@ -325,6 +325,11 @@ namespace MWMechanics
currentAction = prepareNextAction(actor, target);
actionCooldown = currentAction->getActionCooldown();
}
// Stop attacking if target is not seen
if (!MWBase::Environment::get().getMechanicsManager()->awarenessCheck(target, actor))
return true;
if (currentAction.get())
currentAction->getCombatRange(rangeAttack, rangeFollow);