environment::get().getWorld()->getStore(), itemId, 1);
addRandomToStore(manualRef.getPtr(), count, owner, store, false);
}
}
else
addToStore(itemPtr, count, owner, store);
}
}
namespace MWScript
@ -112,7 +137,7 @@ namespace MWScript
{
if(store.isResolved())
{
// TODO #2404
addRandomToStore(itemPtr, count, ptr, store);
}
}
else
@ -122,8 +147,10 @@ namespace MWScript
return;
}
MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
// TODO #2404
addToStore(itemPtr, count, ptr, store);
if(isLevelledList)
addRandomToStore(itemPtr, count, ptr, store);
else
addToStore(itemPtr, count, ptr, store);
// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
if (ptr == MWBase::Environment::get().getWorld ()->getPlayerPtr() )

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