From bfd7c83c4d368132f10ace0b1c5578030ff6043d Mon Sep 17 00:00:00 2001 From: David Cernat Date: Tue, 16 Oct 2018 21:18:41 +0300 Subject: [PATCH] [Client] Fix backwards logic when setting type for AI attacks --- apps/openmw/mwmechanics/aicombat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp index d364692af..1af2db669 100644 --- a/apps/openmw/mwmechanics/aicombat.cpp +++ b/apps/openmw/mwmechanics/aicombat.cpp @@ -578,7 +578,7 @@ namespace MWMechanics if (localAttack && localAttack->pressed != true) { MechanicsHelper::resetAttack(localAttack); - localAttack->type = distantCombat ? mwmp::Attack::MELEE : mwmp::Attack::RANGED; + localAttack->type = distantCombat ? mwmp::Attack::RANGED : mwmp::Attack::MELEE; localAttack->pressed = true; localAttack->shouldSend = true; }