@ -72,6 +72,11 @@ namespace MWGui
{
MarkerUserData(MWRender::LocalMap* map)
: mLocalMapRender(map)
, interior(false)
, cellX(0)
, cellY(0)
, nX(0.f)
, nY(0.f)
}
@ -88,7 +88,8 @@ namespace MWRender
struct ImageDest
ImageDest()
: mFramesUntilDone(3) // wait an extra frame to ensure the draw thread has completed its frame.
: mX(0), mY(0)
, mFramesUntilDone(3) // wait an extra frame to ensure the draw thread has completed its frame.
@ -65,10 +65,6 @@ namespace MWRender
osg::ref_ptr<osg::PositionAttitudeTransform> mParticleNode;
std::vector<Emitter> mEmitters;
float mRippleLifeTime;
float mRippleRotSpeed;
};
@ -162,6 +162,12 @@ protected:
class CloudUpdater : public SceneUtil::StateSetUpdater
public:
CloudUpdater()
: mAnimationTimer(0.f)
, mOpacity(0.f)
void setAnimationTimer(float timer)
mAnimationTimer = timer;
@ -762,9 +768,6 @@ public:
mat->setColorMode(osg::Material::OFF);
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
private:
float mAlpha;
void SkyManager::createRain()
@ -165,6 +165,8 @@ public:
Drawable(const Drawable ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY)
: osg::Drawable(copy, copyop)
, mParent(copy.mParent)
, mWriteTo(0)
, mReadFrom(0)
@ -407,6 +407,7 @@ FlipController::FlipController(int texSlot, float delta, std::vector<osg::ref_pt
FlipController::FlipController()
: mDelta(0.f)
@ -434,6 +435,7 @@ ParticleSystemController::ParticleSystemController(const Nif::NiParticleSystemCo
ParticleSystemController::ParticleSystemController()
: mEmitStart(0.f), mEmitStop(0.f)
@ -45,7 +45,7 @@ void InverseWorldMatrix::operator()(osg::Node *node, osg::NodeVisitor *nv)
osg::NodePath path = nv->getNodePath();
path.pop_back();
osg::MatrixTransform* trans = dynamic_cast<osg::MatrixTransform*>(node);
osg::MatrixTransform* trans = static_cast<osg::MatrixTransform*>(node);
osg::Matrix mat = osg::computeLocalToWorld( path );
mat.orthoNormalize(mat); // don't undo the scale