Merge pull request #2129 from Capostrophic/pipefall

Update moved object collisions even if the new cell is the same (bug #4800)
pull/541/head
Bret Curtis 6 years ago committed by GitHub
commit c01672a364
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -18,6 +18,7 @@
Bug #4768: Fallback numerical value recovery chokes on invalid arguments
Bug #4775: Slowfall effect resets player jumping flag
Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file
Feature #3610: Option to invert X axis

@ -1314,7 +1314,10 @@ namespace MWWorld
{
mRendering->moveObject(newPtr, vec);
if (movePhysics)
{
mPhysics->updatePosition(newPtr);
mPhysics->updatePtr(ptr, newPtr);
}
}
if (isPlayer)
{

Loading…
Cancel
Save