diff --git a/apps/openmw/mwclass/weapon.cpp b/apps/openmw/mwclass/weapon.cpp index 1fb871572..d2ea92126 100644 --- a/apps/openmw/mwclass/weapon.cpp +++ b/apps/openmw/mwclass/weapon.cpp @@ -269,10 +269,59 @@ namespace MWClass std::string text; - /// \todo weapon type, damage + // weapon type & damage. arrows / bolts don't have his info. + if (ref->base->data.type < 12) + { + text += "\n" + environment.mWorld->getStore().gameSettings.search("sType")->str + " "; + + std::map > mapping; + mapping[ESM::Weapon::ShortBladeOneHand] = std::make_pair("sSkillShortblade", "sOneHanded"); + mapping[ESM::Weapon::LongBladeOneHand] = std::make_pair("sSkillLongblade", "sOneHanded"); + mapping[ESM::Weapon::LongBladeTwoHand] = std::make_pair("sSkillLongblade", "sTwoHanded"); + mapping[ESM::Weapon::BluntOneHand] = std::make_pair("sSkillBluntweapon", "sOneHanded"); + mapping[ESM::Weapon::BluntTwoClose] = std::make_pair("sSkillBluntweapon", "sTwoHanded"); + mapping[ESM::Weapon::BluntTwoWide] = std::make_pair("sSkillBluntweapon", "sTwoHanded"); + mapping[ESM::Weapon::SpearTwoWide] = std::make_pair("sSkillSpear", "sTwoHanded"); + mapping[ESM::Weapon::AxeOneHand] = std::make_pair("sSkillAxe", "sOneHanded"); + mapping[ESM::Weapon::AxeTwoHand] = std::make_pair("sSkillAxe", "sTwoHanded"); + mapping[ESM::Weapon::MarksmanBow] = std::make_pair("sSkillMarksman", ""); + mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", ""); + mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", ""); + + std::string type = mapping[ref->base->data.type].first; + std::string oneOrTwoHanded = mapping[ref->base->data.type].second; + + text += environment.mWorld->getStore().gameSettings.search(type)->str + + ((oneOrTwoHanded != "") ? ", " + environment.mWorld->getStore().gameSettings.search(oneOrTwoHanded)->str : ""); + + // weapon damage + if (ref->base->data.type >= 9) + { + // marksman + text += "\n" + environment.mWorld->getStore().gameSettings.search("sAttack")->str + ": " + + MWGui::ToolTips::toString(static_cast(ref->base->data.chop[0])) + + " - " + MWGui::ToolTips::toString(static_cast(ref->base->data.chop[1])); + } + else + { + // Chop + text += "\n" + environment.mWorld->getStore().gameSettings.search("sChop")->str + ": " + + MWGui::ToolTips::toString(static_cast(ref->base->data.chop[0])) + + " - " + MWGui::ToolTips::toString(static_cast(ref->base->data.chop[1])); + // Slash + text += "\n" + environment.mWorld->getStore().gameSettings.search("sSlash")->str + ": " + + MWGui::ToolTips::toString(static_cast(ref->base->data.slash[0])) + + " - " + MWGui::ToolTips::toString(static_cast(ref->base->data.slash[1])); + // Thrust + text += "\n" + environment.mWorld->getStore().gameSettings.search("sThrust")->str + ": " + + MWGui::ToolTips::toString(static_cast(ref->base->data.thrust[0])) + + " - " + MWGui::ToolTips::toString(static_cast(ref->base->data.thrust[1])); + } + } /// \todo store the current weapon health somewhere - text += "\n" + environment.mWorld->getStore().gameSettings.search("sCondition")->str + ": " + MWGui::ToolTips::toString(ref->base->data.health); + if (ref->base->data.type < 11) // thrown weapons and arrows/bolts don't have health, only quantity + text += "\n" + environment.mWorld->getStore().gameSettings.search("sCondition")->str + ": " + MWGui::ToolTips::toString(ref->base->data.health); text += "\n" + environment.mWorld->getStore().gameSettings.search("sWeight")->str + ": " + MWGui::ToolTips::toString(ref->base->data.weight); text += MWGui::ToolTips::getValueString(ref->base->data.value, environment.mWorld->getStore().gameSettings.search("sValue")->str);