diff --git a/apps/openmw/mwmechanics/spellcasting.cpp b/apps/openmw/mwmechanics/spellcasting.cpp index 1f78e296f..d71b4c8ba 100644 --- a/apps/openmw/mwmechanics/spellcasting.cpp +++ b/apps/openmw/mwmechanics/spellcasting.cpp @@ -221,7 +221,6 @@ namespace MWMechanics if (effects) magicEffects = effects; - float resisted = 0; // Effects with no resistance attribute belonging to them can not be resisted if (ESM::MagicEffect::getResistanceEffect(effectId) == -1) return 0.f; @@ -256,10 +255,7 @@ namespace MWMechanics } x = std::min(x + resistance, 100.f); - - resisted = x; - - return resisted; + return x; } float getEffectMultiplier(short effectId, const MWWorld::Ptr& actor, const MWWorld::Ptr& caster, @@ -456,10 +452,11 @@ namespace MWMechanics float magnitudeMult = 1; - if (!absorbed) + if (!absorbed && target.getClass().isActor()) { + bool isHarmful = magicEffect->mData.mFlags & ESM::MagicEffect::Harmful; // Reflect harmful effects - if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful && !reflected && !caster.isEmpty() && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable)) + if (isHarmful && !reflected && !caster.isEmpty() && caster != target && !(magicEffect->mData.mFlags & ESM::MagicEffect::Unreflectable)) { float reflect = target.getClass().getCreatureStats(target).getMagicEffects().get(ESM::MagicEffect::Reflect).getMagnitude(); bool isReflected = (Misc::Rng::roll0to99() < reflect); @@ -483,17 +480,17 @@ namespace MWMechanics else if (castByPlayer) MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}"); } - else if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful && castByPlayer && target != caster) + else if (isHarmful && castByPlayer && target != caster) { // If player is attempting to cast a harmful spell and it wasn't fully resisted, show the target's HP bar MWBase::Environment::get().getWindowManager()->setEnemy(target); } - if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()) + if (target == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState() && isHarmful) magnitudeMult = 0; // Notify the target actor they've been hit - if (target != caster && !caster.isEmpty() && magicEffect->mData.mFlags & ESM::MagicEffect::Harmful) + if (target != caster && !caster.isEmpty() && isHarmful) target.getClass().onHit(target, 0.0f, true, MWWorld::Ptr(), caster, osg::Vec3f(), true); }