Get rid of underscore defines. They are reserved by the standard.

actorid
scrawl 11 years ago
parent b8e9343764
commit c004fb778f

@ -1,5 +1,5 @@
#ifndef _MWINPUT_MWINPUTMANAGERIMP_H
#define _MWINPUT_MWINPUTMANAGERIMP_H
#ifndef MWINPUT_MWINPUTMANAGERIMP_H
#define MWINPUT_MWINPUTMANAGERIMP_H
#include "../mwgui/mode.hpp"

@ -1,5 +1,5 @@
#ifndef _GAME_RENDER_ACTIVATORANIMATION_H
#define _GAME_RENDER_ACTIVATORANIMATION_H
#ifndef GAME_RENDER_ACTIVATORANIMATION_H
#define GAME_RENDER_ACTIVATORANIMATION_H
#include "animation.hpp"

@ -1,5 +1,5 @@
#ifndef _GAME_RENDER_ACTORS_H
#define _GAME_RENDER_ACTORS_H
#ifndef GAME_RENDER_ACTORS_H
#define GAME_RENDER_ACTORS_H
#include <openengine/ogre/renderer.hpp>

@ -1,5 +1,5 @@
#ifndef _GAME_RENDER_ANIMATION_H
#define _GAME_RENDER_ANIMATION_H
#ifndef GAME_RENDER_ANIMATION_H
#define GAME_RENDER_ANIMATION_H
#include <OgreController.h>
#include <OgreVector3.h>

@ -1,5 +1,5 @@
#ifndef _GAME_RENDER_CREATUREANIMATION_H
#define _GAME_RENDER_CREATUREANIMATION_H
#ifndef GAME_RENDER_CREATUREANIMATION_H
#define GAME_RENDER_CREATUREANIMATION_H
#include "animation.hpp"

@ -1,5 +1,5 @@
#ifndef _GAME_RENDER_MWSCENE_H
#define _GAME_RENDER_MWSCENE_H
#ifndef GAME_RENDER_MWSCENE_H
#define GAME_RENDER_MWSCENE_H
#include <utility>
#include <openengine/ogre/renderer.hpp>

@ -1,5 +1,5 @@
#ifndef _GAME_RENDER_GLOBALMAP_H
#define _GAME_RENDER_GLOBALMAP_H
#ifndef GAME_RENDER_GLOBALMAP_H
#define GAME_RENDER_GLOBALMAP_H
#include <string>

@ -1,5 +1,5 @@
#ifndef _GAME_RENDER_LOCALMAP_H
#define _GAME_RENDER_LOCALMAP_H
#ifndef GAME_RENDER_LOCALMAP_H
#define GAME_RENDER_LOCALMAP_H
#include <openengine/ogre/renderer.hpp>

@ -1,5 +1,5 @@
#ifndef _GAME_RENDER_NPCANIMATION_H
#define _GAME_RENDER_NPCANIMATION_H
#ifndef GAME_RENDER_NPCANIMATION_H
#define GAME_RENDER_NPCANIMATION_H
#include "animation.hpp"

@ -1,5 +1,5 @@
#ifndef _GAME_RENDER_OBJECTS_H
#define _GAME_RENDER_OBJECTS_H
#ifndef GAME_RENDER_OBJECTS_H
#define GAME_RENDER_OBJECTS_H
#include <OgreColourValue.h>
#include <OgreAxisAlignedBox.h>

@ -1,5 +1,5 @@
#ifndef _GAME_OCCLUSION_QUERY_H
#define _GAME_OCCLUSION_QUERY_H
#ifndef GAME_OCCLUSION_QUERY_H
#define GAME_OCCLUSION_QUERY_H
#include <OgreRenderObjectListener.h>
#include <OgreRenderQueueListener.h>

@ -1,5 +1,5 @@
#ifndef _GAME_RENDERING_INTERFACE_H
#define _GAME_RENDERING_INTERFACE_H
#ifndef GAME_RENDERING_INTERFACE_H
#define GAME_RENDERING_INTERFACE_H
namespace MWRender
{

@ -1,5 +1,5 @@
#ifndef _GAME_RENDERING_MANAGER_H
#define _GAME_RENDERING_MANAGER_H
#ifndef GAME_RENDERING_MANAGER_H
#define GAME_RENDERING_MANAGER_H
#include "sky.hpp"
#include "debugging.hpp"

@ -1,5 +1,5 @@
#ifndef _COMPONENTS_SETTINGS_H
#define _COMPONENTS_SETTINGS_H
#ifndef COMPONENTS_SETTINGS_H
#define COMPONENTS_SETTINGS_H
#include <OgreConfigFile.h>

@ -24,8 +24,8 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------- */
#ifndef _Channel_H_
#define _Channel_H_
#ifndef OICS_Channel_H_
#define OICS_Channel_H_
#include "ICSPrerequisites.h"
@ -119,4 +119,4 @@ namespace ICS
}
#endif
#endif

@ -24,8 +24,8 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------- */
#ifndef _Control_H_
#define _Control_H_
#ifndef OICS_Control_H_
#define OICS_Control_H_
#include "ICSPrerequisites.h"

@ -24,8 +24,8 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------- */
#ifndef _InputControlSystem_H_
#define _InputControlSystem_H_
#ifndef OICS_InputControlSystem_H_
#define OICS_InputControlSystem_H_
#include "ICSPrerequisites.h"

@ -1,5 +1,5 @@
#ifndef _OIS_SDL_COMPAT_H
#define _OIS_SDL_COMPAT_H
#ifndef OIS_SDL_COMPAT_H
#define OIS_SDL_COMPAT_H
#include <SDL_events.h>
#include <SDL_types.h>

@ -1,5 +1,5 @@
#ifndef _SDL4OGRE_CURSOR_MANAGER_H
#define _SDL4OGRE_CURSOR_MANAGER_H
#ifndef SDL4OGRE_CURSOR_MANAGER_H
#define SDL4OGRE_CURSOR_MANAGER_H
#include <SDL_types.h>
#include <string>

@ -1,5 +1,5 @@
#ifndef _SDL4OGRE_CURSORMANAGER_H
#define _SDL4OGRE_CURSORMANAGER_H
#ifndef SDL4OGRE_CURSORMANAGER_H
#define SDL4OGRE_CURSORMANAGER_H
#include <SDL.h>

@ -1,5 +1,5 @@
#ifndef _SDL4OGRE_SDLINPUTWRAPPER_H
#define _SDL4OGRE_SDLINPUTWRAPPER_H
#ifndef SDL4OGRE_SDLINPUTWRAPPER_H
#define SDL4OGRE_SDLINPUTWRAPPER_H
#include <SDL_events.h>

@ -13,8 +13,8 @@
* =====================================================================================
*/
#ifndef _BtOgreShapes_H_
#define _BtOgreShapes_H_
#ifndef BtOgreShapes_H_
#define BtOgreShapes_H_
#include "btBulletDynamicsCommon.h"
#include "OgreSimpleRenderable.h"

@ -14,8 +14,8 @@
* =====================================================================================
*/
#ifndef _BtOgrePG_H_
#define _BtOgrePG_H_
#ifndef BtOgrePG_H_
#define BtOgrePG_H_
#include "btBulletDynamicsCommon.h"
#include "BtOgreExtras.h"

@ -14,8 +14,8 @@
* =====================================================================================
*/
#ifndef _BtOgreGP_H_
#define _BtOgreGP_H_
#ifndef BtOgreGP_H_
#define BtOgreGP_H_
#include "btBulletDynamicsCommon.h"
#include "OgreSceneNode.h"

@ -1,5 +1,5 @@
#ifndef _BULLET_SHAPE_LOADER_H_
#define _BULLET_SHAPE_LOADER_H_
#ifndef OPENMW_BULLET_SHAPE_LOADER_H_
#define OPENMW_BULLET_SHAPE_LOADER_H_
#include <OgreResource.h>
#include <OgreResourceManager.h>

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