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Closes #1081: Implement disease contraction

This commit is contained in:
scrawl 2014-01-03 23:33:14 +01:00
parent 2a7d610f87
commit be2ebc5cac
4 changed files with 62 additions and 0 deletions

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@ -74,6 +74,7 @@ add_openmw_dir (mwmechanics
mechanicsmanagerimp stat character creaturestats magiceffects movement actors objects mechanicsmanagerimp stat character creaturestats magiceffects movement actors objects
drawstate spells activespells npcstats aipackage aisequence alchemy aiwander aitravel aifollow drawstate spells activespells npcstats aipackage aisequence alchemy aiwander aitravel aifollow
aiescort aiactivate aicombat repair enchanting pathfinding security spellsuccess spellcasting aiescort aiactivate aicombat repair enchanting pathfinding security spellsuccess spellcasting
disease
) )
add_openmw_dir (mwbase add_openmw_dir (mwbase

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@ -21,6 +21,7 @@
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/movement.hpp" #include "../mwmechanics/movement.hpp"
#include "../mwmechanics/spellcasting.hpp" #include "../mwmechanics/spellcasting.hpp"
#include "../mwmechanics/disease.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp" #include "../mwworld/actiontalk.hpp"
@ -604,6 +605,9 @@ namespace MWClass
ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1); ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);
} }
if (!attacker.isEmpty())
MWMechanics::diseaseContact(ptr, attacker);
if(damage > 0.0f) if(damage > 0.0f)
{ {
// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying // 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying

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@ -0,0 +1,53 @@
#ifndef OPENMW_MECHANICS_DISEASE_H
#define OPENMW_MECHANICS_DISEASE_H
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/spells.hpp"
#include "../mwmechanics/creaturestats.hpp"
namespace MWMechanics
{
/// Call when \a actor has got in contact with \a carrier (e.g. hit by him, or loots him)
inline void diseaseContact (MWWorld::Ptr actor, MWWorld::Ptr carrier)
{
if (!carrier.getClass().isActor())
return;
float fDiseaseXferChance =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
"fDiseaseXferChance")->getFloat();
Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
if (spell->mData.mType == ESM::Spell::ST_Disease
|| spell->mData.mType == ESM::Spell::ST_Blight)
{
float roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
if (roll < fDiseaseXferChance)
{
// Contracted disease!
actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
if (actor.getRefData().getHandle() == "player")
{
std::string msg = "sMagicContractDisease";
msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->getString();
if (msg.find("%s") != std::string::npos)
msg.replace(msg.find("%s"), 2, spell->mName);
MWBase::Environment::get().getWindowManager()->messageBox(msg);
}
}
}
}
}
}
#endif

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@ -5,6 +5,8 @@
#include "../mwgui/container.hpp" #include "../mwgui/container.hpp"
#include "../mwmechanics/disease.hpp"
#include "class.hpp" #include "class.hpp"
#include "containerstore.hpp" #include "containerstore.hpp"
@ -21,6 +23,8 @@ namespace MWWorld
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory)) if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return; return;
MWMechanics::diseaseContact(actor, getTarget());
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Container); MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Container);
MWBase::Environment::get().getWindowManager()->getContainerWindow()->open(getTarget(), mLoot); MWBase::Environment::get().getWindowManager()->getContainerWindow()->open(getTarget(), mLoot);
} }