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@ -254,9 +254,15 @@ void UVController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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float uScale = mUScale.interpKey(value);
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float vScale = mVScale.interpKey(value);
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osg::Matrix flipMat;
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flipMat.preMultTranslate(osg::Vec3f(0,1,0));
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flipMat.preMultScale(osg::Vec3f(1,-1,1));
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osg::Matrixf mat = osg::Matrixf::scale(uScale, vScale, 1);
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mat.setTrans(uTrans, vTrans, 0);
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mat = flipMat * mat * flipMat;
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// setting once is enough because all other texture units share the same TexMat (see setDefaults).
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if (!mTextureUnits.empty())
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{
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