@ -286,7 +286,7 @@ void CharacterController::refreshHitRecoilAnims()
}
else if (recovery)
{
std::string anim = isSwimming ? chooseRandomGroup("swimhit") : chooseRandomGroup("hit");
std::string anim = chooseRandomGroup("swimhit");
if (isSwimming && mAnimation->hasAnimation(anim))
mHitState = CharState_SwimHit;