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[Server] Add script functions that get casters of players' active spells
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commit
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2 changed files with 144 additions and 32 deletions
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@ -180,10 +180,10 @@ const char* SpellFunctions::GetSpellsActiveDisplayName(unsigned short pid, unsig
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bool SpellFunctions::GetSpellsActiveStackingState(unsigned short pid, unsigned int index) noexcept
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{
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Player* player;
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GET_PLAYER(pid, player, "");
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GET_PLAYER(pid, player, false);
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if (index >= player->spellsActiveChanges.activeSpells.size())
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return "invalid";
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return false;
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return player->spellsActiveChanges.activeSpells.at(index).isStackingSpell;
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}
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@ -254,6 +254,66 @@ double SpellFunctions::GetSpellsActiveEffectTimeLeft(unsigned short pid, unsigne
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return player->spellsActiveChanges.activeSpells.at(spellIndex).params.mEffects.at(effectIndex).mTimeLeft;
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}
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bool SpellFunctions::DoesSpellsActiveHavePlayerCaster(unsigned short pid, unsigned int index) noexcept
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{
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Player* player;
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GET_PLAYER(pid, player, false);
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if (index >= player->spellsActiveChanges.activeSpells.size())
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return false;
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return player->spellsActiveChanges.activeSpells.at(index).caster.isPlayer;
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}
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int SpellFunctions::GetSpellsActiveCasterPid(unsigned short pid, unsigned int index) noexcept
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{
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Player* player;
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GET_PLAYER(pid, player, -1);
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if (index >= player->spellsActiveChanges.activeSpells.size())
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return -1;
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Player* caster = Players::getPlayer(player->spellsActiveChanges.activeSpells.at(index).caster.guid);
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if (caster != nullptr)
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return caster->getId();
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return -1;
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}
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const char* SpellFunctions::GetSpellsActiveCasterRefId(unsigned short pid, unsigned int index) noexcept
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{
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Player* player;
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GET_PLAYER(pid, player, "");
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if (index >= player->spellsActiveChanges.activeSpells.size())
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return "";
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return player->spellsActiveChanges.activeSpells.at(index).caster.refId.c_str();
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}
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unsigned int SpellFunctions::GetSpellsActiveCasterRefNum(unsigned short pid, unsigned int index) noexcept
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{
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Player* player;
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GET_PLAYER(pid, player, 0);
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if (index >= player->spellsActiveChanges.activeSpells.size())
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return 0;
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return player->spellsActiveChanges.activeSpells.at(index).caster.refNum;
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}
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unsigned int SpellFunctions::GetSpellsActiveCasterMpNum(unsigned short pid, unsigned int index) noexcept
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{
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Player* player;
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GET_PLAYER(pid, player, 0);
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if (index >= player->spellsActiveChanges.activeSpells.size())
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return 0;
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return player->spellsActiveChanges.activeSpells.at(index).caster.mpNum;
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}
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const char* SpellFunctions::GetCooldownSpellId(unsigned short pid, unsigned int index) noexcept
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{
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Player* player;
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@ -31,6 +31,12 @@
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{"GetSpellsActiveEffectDuration", SpellFunctions::GetSpellsActiveEffectDuration},\
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{"GetSpellsActiveEffectTimeLeft", SpellFunctions::GetSpellsActiveEffectTimeLeft},\
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\
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{"DoesSpellsActiveHavePlayerCaster", SpellFunctions::DoesSpellsActiveHavePlayerCaster},\
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{"GetSpellsActiveCasterPid", SpellFunctions::GetSpellsActiveCasterPid},\
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{"GetSpellsActiveCasterRefId", SpellFunctions::GetSpellsActiveCasterRefId},\
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{"GetSpellsActiveCasterRefNum", SpellFunctions::GetSpellsActiveCasterRefNum},\
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{"GetSpellsActiveCasterMpNum", SpellFunctions::GetSpellsActiveCasterMpNum},\
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\
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{"GetCooldownSpellId", SpellFunctions::GetCooldownSpellId},\
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{"GetCooldownStartDay", SpellFunctions::GetCooldownStartDay},\
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{"GetCooldownStartHour", SpellFunctions::GetCooldownStartHour},\
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@ -273,6 +279,52 @@ public:
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*/
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static double GetSpellsActiveEffectTimeLeft(unsigned short pid, unsigned int spellIndex, unsigned int effectIndex) noexcept;
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/**
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* \brief Check whether the spell at a certain index in a player's latest spells active changes has a player
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* as its caster.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param index The index of the spell.
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* \return Whether a player is the caster of the spell.
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*/
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static bool DoesSpellsActiveHavePlayerCaster(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the player ID of the caster of the spell at a certain index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param index The index of the spell.
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* \return The player ID of the caster.
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*/
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static int GetSpellsActiveCasterPid(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the refId of the actor caster of the spell at a certain index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param index The index of the spell.
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* \return The refId of the caster.
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*/
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static const char* GetSpellsActiveCasterRefId(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the refNum of the actor caster of the spell at a certain index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param index The index of the spell.
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* \return The refNum of the caster.
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*/
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static unsigned int GetSpellsActiveCasterRefNum(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the mpNum of the actor caster of the spell at a certain index in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param index The index of the spell.
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* \return The mpNum of the caster.
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*/
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static unsigned int GetSpellsActiveCasterMpNum(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the spell id at a certain index in a player's latest cooldown changes.
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*
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