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Send packet with spells gained at character generation

This commit is contained in:
David Cernat 2017-01-19 16:56:21 +02:00
parent 78c6ab2a99
commit be851f5e1a

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@ -27,6 +27,9 @@
#include "actorutil.hpp"
#include "combat.hpp"
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
namespace
{
@ -213,8 +216,15 @@ namespace MWMechanics
std::vector<std::string> selectedSpells = autoCalcPlayerSpells(skills, attributes, race);
for (std::vector<std::string>::iterator it = selectedSpells.begin(); it != selectedSpells.end(); ++it)
{
creatureStats.getSpells().add(*it);
// Added by tes3mp
//
// LocalPlayer has gained a spell, so send a packet with it
mwmp::Main::get().getLocalPlayer()->sendSpellAddition(*it);
}
// forced update and current value adjustments
mActors.updateActor (ptr, 0);