An another pass

pull/593/head
jvoisin 4 years ago
parent ee2446d5c4
commit be371ccd9f

@ -11,7 +11,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
namespace MWMechanics
{

@ -3,7 +3,6 @@
#include <iterator>
#include <limits>
#include <components/detournavigator/exceptions.hpp>
#include <components/detournavigator/debug.hpp>
#include <components/detournavigator/navigator.hpp>
#include <components/debug/debuglog.hpp>

@ -2,7 +2,6 @@
#define MWMECHANICS_SPELLCASTING_H
#include <components/esm/effectlist.hpp>
#include <components/esm/loadmgef.hpp>
#include "../mwworld/ptr.hpp"

@ -3,7 +3,6 @@
#include <algorithm>
#include <components/esm/loadspel.hpp>
#include <components/misc/rng.hpp>
#include "spells.hpp"

@ -17,7 +17,6 @@
#include "creaturestats.hpp"
#include "spellresistance.hpp"
#include "weapontype.hpp"
#include "combat.hpp"
#include "summoning.hpp"
#include "spellutil.hpp"

@ -9,7 +9,6 @@
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "npcstats.hpp"
#include "combat.hpp"
#include "aicombataction.hpp"
#include "spellpriority.hpp"

@ -3,8 +3,6 @@
#include "../mwworld/inventorystore.hpp"
#include "creaturestats.hpp"
namespace MWMechanics
{
static std::map<int, ESM::WeaponType> sWeaponTypeList =

@ -7,7 +7,6 @@
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <components/misc/convert.hpp>
#include "collisiontype.hpp"
#include "projectile.hpp"
namespace MWPhysics

@ -23,7 +23,6 @@
#include <components/resource/bulletshapemanager.hpp>
#include <components/debug/debuglog.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/misc/constants.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/sceneutil/unrefqueue.hpp>
#include <components/misc/convert.hpp>
@ -56,7 +55,6 @@
#include "closestnotmerayresultcallback.hpp"
#include "contacttestresultcallback.hpp"
#include "projectileconvexcallback.hpp"
#include "constants.hpp"
#include "movementsolver.hpp"
#include "mtphysics.hpp"

@ -5,10 +5,7 @@
#include <LinearMath/btVector3.h>
#include <components/debug/debuglog.hpp>
#include <components/misc/convert.hpp>
#include <components/resource/bulletshape.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include "../mwworld/class.hpp"

@ -6,8 +6,6 @@
#include <mutex>
#include <optional>
#include "components/misc/convert.hpp"
#include "ptrholder.hpp"
class btCollisionObject;

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