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[Server] Add script functions that get casters of players' active spells

This commit is contained in:
David Cernat 2021-08-09 05:13:42 +02:00
parent 26033ff7e7
commit bf17bfe1d9
2 changed files with 144 additions and 32 deletions

View file

@ -180,10 +180,10 @@ const char* SpellFunctions::GetSpellsActiveDisplayName(unsigned short pid, unsig
bool SpellFunctions::GetSpellsActiveStackingState(unsigned short pid, unsigned int index) noexcept bool SpellFunctions::GetSpellsActiveStackingState(unsigned short pid, unsigned int index) noexcept
{ {
Player* player; Player* player;
GET_PLAYER(pid, player, ""); GET_PLAYER(pid, player, false);
if (index >= player->spellsActiveChanges.activeSpells.size()) if (index >= player->spellsActiveChanges.activeSpells.size())
return "invalid"; return false;
return player->spellsActiveChanges.activeSpells.at(index).isStackingSpell; return player->spellsActiveChanges.activeSpells.at(index).isStackingSpell;
} }
@ -254,6 +254,66 @@ double SpellFunctions::GetSpellsActiveEffectTimeLeft(unsigned short pid, unsigne
return player->spellsActiveChanges.activeSpells.at(spellIndex).params.mEffects.at(effectIndex).mTimeLeft; return player->spellsActiveChanges.activeSpells.at(spellIndex).params.mEffects.at(effectIndex).mTimeLeft;
} }
bool SpellFunctions::DoesSpellsActiveHavePlayerCaster(unsigned short pid, unsigned int index) noexcept
{
Player* player;
GET_PLAYER(pid, player, false);
if (index >= player->spellsActiveChanges.activeSpells.size())
return false;
return player->spellsActiveChanges.activeSpells.at(index).caster.isPlayer;
}
int SpellFunctions::GetSpellsActiveCasterPid(unsigned short pid, unsigned int index) noexcept
{
Player* player;
GET_PLAYER(pid, player, -1);
if (index >= player->spellsActiveChanges.activeSpells.size())
return -1;
Player* caster = Players::getPlayer(player->spellsActiveChanges.activeSpells.at(index).caster.guid);
if (caster != nullptr)
return caster->getId();
return -1;
}
const char* SpellFunctions::GetSpellsActiveCasterRefId(unsigned short pid, unsigned int index) noexcept
{
Player* player;
GET_PLAYER(pid, player, "");
if (index >= player->spellsActiveChanges.activeSpells.size())
return "";
return player->spellsActiveChanges.activeSpells.at(index).caster.refId.c_str();
}
unsigned int SpellFunctions::GetSpellsActiveCasterRefNum(unsigned short pid, unsigned int index) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
if (index >= player->spellsActiveChanges.activeSpells.size())
return 0;
return player->spellsActiveChanges.activeSpells.at(index).caster.refNum;
}
unsigned int SpellFunctions::GetSpellsActiveCasterMpNum(unsigned short pid, unsigned int index) noexcept
{
Player* player;
GET_PLAYER(pid, player, 0);
if (index >= player->spellsActiveChanges.activeSpells.size())
return 0;
return player->spellsActiveChanges.activeSpells.at(index).caster.mpNum;
}
const char* SpellFunctions::GetCooldownSpellId(unsigned short pid, unsigned int index) noexcept const char* SpellFunctions::GetCooldownSpellId(unsigned short pid, unsigned int index) noexcept
{ {
Player* player; Player* player;

View file

@ -31,6 +31,12 @@
{"GetSpellsActiveEffectDuration", SpellFunctions::GetSpellsActiveEffectDuration},\ {"GetSpellsActiveEffectDuration", SpellFunctions::GetSpellsActiveEffectDuration},\
{"GetSpellsActiveEffectTimeLeft", SpellFunctions::GetSpellsActiveEffectTimeLeft},\ {"GetSpellsActiveEffectTimeLeft", SpellFunctions::GetSpellsActiveEffectTimeLeft},\
\ \
{"DoesSpellsActiveHavePlayerCaster", SpellFunctions::DoesSpellsActiveHavePlayerCaster},\
{"GetSpellsActiveCasterPid", SpellFunctions::GetSpellsActiveCasterPid},\
{"GetSpellsActiveCasterRefId", SpellFunctions::GetSpellsActiveCasterRefId},\
{"GetSpellsActiveCasterRefNum", SpellFunctions::GetSpellsActiveCasterRefNum},\
{"GetSpellsActiveCasterMpNum", SpellFunctions::GetSpellsActiveCasterMpNum},\
\
{"GetCooldownSpellId", SpellFunctions::GetCooldownSpellId},\ {"GetCooldownSpellId", SpellFunctions::GetCooldownSpellId},\
{"GetCooldownStartDay", SpellFunctions::GetCooldownStartDay},\ {"GetCooldownStartDay", SpellFunctions::GetCooldownStartDay},\
{"GetCooldownStartHour", SpellFunctions::GetCooldownStartHour},\ {"GetCooldownStartHour", SpellFunctions::GetCooldownStartHour},\
@ -273,6 +279,52 @@ public:
*/ */
static double GetSpellsActiveEffectTimeLeft(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept; static double GetSpellsActiveEffectTimeLeft(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
/**
* \brief Check whether the spell at a certain index in a player's latest spells active changes has a player
* as its caster.
*
* \param pid The player ID whose spells active changes should be used.
* \param index The index of the spell.
* \return Whether a player is the caster of the spell.
*/
static bool DoesSpellsActiveHavePlayerCaster(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the player ID of the caster of the spell at a certain index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param index The index of the spell.
* \return The player ID of the caster.
*/
static int GetSpellsActiveCasterPid(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the refId of the actor caster of the spell at a certain index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param index The index of the spell.
* \return The refId of the caster.
*/
static const char* GetSpellsActiveCasterRefId(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the refNum of the actor caster of the spell at a certain index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param index The index of the spell.
* \return The refNum of the caster.
*/
static unsigned int GetSpellsActiveCasterRefNum(unsigned short pid, unsigned int index) noexcept;
/**
* \brief Get the mpNum of the actor caster of the spell at a certain index in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \param index The index of the spell.
* \return The mpNum of the caster.
*/
static unsigned int GetSpellsActiveCasterMpNum(unsigned short pid, unsigned int index) noexcept;
/** /**
* \brief Get the spell id at a certain index in a player's latest cooldown changes. * \brief Get the spell id at a certain index in a player's latest cooldown changes.
* *