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Closes #1081: Implement disease contraction
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4 changed files with 62 additions and 0 deletions
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@ -74,6 +74,7 @@ add_openmw_dir (mwmechanics
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mechanicsmanagerimp stat character creaturestats magiceffects movement actors objects
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drawstate spells activespells npcstats aipackage aisequence alchemy aiwander aitravel aifollow
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aiescort aiactivate aicombat repair enchanting pathfinding security spellsuccess spellcasting
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disease
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)
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add_openmw_dir (mwbase
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@ -21,6 +21,7 @@
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwmechanics/disease.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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@ -604,6 +605,9 @@ namespace MWClass
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ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);
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}
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if (!attacker.isEmpty())
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MWMechanics::diseaseContact(ptr, attacker);
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if(damage > 0.0f)
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{
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// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
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53
apps/openmw/mwmechanics/disease.hpp
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53
apps/openmw/mwmechanics/disease.hpp
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@ -0,0 +1,53 @@
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#ifndef OPENMW_MECHANICS_DISEASE_H
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#define OPENMW_MECHANICS_DISEASE_H
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/spells.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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namespace MWMechanics
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{
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/// Call when \a actor has got in contact with \a carrier (e.g. hit by him, or loots him)
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inline void diseaseContact (MWWorld::Ptr actor, MWWorld::Ptr carrier)
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{
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if (!carrier.getClass().isActor())
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return;
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float fDiseaseXferChance =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
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"fDiseaseXferChance")->getFloat();
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Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
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for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
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if (spell->mData.mType == ESM::Spell::ST_Disease
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|| spell->mData.mType == ESM::Spell::ST_Blight)
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{
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float roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
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if (roll < fDiseaseXferChance)
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{
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// Contracted disease!
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actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
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if (actor.getRefData().getHandle() == "player")
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{
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std::string msg = "sMagicContractDisease";
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msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->getString();
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if (msg.find("%s") != std::string::npos)
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msg.replace(msg.find("%s"), 2, spell->mName);
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MWBase::Environment::get().getWindowManager()->messageBox(msg);
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}
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}
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}
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}
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}
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}
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#endif
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@ -5,6 +5,8 @@
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#include "../mwgui/container.hpp"
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#include "../mwmechanics/disease.hpp"
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#include "class.hpp"
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#include "containerstore.hpp"
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@ -21,6 +23,8 @@ namespace MWWorld
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return;
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MWMechanics::diseaseContact(actor, getTarget());
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Container);
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MWBase::Environment::get().getWindowManager()->getContainerWindow()->open(getTarget(), mLoot);
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}
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