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Merge pull request #2129 from Capostrophic/pipefall

Update moved object collisions even if the new cell is the same (bug #4800)
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Bret Curtis 2019-01-14 12:12:42 +01:00 committed by GitHub
commit c01672a364
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2 changed files with 4 additions and 0 deletions

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@ -18,6 +18,7 @@
Bug #4768: Fallback numerical value recovery chokes on invalid arguments Bug #4768: Fallback numerical value recovery chokes on invalid arguments
Bug #4775: Slowfall effect resets player jumping flag Bug #4775: Slowfall effect resets player jumping flag
Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
Feature #2229: Improve pathfinding AI Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file Feature #3442: Default values for fallbacks from ini file
Feature #3610: Option to invert X axis Feature #3610: Option to invert X axis

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@ -1314,7 +1314,10 @@ namespace MWWorld
{ {
mRendering->moveObject(newPtr, vec); mRendering->moveObject(newPtr, vec);
if (movePhysics) if (movePhysics)
{
mPhysics->updatePosition(newPtr); mPhysics->updatePosition(newPtr);
mPhysics->updatePtr(ptr, newPtr);
}
} }
if (isPlayer) if (isPlayer)
{ {