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Don't play casting animations for enchantments

This commit is contained in:
Chris Robinson 2013-07-24 05:39:15 -07:00
parent cc8e8c1272
commit bf1d907d07

View file

@ -419,34 +419,21 @@ bool CharacterController::updateNpcState()
if(mWeaponType == WeapType_Spell)
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::EffectList *effects = NULL;
const std::string spellid = crstats.getSpells().getSelectedSpell();
if(!spellid.empty())
effects = &store.get<ESM::Spell>().find(spellid)->mEffects;
else if(inv.getSelectedEnchantItem() != inv.end())
{
MWWorld::Ptr item = *inv.getSelectedEnchantItem();
const std::string enchid = MWWorld::Class::get(item).getEnchantment(item);
if(!enchid.empty())
effects = &store.get<ESM::Enchantment>().find(enchid)->mEffects;
}
if(effects)
{
static const std::string schools[] = {
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
};
const ESM::Spell *spell = store.get<ESM::Spell>().find(spellid);
const ESM::ENAMstruct &effectentry = spell->mEffects.mList.at(0);
const ESM::MagicEffect *effect;
effect = store.get<ESM::MagicEffect>().find(effects->mList.at(0).mEffectID);
effect = store.get<ESM::MagicEffect>().find(effectentry.mEffectID);
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
if(!effect->mCastSound.empty())
sndMgr->playSound3D(mPtr, effect->mCastSound, 1.0f, 1.0f);
else
sndMgr->playSound3D(mPtr, schools[effect->mData.mSchool]+" cast", 1.0f, 1.0f);
switch(effects->mList[0].mRange)
switch(effectentry.mRange)
{
case 0: mAttackType = "self"; break;
case 1: mAttackType = "touch"; break;
@ -458,6 +445,12 @@ bool CharacterController::updateNpcState()
weapSpeed, mAttackType+" start", mAttackType+" stop",
0.0f, 0);
mUpperBodyState = UpperCharState_CastingSpell;
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
if(!effect->mCastSound.empty())
sndMgr->playSound3D(mPtr, effect->mCastSound, 1.0f, 1.0f);
else
sndMgr->playSound3D(mPtr, schools[effect->mData.mSchool]+" cast", 1.0f, 1.0f);
}
}
else if(mWeaponType != WeapType_PickProbe)