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Always declare operator<< for using a TextKeyMap with Ogre::Any
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2 changed files with 10 additions and 3 deletions
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@ -54,9 +54,6 @@ typedef unsigned char ubyte;
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namespace std
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namespace std
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{
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{
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// These operators allow extra data types to be stored in an Ogre::Any
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// object, which can then be stored in user object bindings on the nodes
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// TODO: Do something useful
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// TODO: Do something useful
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ostream& operator<<(ostream &o, const NifOgre::TextKeyMap&)
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ostream& operator<<(ostream &o, const NifOgre::TextKeyMap&)
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{ return o; }
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{ return o; }
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@ -81,4 +81,14 @@ public:
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}
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}
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namespace std
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{
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// These operators allow extra data types to be stored in an Ogre::Any
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// object, which can then be stored in user object bindings on the nodes
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ostream& operator<<(ostream &o, const NifOgre::TextKeyMap&);
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}
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#endif
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#endif
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