Merge remote-tracking branch 'scrawl/master'

deque
Marc Zinnschlag 11 years ago
commit be88168e91

@ -137,6 +137,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
}
// update GUI
MWBase::Environment::get().getWindowManager()->onFrame(frametime);
if (MWBase::Environment::get().getStateManager()->getState()!=
MWBase::StateManager::State_NoGame)
{
@ -145,7 +146,6 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
MWBase::Environment::get().getWorld()->getTriangleBatchCount(tri, batch);
MWBase::Environment::get().getWindowManager()->wmUpdateFps(window->getLastFPS(), tri, batch);
MWBase::Environment::get().getWindowManager()->onFrame(frametime);
MWBase::Environment::get().getWindowManager()->update();
}
}

@ -50,9 +50,9 @@ namespace MWClass
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
// Insert even if model is empty, so that the light is added
renderingInterface.getObjects().insertModel(ptr, model);
}
void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const

@ -61,7 +61,7 @@ namespace MWGui
}
catch (const std::exception& error)
{
printError (std::string ("An exception has been thrown: ") + error.what());
printError (std::string ("Error: ") + error.what());
}
return false;
@ -195,7 +195,7 @@ namespace MWGui
}
catch (const std::exception& error)
{
printError (std::string ("An exception has been thrown: ") + error.what());
printError (std::string ("Error: ") + error.what());
}
}
}

@ -1,5 +1,7 @@
#include "mainmenu.hpp"
#include <OgreResourceGroupManager.h>
#include <components/version/version.hpp>
#include "../mwbase/environment.hpp"
@ -16,6 +18,7 @@
#include "confirmationdialog.hpp"
#include "imagebutton.hpp"
#include "backgroundimage.hpp"
#include "videowidget.hpp"
namespace MWGui
{
@ -25,6 +28,7 @@ namespace MWGui
, mButtonBox(0), mWidth (w), mHeight (h)
, mSaveGameDialog(NULL)
, mBackground(NULL)
, mVideo(NULL)
{
getWidget(mVersionText, "VersionText");
std::stringstream sstream;
@ -42,6 +46,8 @@ namespace MWGui
std::string output = sstream.str();
mVersionText->setCaption(output);
mHasAnimatedMenu = (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("video\\menu_background.bik"));
updateMenu();
}
@ -134,14 +140,66 @@ namespace MWGui
void MainMenu::showBackground(bool show)
{
if (show && !mBackground)
if (mVideo && !show)
{
MyGUI::Gui::getInstance().destroyWidget(mVideo);
mVideo = NULL;
}
if (mBackground && !show)
{
mBackground = MyGUI::Gui::getInstance().createWidgetReal<BackgroundImage>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Menu");
mBackground->setBackgroundImage("textures\\menu_morrowind.dds");
MyGUI::Gui::getInstance().destroyWidget(mBackground);
mBackground = NULL;
}
if (mBackground)
mBackground->setVisible(show);
if (!show)
return;
if (mHasAnimatedMenu)
{
if (!mVideo)
{
// Use black background to correct aspect ratio
mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
MyGUI::Align::Default, "Menu");
mVideoBackground->setImageTexture("black.png");
mVideo = mVideoBackground->createWidget<VideoWidget>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Menu");
mVideo->playVideo("video\\menu_background.bik", false);
}
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
int screenWidth = viewSize.width;
int screenHeight = viewSize.height;
mVideoBackground->setSize(screenWidth, screenHeight);
double imageaspect = static_cast<double>(mVideo->getVideoWidth())/mVideo->getVideoHeight();
int leftPadding = std::max(0.0, (screenWidth - screenHeight * imageaspect) / 2);
int topPadding = std::max(0.0, (screenHeight - screenWidth / imageaspect) / 2);
mVideo->setCoord(leftPadding, topPadding,
screenWidth - leftPadding*2, screenHeight - topPadding*2);
mVideo->setVisible(true);
}
else
{
if (!mBackground)
{
mBackground = MyGUI::Gui::getInstance().createWidgetReal<BackgroundImage>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Menu");
mBackground->setBackgroundImage("textures\\menu_morrowind.dds");
}
mBackground->setVisible(true);
}
}
void MainMenu::update(float dt)
{
if (mVideo)
mVideo->update();
}
void MainMenu::updateMenu()
@ -229,7 +287,7 @@ namespace MWGui
if (state == MWBase::StateManager::State_NoGame)
{
// Align with the background image
int bottomPadding=48;
int bottomPadding=24;
mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight - curH - bottomPadding, maxwidth, curH);
}
else

@ -9,12 +9,15 @@ namespace MWGui
class ImageButton;
class BackgroundImage;
class SaveGameDialog;
class VideoWidget;
class MainMenu : public OEngine::GUI::Layout
{
int mWidth;
int mHeight;
bool mHasAnimatedMenu;
public:
MainMenu(int w, int h);
@ -24,6 +27,8 @@ namespace MWGui
virtual void setVisible (bool visible);
void update(float dt);
private:
MyGUI::Widget* mButtonBox;
@ -31,6 +36,9 @@ namespace MWGui
BackgroundImage* mBackground;
MyGUI::ImageBox* mVideoBackground;
VideoWidget* mVideo; // For animated main menus
std::map<std::string, MWGui::ImageButton*> mButtons;
void onButtonClicked (MyGUI::Widget* sender);

@ -134,9 +134,12 @@ namespace MWGui
else
{
// Find the localised name for this class from the store
const ESM::Class* class_ = MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(
const ESM::Class* class_ = MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().search(
it->getSignature().mPlayerClassId);
className = class_->mName;
if (class_)
className = class_->mName;
else
className = "?"; // From an older savegame format that did not support custom classes properly.
}
title << " (Level " << it->getSignature().mPlayerLevel << " " << className << ")";

@ -73,17 +73,6 @@ namespace
return (Ogre::Root::getSingleton ().getRenderSystem ()->getName ().find("OpenGL") != std::string::npos) ? "glsl" : "hlsl";
}
bool cgAvailable ()
{
Ogre::Root::PluginInstanceList list = Ogre::Root::getSingleton ().getInstalledPlugins ();
for (Ogre::Root::PluginInstanceList::const_iterator it = list.begin(); it != list.end(); ++it)
{
if ((*it)->getName() == "Cg Program Manager")
return true;
}
return false;
}
const char* checkButtonType = "CheckButton";
const char* sliderType = "Slider";
@ -366,12 +355,7 @@ namespace MWGui
void SettingsWindow::onShaderModeToggled(MyGUI::Widget* _sender)
{
std::string val = static_cast<MyGUI::Button*>(_sender)->getCaption();
if (val == "cg")
{
val = hlslGlsl();
}
else if (cgAvailable ())
val = "cg";
val = hlslGlsl();
static_cast<MyGUI::Button*>(_sender)->setCaption(val);

@ -454,20 +454,30 @@ namespace MWGui
if (!mFactions.empty())
{
// Add a line separator if there are items above
if (!mSkillWidgets.empty())
addSeparator(coord1, coord2);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::NpcStats &PCstats = player.getClass().getNpcStats(player);
const std::set<std::string> &expelled = PCstats.getExpelled();
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFaction", "Faction"), coord1, coord2);
bool firstFaction=true;
FactionList::const_iterator end = mFactions.end();
for (FactionList::const_iterator it = mFactions.begin(); it != end; ++it)
{
const ESM::Faction *faction =
store.get<ESM::Faction>().find(it->first);
if (faction->mData.mIsHidden == 1)
continue;
if (firstFaction)
{
// Add a line separator if there are items above
if (!mSkillWidgets.empty())
addSeparator(coord1, coord2);
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFaction", "Faction"), coord1, coord2);
firstFaction = false;
}
MyGUI::Widget* w = addItem(faction->mName, coord1, coord2);
std::string text;

@ -803,6 +803,8 @@ namespace MWGui
mToolTips->onFrame(frameDuration);
mMenu->update(frameDuration);
if (MWBase::Environment::get().getStateManager()->getState()==
MWBase::StateManager::State_NoGame)
return;

@ -1257,22 +1257,30 @@ Ogre::Vector3 Animation::getEnchantmentColor(MWWorld::Ptr item)
ObjectAnimation::ObjectAnimation(const MWWorld::Ptr& ptr, const std::string &model)
: Animation(ptr, ptr.getRefData().getBaseNode())
{
setObjectRoot(model, false);
Ogre::Vector3 extents = getWorldBounds().getSize();
float size = std::max(std::max(extents.x, extents.y), extents.z);
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) &&
Settings::Manager::getBool("limit small object distance", "Viewing distance");
// do not fade out doors. that will cause holes and look stupid
if(ptr.getTypeName().find("Door") != std::string::npos)
small = false;
float dist = small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0.0f;
Ogre::Vector3 col = getEnchantmentColor(ptr);
setRenderProperties(mObjectRoot, (mPtr.getTypeName() == typeid(ESM::Static).name()) ?
(small ? RV_StaticsSmall : RV_Statics) : RV_Misc,
RQG_Main, RQG_Alpha, dist, !ptr.getClass().getEnchantment(ptr).empty(), &col);
if (!model.empty())
{
setObjectRoot(model, false);
Ogre::Vector3 extents = getWorldBounds().getSize();
float size = std::max(std::max(extents.x, extents.y), extents.z);
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) &&
Settings::Manager::getBool("limit small object distance", "Viewing distance");
// do not fade out doors. that will cause holes and look stupid
if(ptr.getTypeName().find("Door") != std::string::npos)
small = false;
float dist = small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0.0f;
Ogre::Vector3 col = getEnchantmentColor(ptr);
setRenderProperties(mObjectRoot, (mPtr.getTypeName() == typeid(ESM::Static).name()) ?
(small ? RV_StaticsSmall : RV_Statics) : RV_Misc,
RQG_Main, RQG_Alpha, dist, !ptr.getClass().getEnchantment(ptr).empty(), &col);
}
else
{
// No model given. Create an object root anyway, so that lights can be added to it if needed.
mObjectRoot = NifOgre::ObjectScenePtr (new NifOgre::ObjectScene(mInsert->getCreator()));
}
}
void ObjectAnimation::addLight(const ESM::Light *light)

@ -79,79 +79,82 @@ void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh)
std::auto_ptr<ObjectAnimation> anim(new ObjectAnimation(ptr, mesh));
Ogre::AxisAlignedBox bounds = anim->getWorldBounds();
Ogre::Vector3 extents = bounds.getSize();
extents *= ptr.getRefData().getBaseNode()->getScale();
float size = std::max(std::max(extents.x, extents.y), extents.z);
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) &&
Settings::Manager::getBool("limit small object distance", "Viewing distance");
// do not fade out doors. that will cause holes and look stupid
if(ptr.getTypeName().find("Door") != std::string::npos)
small = false;
if (mBounds.find(ptr.getCell()) == mBounds.end())
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
mBounds[ptr.getCell()].merge(bounds);
if(ptr.getTypeName() == typeid(ESM::Light).name())
anim->addLight(ptr.get<ESM::Light>()->mBase);
if(ptr.getTypeName() == typeid(ESM::Static).name() &&
Settings::Manager::getBool("use static geometry", "Objects") &&
anim->canBatch())
if (!mesh.empty())
{
Ogre::StaticGeometry* sg = 0;
if (small)
Ogre::AxisAlignedBox bounds = anim->getWorldBounds();
Ogre::Vector3 extents = bounds.getSize();
extents *= ptr.getRefData().getBaseNode()->getScale();
float size = std::max(std::max(extents.x, extents.y), extents.z);
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) &&
Settings::Manager::getBool("limit small object distance", "Viewing distance");
// do not fade out doors. that will cause holes and look stupid
if(ptr.getTypeName().find("Door") != std::string::npos)
small = false;
if (mBounds.find(ptr.getCell()) == mBounds.end())
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
mBounds[ptr.getCell()].merge(bounds);
if(ptr.getTypeName() == typeid(ESM::Static).name() &&
Settings::Manager::getBool("use static geometry", "Objects") &&
anim->canBatch())
{
if(mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
{
uniqueID = uniqueID+1;
sg = mRenderer.getScene()->createStaticGeometry("sg" + Ogre::StringConverter::toString(uniqueID));
sg->setOrigin(ptr.getRefData().getBaseNode()->getPosition());
mStaticGeometrySmall[ptr.getCell()] = sg;
Ogre::StaticGeometry* sg = 0;
sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance"));
if (small)
{
if(mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
{
uniqueID = uniqueID+1;
sg = mRenderer.getScene()->createStaticGeometry("sg" + Ogre::StringConverter::toString(uniqueID));
sg->setOrigin(ptr.getRefData().getBaseNode()->getPosition());
mStaticGeometrySmall[ptr.getCell()] = sg;
sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance"));
}
else
sg = mStaticGeometrySmall[ptr.getCell()];
}
else
sg = mStaticGeometrySmall[ptr.getCell()];
}
else
{
if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
{
uniqueID = uniqueID+1;
sg = mRenderer.getScene()->createStaticGeometry("sg" + Ogre::StringConverter::toString(uniqueID));
sg->setOrigin(ptr.getRefData().getBaseNode()->getPosition());
mStaticGeometry[ptr.getCell()] = sg;
if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
{
uniqueID = uniqueID+1;
sg = mRenderer.getScene()->createStaticGeometry("sg" + Ogre::StringConverter::toString(uniqueID));
sg->setOrigin(ptr.getRefData().getBaseNode()->getPosition());
mStaticGeometry[ptr.getCell()] = sg;
}
else
sg = mStaticGeometry[ptr.getCell()];
}
else
sg = mStaticGeometry[ptr.getCell()];
}
// This specifies the size of a single batch region.
// If it is set too high:
// - there will be problems choosing the correct lights
// - the culling will be more inefficient
// If it is set too low:
// - there will be too many batches.
if(ptr.getCell()->isExterior())
sg->setRegionDimensions(Ogre::Vector3(2048,2048,2048));
else
sg->setRegionDimensions(Ogre::Vector3(1024,1024,1024));
// This specifies the size of a single batch region.
// If it is set too high:
// - there will be problems choosing the correct lights
// - the culling will be more inefficient
// If it is set too low:
// - there will be too many batches.
if(ptr.getCell()->isExterior())
sg->setRegionDimensions(Ogre::Vector3(2048,2048,2048));
else
sg->setRegionDimensions(Ogre::Vector3(1024,1024,1024));
sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics);
sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics);
sg->setCastShadows(true);
sg->setCastShadows(true);
sg->setRenderQueueGroup(RQG_Main);
sg->setRenderQueueGroup(RQG_Main);
anim->fillBatch(sg);
/* TODO: We could hold on to this and just detach it from the scene graph, so if the Ptr
* ever needs to modify we can reattach it and rebuild the StaticGeometry object without
* it. Would require associating the Ptr with the StaticGeometry. */
anim.reset();
anim->fillBatch(sg);
/* TODO: We could hold on to this and just detach it from the scene graph, so if the Ptr
* ever needs to modify we can reattach it and rebuild the StaticGeometry object without
* it. Would require associating the Ptr with the StaticGeometry. */
anim.reset();
}
}
if(anim.get() != NULL)

@ -41,8 +41,9 @@ namespace MWWorld
unsigned int j=0;
for(unsigned int i=0;i<sum.length();++i){
if(sum[i]==',') j++;
else ret[j]+=sum[i];
else if (sum[i] != ' ') ret[j]+=sum[i];
}
return Ogre::ColourValue(boost::lexical_cast<int>(ret[0])/255.f,boost::lexical_cast<int>(ret[1])/255.f,boost::lexical_cast<int>(ret[2])/255.f);
}
}

@ -685,12 +685,14 @@ namespace MWWorld
typedef std::map<std::string, ESM::Cell>::iterator IntIterator;
//std::sort(mInt.begin(), mInt.end(), RecordCmp());
mSharedInt.clear();
mSharedInt.reserve(mInt.size());
for (IntIterator it = mInt.begin(); it != mInt.end(); ++it) {
mSharedInt.push_back(&(it->second));
}
//std::sort(mExt.begin(), mExt.end(), ExtCmp());
mSharedExt.clear();
mSharedExt.reserve(mExt.size());
for (ExtIterator it = mExt.begin(); it != mExt.end(); ++it) {
mSharedExt.push_back(&(it->second));

@ -82,7 +82,7 @@ struct NPC
char mSkills[Skill::Length];
char mReputation;
short mHealth, mMana, mFatigue;
unsigned short mHealth, mMana, mFatigue;
char mDisposition, mFactionID, mRank;
char mUnknown;
int mGold;

@ -333,11 +333,6 @@ namespace ICS
}
}
}
else if(mDetectingBindingListener)
{
mDetectingBindingListener->mouseButtonBindingDetected(this,
mDetectingBindingControl, btn, mDetectingBindingDirection);
}
}
}
@ -345,11 +340,19 @@ namespace ICS
{
if(mActive)
{
ControlsButtonBinderMapType::const_iterator it = mControlsMouseButtonBinderMap.find((int)btn);
if(it != mControlsMouseButtonBinderMap.end())
{
it->second.control->setChangingDirection(Control::STOP);
}
if (!mDetectingBindingControl)
{
ControlsButtonBinderMapType::const_iterator it = mControlsMouseButtonBinderMap.find((int)btn);
if(it != mControlsMouseButtonBinderMap.end())
{
it->second.control->setChangingDirection(Control::STOP);
}
}
else if(mDetectingBindingListener)
{
mDetectingBindingListener->mouseButtonBindingDetected(this,
mDetectingBindingControl, btn, mDetectingBindingDirection);
}
}
}

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