mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
Merge branch 'master' into terraincollision
Conflicts: apps/openmw/mwworld/scene.cpp
This commit is contained in:
commit
c0af3c7241
91 changed files with 3287 additions and 685 deletions
|
@ -28,6 +28,7 @@ option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries
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|||
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# Sound source selection
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option(USE_FFMPEG "use ffmpeg for sound" OFF)
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option(USE_AUDIERE "use audiere for sound" OFF)
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option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
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find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems")
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|
@ -133,6 +134,13 @@ if (USE_FFMPEG)
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set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_FFMPEG)
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endif (USE_FFMPEG)
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if (USE_AUDIERE)
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find_package(Audiere REQUIRED)
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set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${AUDIERE_INCLUDE_DIR})
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set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${AUDIERE_LIBRARY})
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set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_AUDIERE)
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endif (USE_AUDIERE)
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if (USE_MPG123)
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find_package(MPG123 REQUIRED)
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find_package(SNDFILE REQUIRED)
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@ -143,6 +151,7 @@ endif (USE_MPG123)
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# Platform specific
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if (WIN32)
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set(Boost_USE_STATIC_LIBS ON)
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set(PLATFORM_INCLUDE_DIR "platform")
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add_definitions(-DBOOST_ALL_NO_LIB)
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else (WIN32)
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|
@ -201,6 +210,7 @@ if(APPLE)
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"Plugin_ParticleFX")
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endif(APPLE)
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add_subdirectory( files/)
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add_subdirectory( files/mygui )
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# Specify build paths
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@ -213,6 +223,9 @@ endif (APPLE)
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# Other files
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configure_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
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"${OpenMW_BINARY_DIR}/settings-default.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
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"${OpenMW_BINARY_DIR}/openmw.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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@ -239,8 +252,14 @@ if (APPLE)
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"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
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# prepare plugins
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if (${CMAKE_BUILD_TYPE} MATCHES "Release" OR
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${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
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if (${CMAKE_BUILD_TYPE} MATCHES "Release")
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set(OPENMW_RELEASE_BUILD 1)
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endif()
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if (${CMAKE_BUILD_TYPE} MATCHES "RelWithDebugInfo")
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set(OPENMW_RELEASE_BUILD 1)
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endif()
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if (${OPENMW_RELEASE_BUILD})
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set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_REL})
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else()
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set(OGRE_PLUGIN_DIR ${OGRE_PLUGIN_DIR_DBG})
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@ -287,6 +306,7 @@ if(DPKG_PROGRAM)
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INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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#Install global configuration files
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INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "../etc/openmw/" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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@ -304,7 +324,7 @@ if(DPKG_PROGRAM)
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Data files from the original game is required to run it.")
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SET(CPACK_DEBIAN_PACKAGE_NAME "openmw")
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SET(CPACK_DEBIAN_PACKAGE_VERSION "${VERSION_STRING}")
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SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW esmtool;Esmtool omwlauncher;OMWLauncher")
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SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW esmtool;Esmtool omwlauncher;OMWLauncher mwiniimporter;MWiniImporter")
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SET(CPACK_DEBIAN_PACKAGE_DEPENDS "nvidia-cg-toolkit (>= 2.1), libboost-filesystem1.46.1 (>= 1.46.1), libboost-program-options1.46.1 (>= 1.46.1), libboost-system1.46.1 (>= 1.46.1), libboost-thread1.46.1 (>= 1.46.1), libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.3.0 (>= 1.3.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2), libqtgui4 (>= 4.7.0)")
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SET(CPACK_DEBIAN_PACKAGE_SECTION "Games")
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@ -390,6 +410,11 @@ if (BUILD_LAUNCHER)
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add_subdirectory( apps/launcher )
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endif()
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option(BUILD_MWINIIMPORTER "build MWiniImporter inspector" ON)
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if (BUILD_MWINIIMPORTER)
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add_subdirectory( apps/mwiniimporter )
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endif()
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|
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if (WIN32)
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if (MSVC)
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if (USE_DEBUG_CONSOLE)
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|
|
|
@ -95,5 +95,5 @@ else()
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"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss")
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configure_file(${CMAKE_SOURCE_DIR}/files/launcher.cfg
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"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}launcher.cfg")
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"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.cfg")
|
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endif()
|
||||
|
|
20
apps/mwiniimporter/CMakeLists.txt
Normal file
20
apps/mwiniimporter/CMakeLists.txt
Normal file
|
@ -0,0 +1,20 @@
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set(MWINIIMPORT
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main.cpp
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importer.cpp
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)
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set(MWINIIMPORT_HEADER
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importer.hpp
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)
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source_group(launcher FILES ${MWINIIMPORT} ${MWINIIMPORT_HEADER})
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add_executable(mwiniimport
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${MWINIIMPORT}
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)
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target_link_libraries(mwiniimport
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${Boost_LIBRARIES}
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components
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)
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|
184
apps/mwiniimporter/importer.cpp
Normal file
184
apps/mwiniimporter/importer.cpp
Normal file
|
@ -0,0 +1,184 @@
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#include "importer.hpp"
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#include <boost/iostreams/device/file.hpp>
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#include <boost/iostreams/stream.hpp>
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#include <iostream>
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#include <string>
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#include <map>
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#include <vector>
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#include <algorithm>
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#include <sstream>
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MwIniImporter::MwIniImporter() {
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const char *map[][2] =
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{
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{ "fps", "General:Show FPS" },
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{ 0, 0 }
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};
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for(int i=0; map[i][0]; i++) {
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mMergeMap.insert(std::make_pair<std::string, std::string>(map[i][0], map[i][1]));
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}
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}
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void MwIniImporter::setVerbose(bool verbose) {
|
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mVerbose = verbose;
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}
|
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|
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std::string MwIniImporter::numberToString(int n) {
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std::stringstream str;
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str << n;
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return str.str();
|
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}
|
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|
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MwIniImporter::multistrmap MwIniImporter::loadIniFile(std::string filename) {
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std::cout << "load ini file: " << filename << std::endl;
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std::string section("");
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MwIniImporter::multistrmap map;
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boost::iostreams::stream<boost::iostreams::file_source>file(filename.c_str());
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|
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std::string line;
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while (std::getline(file, line)) {
|
||||
|
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if(line[0] == '[') {
|
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if(line.length() > 2) {
|
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section = line.substr(1, line.length()-3);
|
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}
|
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continue;
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}
|
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int comment_pos = line.find(";");
|
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if(comment_pos > 0) {
|
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line = line.substr(0,comment_pos);
|
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}
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|
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if(line.empty()) {
|
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continue;
|
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}
|
||||
|
||||
int pos = line.find("=");
|
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if(pos < 1) {
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continue;
|
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}
|
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std::string key(section + ":" + line.substr(0,pos));
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std::string value(line.substr(pos+1));
|
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|
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multistrmap::iterator it;
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if((it = map.find(key)) == map.end()) {
|
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map.insert( std::make_pair<std::string, std::vector<std::string> > (key, std::vector<std::string>() ) );
|
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}
|
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map[key].push_back(value);
|
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}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
MwIniImporter::multistrmap MwIniImporter::loadCfgFile(std::string filename) {
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std::cout << "load cfg file: " << filename << std::endl;
|
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|
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MwIniImporter::multistrmap map;
|
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boost::iostreams::stream<boost::iostreams::file_source>file(filename.c_str());
|
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|
||||
std::string line;
|
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while (std::getline(file, line)) {
|
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|
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// we cant say comment by only looking at first char anymore
|
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int comment_pos = line.find("#");
|
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if(comment_pos > 0) {
|
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line = line.substr(0,comment_pos);
|
||||
}
|
||||
|
||||
if(line.empty()) {
|
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continue;
|
||||
}
|
||||
|
||||
int pos = line.find("=");
|
||||
if(pos < 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string key(line.substr(0,pos));
|
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std::string value(line.substr(pos+1));
|
||||
|
||||
multistrmap::iterator it;
|
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if((it = map.find(key)) == map.end()) {
|
||||
map.insert( std::make_pair<std::string, std::vector<std::string> > (key, std::vector<std::string>() ) );
|
||||
}
|
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map[key].push_back(value);
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
void MwIniImporter::merge(multistrmap &cfg, multistrmap &ini) {
|
||||
multistrmap::iterator cfgIt;
|
||||
multistrmap::iterator iniIt;
|
||||
for(strmap::iterator it=mMergeMap.begin(); it!=mMergeMap.end(); it++) {
|
||||
if((iniIt = ini.find(it->second)) != ini.end()) {
|
||||
cfg.erase(it->first);
|
||||
if(!this->specialMerge(it->first, it->second, cfg, ini)) {
|
||||
cfg.insert(std::make_pair<std::string, std::vector<std::string> >(it->first, iniIt->second));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool MwIniImporter::specialMerge(std::string cfgKey, std::string iniKey, multistrmap &cfg, multistrmap &ini) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
|
||||
std::vector<std::string> esmFiles;
|
||||
std::vector<std::string> espFiles;
|
||||
std::string baseGameFile("Game Files:GameFile");
|
||||
std::string gameFile("");
|
||||
|
||||
multistrmap::iterator it = ini.begin();
|
||||
for(int i=0; it != ini.end(); i++) {
|
||||
gameFile = baseGameFile;
|
||||
gameFile.append(this->numberToString(i));
|
||||
|
||||
it = ini.find(gameFile);
|
||||
if(it == ini.end()) {
|
||||
break;
|
||||
}
|
||||
|
||||
for(std::vector<std::string>::iterator entry = it->second.begin(); entry!=it->second.end(); entry++) {
|
||||
std::string filetype(entry->substr(entry->length()-4, 3));
|
||||
std::transform(filetype.begin(), filetype.end(), filetype.begin(), ::tolower);
|
||||
|
||||
if(filetype.compare("esm") == 0) {
|
||||
esmFiles.push_back(*entry);
|
||||
}
|
||||
else if(filetype.compare("esp") == 0) {
|
||||
espFiles.push_back(*entry);
|
||||
}
|
||||
}
|
||||
|
||||
gameFile = "";
|
||||
}
|
||||
|
||||
cfg.erase("master");
|
||||
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("master", std::vector<std::string>() ) );
|
||||
|
||||
for(std::vector<std::string>::iterator it=esmFiles.begin(); it!=esmFiles.end(); it++) {
|
||||
cfg["master"].push_back(*it);
|
||||
}
|
||||
|
||||
cfg.erase("plugin");
|
||||
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("plugin", std::vector<std::string>() ) );
|
||||
|
||||
for(std::vector<std::string>::iterator it=espFiles.begin(); it!=espFiles.end(); it++) {
|
||||
cfg["plugin"].push_back(*it);
|
||||
}
|
||||
}
|
||||
|
||||
void MwIniImporter::writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg) {
|
||||
|
||||
for(multistrmap::iterator it=cfg.begin(); it != cfg.end(); it++) {
|
||||
for(std::vector<std::string>::iterator entry=it->second.begin(); entry != it->second.end(); entry++) {
|
||||
out << (it->first) << "=" << (*entry) << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
32
apps/mwiniimporter/importer.hpp
Normal file
32
apps/mwiniimporter/importer.hpp
Normal file
|
@ -0,0 +1,32 @@
|
|||
#ifndef MWINIIMPORTER_IMPORTER
|
||||
#define MWINIIMPORTER_IMPORTER 1
|
||||
|
||||
#include <boost/iostreams/device/file.hpp>
|
||||
#include <boost/iostreams/stream.hpp>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <exception>
|
||||
|
||||
class MwIniImporter {
|
||||
public:
|
||||
typedef std::map<std::string, std::string> strmap;
|
||||
typedef std::map<std::string, std::vector<std::string> > multistrmap;
|
||||
|
||||
MwIniImporter();
|
||||
void setVerbose(bool verbose);
|
||||
multistrmap loadIniFile(std::string filename);
|
||||
multistrmap loadCfgFile(std::string filename);
|
||||
void merge(multistrmap &cfg, multistrmap &ini);
|
||||
void importGameFiles(multistrmap &cfg, multistrmap &ini);
|
||||
void writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg);
|
||||
|
||||
private:
|
||||
bool specialMerge(std::string cfgKey, std::string iniKey, multistrmap &cfg, multistrmap &ini);
|
||||
std::string numberToString(int n);
|
||||
bool mVerbose;
|
||||
strmap mMergeMap;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
79
apps/mwiniimporter/main.cpp
Normal file
79
apps/mwiniimporter/main.cpp
Normal file
|
@ -0,0 +1,79 @@
|
|||
#include "importer.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <boost/program_options.hpp>
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
namespace bpo = boost::program_options;
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
bpo::options_description desc("Syntax: mwiniimporter <options>\nAllowed options");
|
||||
desc.add_options()
|
||||
("help,h", "produce help message")
|
||||
("verbose,v", "verbose output")
|
||||
("ini,i", bpo::value<std::string>(), "morrowind.ini file")
|
||||
("cfg,c", bpo::value<std::string>(), "openmw.cfg file")
|
||||
("output,o", bpo::value<std::string>()->default_value(""), "openmw.cfg file")
|
||||
("game-files,g", "import esm and esp files")
|
||||
;
|
||||
|
||||
bpo::variables_map vm;
|
||||
try {
|
||||
bpo::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
|
||||
|
||||
// parse help before calling notify because we dont want it to throw an error if help is set
|
||||
if(vm.count("help")) {
|
||||
std::cout << desc;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bpo::notify(vm);
|
||||
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "Error:" << e.what() << std::endl;
|
||||
return -1;
|
||||
}
|
||||
catch(...) {
|
||||
std::cerr << "Error" << std::endl;
|
||||
return -2;
|
||||
}
|
||||
|
||||
std::string iniFile = vm["ini"].as<std::string>();
|
||||
std::string cfgFile = vm["cfg"].as<std::string>();
|
||||
|
||||
// if no output is given, write back to cfg file
|
||||
std::string outputFile(vm["output"].as<std::string>());
|
||||
if(vm["output"].defaulted()) {
|
||||
outputFile = vm["cfg"].as<std::string>();
|
||||
}
|
||||
|
||||
if(!boost::filesystem::exists(iniFile)) {
|
||||
std::cerr << "ini file does not exist" << std::endl;
|
||||
return -3;
|
||||
}
|
||||
if(!boost::filesystem::exists(cfgFile)) {
|
||||
std::cerr << "cfg file does not exist" << std::endl;
|
||||
return -4;
|
||||
}
|
||||
|
||||
MwIniImporter importer;
|
||||
importer.setVerbose(vm.count("verbose"));
|
||||
boost::iostreams::stream<boost::iostreams::file_sink> file(outputFile);
|
||||
|
||||
MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
|
||||
MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
|
||||
|
||||
importer.merge(cfg, ini);
|
||||
|
||||
if(vm.count("game-files")) {
|
||||
importer.importGameFiles(cfg, ini);
|
||||
}
|
||||
|
||||
std::cout << "write to: " << outputFile << std::endl;
|
||||
importer.writeToFile(file, cfg);
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -15,7 +15,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
|
|||
|
||||
add_openmw_dir (mwrender
|
||||
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
|
||||
renderinginterface localmap terrain terrainmaterial
|
||||
renderinginterface localmap occlusionquery terrain terrainmaterial water
|
||||
)
|
||||
|
||||
add_openmw_dir (mwinput
|
||||
|
@ -39,7 +39,7 @@ add_openmw_dir (mwscript
|
|||
)
|
||||
|
||||
add_openmw_dir (mwsound
|
||||
soundmanager openal_output mpgsnd_decoder ffmpeg_decoder
|
||||
soundmanager openal_output audiere_decoder mpgsnd_decoder ffmpeg_decoder
|
||||
)
|
||||
|
||||
add_openmw_dir (mwworld
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include <components/esm/esm_reader.hpp>
|
||||
#include <components/files/fixedpath.hpp>
|
||||
#include <components/files/configurationmanager.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include <components/nifbullet/bullet_nif_loader.hpp>
|
||||
#include <components/nifogre/ogre_nif_loader.hpp>
|
||||
|
@ -82,12 +83,20 @@ void OMW::Engine::updateFocusReport (float duration)
|
|||
|
||||
if (!handle.empty())
|
||||
{
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
// the faced handle is not updated immediately, so on a cell change it might
|
||||
// point to an object that doesn't exist anymore
|
||||
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
|
||||
try
|
||||
{
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
|
||||
if (!ptr.isEmpty()){
|
||||
name = MWWorld::Class::get (ptr).getName (ptr);
|
||||
if (!ptr.isEmpty()){
|
||||
name = MWWorld::Class::get (ptr).getName (ptr);
|
||||
|
||||
}
|
||||
}
|
||||
catch (std::runtime_error& e)
|
||||
{}
|
||||
}
|
||||
|
||||
if (name!=mFocusName)
|
||||
|
@ -204,13 +213,18 @@ OMW::Engine::~Engine()
|
|||
void OMW::Engine::loadBSA()
|
||||
{
|
||||
const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
|
||||
std::string dataDirectory;
|
||||
|
||||
for (Files::MultiDirCollection::TIter iter(bsa.begin()); iter!=bsa.end(); ++iter)
|
||||
{
|
||||
std::cout << "Adding " << iter->second.string() << std::endl;
|
||||
Bsa::addBSA(iter->second.string());
|
||||
}
|
||||
|
||||
dataDirectory = iter->second.parent_path().string();
|
||||
const Files::PathContainer& dataDirs = mFileCollections.getPaths();
|
||||
std::string dataDirectory;
|
||||
for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
|
||||
{
|
||||
dataDirectory = iter->string();
|
||||
std::cout << "Data dir " << dataDirectory << std::endl;
|
||||
Bsa::addDir(dataDirectory, mFSStrict);
|
||||
}
|
||||
|
@ -308,6 +322,29 @@ void OMW::Engine::go()
|
|||
{
|
||||
boost::filesystem::create_directories(configPath);
|
||||
}
|
||||
|
||||
// Create the settings manager and load default settings file
|
||||
Settings::Manager settings;
|
||||
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
|
||||
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
|
||||
|
||||
// prefer local
|
||||
if (boost::filesystem::exists(localdefault))
|
||||
settings.loadDefault(localdefault);
|
||||
else if (boost::filesystem::exists(globaldefault))
|
||||
settings.loadDefault(globaldefault);
|
||||
|
||||
// load user settings if they exist, otherwise just load the default settings as user settings
|
||||
const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg";
|
||||
if (boost::filesystem::exists(settingspath))
|
||||
settings.loadUser(settingspath);
|
||||
else if (boost::filesystem::exists(localdefault))
|
||||
settings.loadUser(localdefault);
|
||||
else if (boost::filesystem::exists(globaldefault))
|
||||
settings.loadUser(globaldefault);
|
||||
|
||||
mFpsLevel = settings.getInt("fps", "HUD");
|
||||
|
||||
mOgre->configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()),
|
||||
mCfgMgr.getOgreConfigPath().string(),
|
||||
mCfgMgr.getLogPath().string(),
|
||||
|
@ -315,7 +352,11 @@ void OMW::Engine::go()
|
|||
|
||||
// This has to be added BEFORE MyGUI is initialized, as it needs
|
||||
// to find core.xml here.
|
||||
|
||||
//addResourcesDirectory(mResDir);
|
||||
|
||||
addResourcesDirectory(mResDir / "mygui");
|
||||
addResourcesDirectory(mResDir / "water");
|
||||
|
||||
// Create the window
|
||||
mOgre->createWindow("OpenMW");
|
||||
|
@ -398,6 +439,9 @@ void OMW::Engine::go()
|
|||
// Start the main rendering loop
|
||||
mOgre->start();
|
||||
|
||||
// Save user settings
|
||||
settings.saveUser(settingspath);
|
||||
|
||||
std::cout << "Quitting peacefully.\n";
|
||||
}
|
||||
|
||||
|
@ -411,10 +455,21 @@ void OMW::Engine::activate()
|
|||
if (handle.empty())
|
||||
return;
|
||||
|
||||
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
// the faced handle is not updated immediately, so on a cell change it might
|
||||
// point to an object that doesn't exist anymore
|
||||
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
|
||||
MWWorld::Ptr ptr;
|
||||
try
|
||||
{
|
||||
ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
|
||||
|
||||
if (ptr.isEmpty())
|
||||
if (ptr.isEmpty())
|
||||
return;
|
||||
}
|
||||
catch (std::runtime_error&)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MWScript::InterpreterContext interpreterContext (mEnvironment,
|
||||
&ptr.getRefData().getLocals(), ptr);
|
||||
|
|
|
@ -92,9 +92,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
|
||||
->multitoken(), "plugin file(s)")
|
||||
|
||||
("fps", boost::program_options::value<int>()->implicit_value(1)
|
||||
->default_value(0), "fps counter detail (0 = off, 1 = fps counter, 2 = full detail)")
|
||||
|
||||
("anim-verbose", boost::program_options::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "output animation indices files")
|
||||
|
||||
|
@ -225,7 +222,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
engine.setNewGame(variables["new-game"].as<bool>());
|
||||
|
||||
// other settings
|
||||
engine.showFPS(variables["fps"].as<int>());
|
||||
engine.setDebugMode(variables["debug"].as<bool>());
|
||||
engine.setSoundUsage(!variables["nosound"].as<bool>());
|
||||
engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace MWClass
|
|||
{
|
||||
// TODO implement reading
|
||||
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace MWClass
|
|||
{
|
||||
// TODO check for key
|
||||
std::cout << "Locked container" << std::endl;
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
else
|
||||
|
@ -100,7 +100,7 @@ namespace MWClass
|
|||
{
|
||||
// Trap activation goes here
|
||||
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
||||
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0);
|
||||
ptr.getCellRef().trap = "";
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace MWClass
|
|||
// TODO check for key
|
||||
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
|
||||
std::cout << "Locked!" << std::endl;
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ namespace MWClass
|
|||
{
|
||||
// Trap activation
|
||||
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
||||
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0);
|
||||
ptr.getCellRef().trap = "";
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ namespace MWClass
|
|||
// TODO return action for rotating the door
|
||||
|
||||
// This is a little pointless, but helps with testing
|
||||
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace MWClass
|
|||
|
||||
if (!ref->base->sound.empty())
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, true);
|
||||
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, MWSound::Play_Loop);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -83,7 +83,7 @@ namespace MWClass
|
|||
if (!(ref->base->data.flags & ESM::Light::Carry))
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -43,9 +43,6 @@ DialogueWindow::DialogueWindow(WindowManager& parWindowManager,MWWorld::Environm
|
|||
// Centre dialog
|
||||
center();
|
||||
|
||||
//WindowManager *wm = environment.mWindowManager;
|
||||
setText("NpcName", "Name of character");
|
||||
|
||||
//History view
|
||||
getWidget(history, "History");
|
||||
history->setOverflowToTheLeft(true);
|
||||
|
@ -116,7 +113,8 @@ void DialogueWindow::onSelectTopic(MyGUI::ListBox* _sender, size_t _index)
|
|||
|
||||
void DialogueWindow::startDialogue(std::string npcName)
|
||||
{
|
||||
setText("NpcName", npcName);
|
||||
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(npcName);
|
||||
adjustWindowCaption();
|
||||
}
|
||||
|
||||
void DialogueWindow::setKeywords(std::list<std::string> keyWords)
|
||||
|
|
|
@ -182,7 +182,9 @@ void HUD::setPlayerPos(const float x, const float y)
|
|||
}
|
||||
|
||||
MapWindow::MapWindow()
|
||||
: Layout("openmw_map_window_layout.xml"), mGlobal(false)
|
||||
: Layout("openmw_map_window_layout.xml")
|
||||
, mGlobal(false)
|
||||
, mVisible(false)
|
||||
{
|
||||
setCoord(500,0,320,300);
|
||||
setText("WorldButton", "World");
|
||||
|
@ -272,6 +274,17 @@ void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
|
|||
mButton->setCaption( mGlobal ? "Local" : "World" );
|
||||
}
|
||||
|
||||
LocalMapBase::LocalMapBase()
|
||||
: mCurX(0)
|
||||
, mCurY(0)
|
||||
, mInterior(false)
|
||||
, mLocalMap(NULL)
|
||||
, mPrefix()
|
||||
, mChanged(true)
|
||||
, mLayout(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
void LocalMapBase::init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout)
|
||||
{
|
||||
mLocalMap = widget;
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace MWGui
|
|||
class LocalMapBase
|
||||
{
|
||||
public:
|
||||
LocalMapBase();
|
||||
void init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout);
|
||||
|
||||
void setCellPrefix(const std::string& prefix);
|
||||
|
@ -85,6 +86,7 @@ namespace MWGui
|
|||
{
|
||||
public:
|
||||
MapWindow();
|
||||
virtual ~MapWindow(){}
|
||||
|
||||
void setVisible(bool b);
|
||||
void setPlayerPos(const float x, const float y);
|
||||
|
|
|
@ -180,71 +180,58 @@ void WindowManager::updateVisible()
|
|||
// Mouse is visible whenever we're not in game mode
|
||||
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
|
||||
|
||||
// If in game mode, don't show anything.
|
||||
if(mode == GM_Game) //Use a switch/case structure
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch(mode) {
|
||||
case GM_Game:
|
||||
// If in game mode, don't show anything.
|
||||
break;
|
||||
case GM_MainMenu:
|
||||
menu->setVisible(true);
|
||||
break;
|
||||
case GM_Console:
|
||||
console->enable();
|
||||
break;
|
||||
case GM_Name:
|
||||
case GM_Race:
|
||||
case GM_Class:
|
||||
case GM_ClassPick:
|
||||
case GM_ClassCreate:
|
||||
case GM_Birth:
|
||||
case GM_ClassGenerate:
|
||||
case GM_Review:
|
||||
mCharGen->spawnDialog(mode);
|
||||
break;
|
||||
case GM_Inventory:
|
||||
{
|
||||
// First, compute the effective set of windows to show.
|
||||
// This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
|
||||
if(mode == GM_MainMenu)
|
||||
{
|
||||
// Enable the main menu
|
||||
menu->setVisible(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Console)
|
||||
{
|
||||
console->enable();
|
||||
return;
|
||||
}
|
||||
|
||||
//There must be a more elegant solution
|
||||
if (mode == GM_Name || mode == GM_Race || mode == GM_Class || mode == GM_ClassPick || mode == GM_ClassCreate || mode == GM_Birth || mode == GM_ClassGenerate || mode == GM_Review)
|
||||
{
|
||||
mCharGen->spawnDialog(mode);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Inventory)
|
||||
{
|
||||
// Ah, inventory mode. First, compute the effective set of
|
||||
// windows to show. This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_InterMessageBox)
|
||||
{
|
||||
if(!mMessageBoxManager->isInteractiveMessageBox()) {
|
||||
setGuiMode(GM_Game);
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
break;
|
||||
}
|
||||
return;
|
||||
case GM_Dialogue:
|
||||
dialogueWindow->open();
|
||||
break;
|
||||
case GM_InterMessageBox:
|
||||
if(!mMessageBoxManager->isInteractiveMessageBox()) {
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
break;
|
||||
case GM_Journal:
|
||||
mJournal->setVisible(true);
|
||||
mJournal->open();
|
||||
break;
|
||||
default:
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if mode is GM_Game.
|
||||
setGuiMode(GM_Game);
|
||||
break;
|
||||
}
|
||||
|
||||
if(mode == GM_Journal)
|
||||
{
|
||||
mJournal->setVisible(true);
|
||||
mJournal->open();
|
||||
return;
|
||||
}
|
||||
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if(mode == GM_Game) above.
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
|
@ -371,7 +358,6 @@ void WindowManager::updateSkillArea()
|
|||
|
||||
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
|
||||
{
|
||||
std::cout << "dialogue a la poubelle";
|
||||
assert(dialog);
|
||||
if (!dialog)
|
||||
return;
|
||||
|
|
|
@ -126,6 +126,11 @@ namespace MWRender{
|
|||
void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
|
||||
shapeNumber = 0;
|
||||
|
||||
if (allshapes == NULL || creaturemodel == NULL || skel == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
|
||||
for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
|
||||
|
||||
|
|
|
@ -2,37 +2,283 @@
|
|||
|
||||
#include <assert.h>
|
||||
|
||||
#include "OgreRoot.h"
|
||||
#include "OgreRenderWindow.h"
|
||||
#include "OgreSceneManager.h"
|
||||
#include "OgreViewport.h"
|
||||
#include "OgreCamera.h"
|
||||
#include "OgreTextureManager.h"
|
||||
#include <OgreNode.h>
|
||||
#include <OgreSceneManager.h>
|
||||
#include <OgreMaterial.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
|
||||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
#include <components/esm/loadpgrd.hpp>
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
Debugging::Debugging(OEngine::Physic::PhysicEngine* engine){
|
||||
eng = engine;
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
static const std::string PATHGRID_POINT_MATERIAL = "pathgridPointMaterial";
|
||||
static const std::string PATHGRID_LINE_MATERIAL = "pathgridLineMaterial";
|
||||
static const std::string DEBUGGING_GROUP = "debugging";
|
||||
static const int POINT_MESH_BASE = 35;
|
||||
|
||||
void Debugging::createGridMaterials()
|
||||
{
|
||||
if (mGridMatsCreated) return;
|
||||
|
||||
if (MaterialManager::getSingleton().getByName(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP).isNull())
|
||||
{
|
||||
MaterialPtr lineMatPtr = MaterialManager::getSingleton().create(PATHGRID_LINE_MATERIAL, DEBUGGING_GROUP);
|
||||
lineMatPtr->setReceiveShadows(false);
|
||||
lineMatPtr->getTechnique(0)->setLightingEnabled(true);
|
||||
lineMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,1,0,0);
|
||||
lineMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,1,0);
|
||||
lineMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,1,0);
|
||||
}
|
||||
|
||||
if (MaterialManager::getSingleton().getByName(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP).isNull())
|
||||
{
|
||||
MaterialPtr pointMatPtr = MaterialManager::getSingleton().create(PATHGRID_POINT_MATERIAL, DEBUGGING_GROUP);
|
||||
pointMatPtr->setReceiveShadows(false);
|
||||
pointMatPtr->getTechnique(0)->setLightingEnabled(true);
|
||||
pointMatPtr->getTechnique(0)->getPass(0)->setDiffuse(1,0,0,0);
|
||||
pointMatPtr->getTechnique(0)->getPass(0)->setAmbient(1,0,0);
|
||||
pointMatPtr->getTechnique(0)->getPass(0)->setSelfIllumination(1,0,0);
|
||||
}
|
||||
mGridMatsCreated = true;
|
||||
}
|
||||
|
||||
void Debugging::destroyGridMaterials()
|
||||
{
|
||||
if (mGridMatsCreated)
|
||||
{
|
||||
MaterialManager::getSingleton().remove(PATHGRID_POINT_MATERIAL);
|
||||
MaterialManager::getSingleton().remove(PATHGRID_LINE_MATERIAL);
|
||||
mGridMatsCreated = false;
|
||||
}
|
||||
}
|
||||
|
||||
ManualObject *Debugging::createPathgridLines(const ESM::Pathgrid *pathgrid)
|
||||
{
|
||||
ManualObject *result = mSceneMgr->createManualObject();
|
||||
|
||||
result->begin(PATHGRID_LINE_MATERIAL, RenderOperation::OT_LINE_LIST);
|
||||
for(ESM::Pathgrid::EdgeList::const_iterator it = pathgrid->edges.begin();
|
||||
it != pathgrid->edges.end();
|
||||
it++)
|
||||
{
|
||||
const ESM::Pathgrid::Edge &edge = *it;
|
||||
const ESM::Pathgrid::Point &p1 = pathgrid->points[edge.v0], &p2 = pathgrid->points[edge.v1];
|
||||
Vector3 direction = (Vector3(p2.x, p2.y, p2.z) - Vector3(p1.x, p1.y, p1.z));
|
||||
Vector3 lineDisplacement = direction.crossProduct(Vector3::UNIT_Z).normalisedCopy();
|
||||
lineDisplacement = lineDisplacement * POINT_MESH_BASE +
|
||||
Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape
|
||||
result->position(Vector3(p1.x, p1.y, p1.z) + lineDisplacement);
|
||||
result->position(Vector3(p2.x, p2.y, p2.z) + lineDisplacement);
|
||||
}
|
||||
result->end();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid)
|
||||
{
|
||||
ManualObject *result = mSceneMgr->createManualObject();
|
||||
const float height = POINT_MESH_BASE * sqrtf(2);
|
||||
|
||||
result->begin(PATHGRID_POINT_MATERIAL, RenderOperation::OT_TRIANGLE_STRIP);
|
||||
|
||||
bool first = true;
|
||||
uint32 startIndex = 0;
|
||||
for(ESM::Pathgrid::PointList::const_iterator it = pathgrid->points.begin();
|
||||
it != pathgrid->points.end();
|
||||
it++, startIndex += 6)
|
||||
{
|
||||
Vector3 pointPos(it->x, it->y, it->z);
|
||||
|
||||
if (!first)
|
||||
{
|
||||
// degenerate triangle from previous octahedron
|
||||
result->index(startIndex - 4); // 2nd point of previous octahedron
|
||||
result->index(startIndex); // start point of current octahedron
|
||||
}
|
||||
|
||||
result->position(pointPos + Vector3(0, 0, height)); // 0
|
||||
result->position(pointPos + Vector3(-POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 1
|
||||
result->position(pointPos + Vector3(POINT_MESH_BASE, -POINT_MESH_BASE, 0)); // 2
|
||||
result->position(pointPos + Vector3(POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 3
|
||||
result->position(pointPos + Vector3(-POINT_MESH_BASE, POINT_MESH_BASE, 0)); // 4
|
||||
result->position(pointPos + Vector3(0, 0, -height)); // 5
|
||||
|
||||
result->index(startIndex + 0);
|
||||
result->index(startIndex + 1);
|
||||
result->index(startIndex + 2);
|
||||
result->index(startIndex + 5);
|
||||
result->index(startIndex + 3);
|
||||
result->index(startIndex + 4);
|
||||
// degenerates
|
||||
result->index(startIndex + 4);
|
||||
result->index(startIndex + 5);
|
||||
result->index(startIndex + 5);
|
||||
// end degenerates
|
||||
result->index(startIndex + 1);
|
||||
result->index(startIndex + 4);
|
||||
result->index(startIndex + 0);
|
||||
result->index(startIndex + 3);
|
||||
result->index(startIndex + 2);
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
result->end();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Debugging::Debugging(SceneNode *mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine) :
|
||||
mMwRoot(mwRoot), mEnvironment(env), mEngine(engine),
|
||||
mSceneMgr(mwRoot->getCreator()),
|
||||
mPathgridEnabled(false),
|
||||
mInteriorPathgridNode(NULL), mPathGridRoot(NULL),
|
||||
mGridMatsCreated(false)
|
||||
{
|
||||
ResourceGroupManager::getSingleton().createResourceGroup(DEBUGGING_GROUP);
|
||||
}
|
||||
|
||||
Debugging::~Debugging()
|
||||
{
|
||||
if (mPathgridEnabled)
|
||||
{
|
||||
togglePathgrid();
|
||||
}
|
||||
|
||||
ResourceGroupManager::getSingleton().destroyResourceGroup(DEBUGGING_GROUP);
|
||||
}
|
||||
|
||||
|
||||
bool Debugging::toggleRenderMode (int mode){
|
||||
switch (mode)
|
||||
switch (mode)
|
||||
{
|
||||
case MWWorld::World::Render_CollisionDebug:
|
||||
|
||||
// TODO use a proper function instead of accessing the member variable
|
||||
// directly.
|
||||
eng->setDebugRenderingMode (!eng->isDebugCreated);
|
||||
return eng->isDebugCreated;
|
||||
return mEngine->toggleDebugRendering();
|
||||
|
||||
case MWWorld::World::Render_Pathgrid:
|
||||
togglePathgrid();
|
||||
return mPathgridEnabled;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Debugging::cellAdded(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mActiveCells.push_back(store);
|
||||
if (mPathgridEnabled)
|
||||
enableCellPathgrid(store);
|
||||
}
|
||||
|
||||
void Debugging::cellRemoved(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mActiveCells.erase(std::remove(mActiveCells.begin(), mActiveCells.end(), store), mActiveCells.end());
|
||||
if (mPathgridEnabled)
|
||||
disableCellPathgrid(store);
|
||||
}
|
||||
|
||||
void Debugging::togglePathgrid()
|
||||
{
|
||||
mPathgridEnabled = !mPathgridEnabled;
|
||||
if (mPathgridEnabled)
|
||||
{
|
||||
createGridMaterials();
|
||||
|
||||
// add path grid meshes to already loaded cells
|
||||
mPathGridRoot = mMwRoot->createChildSceneNode();
|
||||
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
|
||||
{
|
||||
enableCellPathgrid(*it);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// remove path grid meshes from already loaded cells
|
||||
for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); it++)
|
||||
{
|
||||
disableCellPathgrid(*it);
|
||||
}
|
||||
mPathGridRoot->removeAndDestroyAllChildren();
|
||||
mSceneMgr->destroySceneNode(mPathGridRoot);
|
||||
mPathGridRoot = NULL;
|
||||
destroyGridMaterials();
|
||||
}
|
||||
}
|
||||
|
||||
void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
ESM::Pathgrid *pathgrid = mEnvironment.mWorld->getStore().pathgrids.search(*store->cell);
|
||||
if (!pathgrid) return;
|
||||
|
||||
Vector3 cellPathGridPos(0, 0, 0);
|
||||
if (store->cell->isExterior())
|
||||
{
|
||||
cellPathGridPos.x = store->cell->data.gridX * ESM::Land::REAL_SIZE;
|
||||
cellPathGridPos.y = store->cell->data.gridY * ESM::Land::REAL_SIZE;
|
||||
}
|
||||
SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos);
|
||||
cellPathGrid->attachObject(createPathgridLines(pathgrid));
|
||||
cellPathGrid->attachObject(createPathgridPoints(pathgrid));
|
||||
|
||||
if (store->cell->isExterior())
|
||||
{
|
||||
mExteriorPathgridNodes[std::make_pair(store->cell->data.gridX, store->cell->data.gridY)] = cellPathGrid;
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(mInteriorPathgridNode == NULL);
|
||||
mInteriorPathgridNode = cellPathGrid;
|
||||
}
|
||||
}
|
||||
|
||||
void Debugging::disableCellPathgrid(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
if (store->cell->isExterior())
|
||||
{
|
||||
ExteriorPathgridNodes::iterator it =
|
||||
mExteriorPathgridNodes.find(std::make_pair(store->cell->data.gridX, store->cell->data.gridY));
|
||||
if (it != mExteriorPathgridNodes.end())
|
||||
{
|
||||
destroyCellPathgridNode(it->second);
|
||||
mExteriorPathgridNodes.erase(it);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mInteriorPathgridNode)
|
||||
{
|
||||
destroyCellPathgridNode(mInteriorPathgridNode);
|
||||
mInteriorPathgridNode = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Debugging::destroyCellPathgridNode(SceneNode *node)
|
||||
{
|
||||
mPathGridRoot->removeChild(node);
|
||||
destroyAttachedObjects(node);
|
||||
mSceneMgr->destroySceneNode(node);
|
||||
}
|
||||
|
||||
void Debugging::destroyAttachedObjects(SceneNode *node)
|
||||
{
|
||||
SceneNode::ObjectIterator objIt = node->getAttachedObjectIterator();
|
||||
while (objIt.hasMoreElements())
|
||||
{
|
||||
MovableObject *mesh = static_cast<MovableObject *>(objIt.getNext());
|
||||
mSceneMgr->destroyMovableObject(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <utility>
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
@ -22,20 +23,58 @@ namespace Ogre
|
|||
namespace MWWorld
|
||||
{
|
||||
class World;
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class Player;
|
||||
|
||||
class Debugging{
|
||||
OEngine::Physic::PhysicEngine* eng;
|
||||
class Debugging
|
||||
{
|
||||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
Ogre::SceneManager *mSceneMgr;
|
||||
MWWorld::Environment& mEnvironment;
|
||||
|
||||
// Path grid stuff
|
||||
bool mPathgridEnabled;
|
||||
|
||||
public:
|
||||
Debugging(OEngine::Physic::PhysicEngine* engine);
|
||||
bool toggleRenderMode (int mode);
|
||||
};
|
||||
void togglePathgrid();
|
||||
|
||||
typedef std::vector<MWWorld::Ptr::CellStore *> CellList;
|
||||
CellList mActiveCells;
|
||||
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
|
||||
Ogre::SceneNode *mPathGridRoot;
|
||||
|
||||
typedef std::map<std::pair<int,int>, Ogre::SceneNode *> ExteriorPathgridNodes;
|
||||
ExteriorPathgridNodes mExteriorPathgridNodes;
|
||||
Ogre::SceneNode *mInteriorPathgridNode;
|
||||
|
||||
void enableCellPathgrid(MWWorld::Ptr::CellStore *store);
|
||||
void disableCellPathgrid(MWWorld::Ptr::CellStore *store);
|
||||
|
||||
// utility
|
||||
void destroyCellPathgridNode(Ogre::SceneNode *node);
|
||||
void destroyAttachedObjects(Ogre::SceneNode *node);
|
||||
|
||||
// materials
|
||||
bool mGridMatsCreated;
|
||||
void createGridMaterials();
|
||||
void destroyGridMaterials();
|
||||
|
||||
// path grid meshes
|
||||
Ogre::ManualObject *createPathgridLines(const ESM::Pathgrid *pathgrid);
|
||||
Ogre::ManualObject *createPathgridPoints(const ESM::Pathgrid *pathgrid);
|
||||
public:
|
||||
Debugging(Ogre::SceneNode* mwRoot, MWWorld::Environment &env, OEngine::Physic::PhysicEngine *engine);
|
||||
~Debugging();
|
||||
bool toggleRenderMode (int mode);
|
||||
|
||||
void cellAdded(MWWorld::Ptr::CellStore* store);
|
||||
void cellRemoved(MWWorld::Ptr::CellStore* store);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <OgreSceneNode.h>
|
||||
|
||||
#include <components/nifogre/ogre_nif_loader.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
using namespace MWRender;
|
||||
|
||||
|
@ -88,38 +89,74 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||
NifOgre::NIFLoader::load(mesh);
|
||||
Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
|
||||
|
||||
if(!mIsStatic)
|
||||
|
||||
Ogre::Vector3 extents = ent->getBoundingBox().getSize();
|
||||
extents *= insert->getScale();
|
||||
float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
|
||||
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Objects");
|
||||
|
||||
// do not fade out doors. that will cause holes and look stupid
|
||||
if (ptr.getTypeName().find("Door") != std::string::npos)
|
||||
small = false;
|
||||
|
||||
if (mBounds.find(ptr.getCell()) == mBounds.end())
|
||||
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
|
||||
|
||||
Ogre::AxisAlignedBox bounds = ent->getBoundingBox();
|
||||
bounds = Ogre::AxisAlignedBox(
|
||||
insert->_getDerivedPosition() + bounds.getMinimum(),
|
||||
insert->_getDerivedPosition() + bounds.getMaximum()
|
||||
);
|
||||
|
||||
bounds.scale(insert->getScale());
|
||||
mBounds[ptr.getCell()].merge(bounds);
|
||||
|
||||
if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects"))
|
||||
{
|
||||
insert->attachObject(ent);
|
||||
|
||||
ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0); /// \todo config value
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::StaticGeometry* sg = 0;
|
||||
if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
|
||||
|
||||
if (small)
|
||||
{
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
//Create the scenenode and put it in the map
|
||||
mStaticGeometry[ptr.getCell()] = sg;
|
||||
if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
|
||||
{
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometrySmall[ptr.getCell()] = sg;
|
||||
|
||||
// This specifies the size of a single batch region.
|
||||
// If it is set too high:
|
||||
// - there will be problems choosing the correct lights
|
||||
// - the culling will be more inefficient
|
||||
// If it is set too low:
|
||||
// - there will be too many batches.
|
||||
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
|
||||
|
||||
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
|
||||
mBounds[ptr.getCell()].merge(ent->getBoundingBox());
|
||||
sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance")); /// \todo config value
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometrySmall[ptr.getCell()];
|
||||
}
|
||||
else
|
||||
{
|
||||
sg = mStaticGeometry[ptr.getCell()];
|
||||
if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
|
||||
{
|
||||
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometry[ptr.getCell()] = sg;
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometry[ptr.getCell()];
|
||||
}
|
||||
|
||||
// This specifies the size of a single batch region.
|
||||
// If it is set too high:
|
||||
// - there will be problems choosing the correct lights
|
||||
// - the culling will be more inefficient
|
||||
// If it is set too low:
|
||||
// - there will be too many batches.
|
||||
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
|
||||
|
||||
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
|
||||
mBounds[ptr.getCell()].merge(insert->_getDerivedPosition());
|
||||
|
||||
mRenderer.getScene()->destroyEntity(ent);
|
||||
}
|
||||
|
@ -206,7 +243,14 @@ void Objects::removeCell(MWWorld::Ptr::CellStore* store)
|
|||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||
sg = 0;
|
||||
}
|
||||
|
||||
if(mStaticGeometrySmall.find(store) != mStaticGeometrySmall.end())
|
||||
{
|
||||
Ogre::StaticGeometry* sg = mStaticGeometrySmall[store];
|
||||
mStaticGeometrySmall.erase(store);
|
||||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||
sg = 0;
|
||||
}
|
||||
|
||||
if(mBounds.find(store) != mBounds.end())
|
||||
mBounds.erase(store);
|
||||
}
|
||||
|
@ -218,6 +262,11 @@ void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
|
|||
Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
|
||||
sg->build();
|
||||
}
|
||||
if(mStaticGeometrySmall.find(&cell) != mStaticGeometrySmall.end())
|
||||
{
|
||||
Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
|
||||
sg->build();
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
|
||||
|
|
|
@ -14,6 +14,7 @@ class Objects{
|
|||
OEngine::Render::OgreRenderer &mRenderer;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
||||
Ogre::SceneNode* mMwRoot;
|
||||
bool mIsStatic;
|
||||
|
|
302
apps/openmw/mwrender/occlusionquery.cpp
Normal file
302
apps/openmw/mwrender/occlusionquery.cpp
Normal file
|
@ -0,0 +1,302 @@
|
|||
#include "occlusionquery.hpp"
|
||||
|
||||
#include <OgreRenderSystem.h>
|
||||
#include <OgreRoot.h>
|
||||
#include <OgreBillboardSet.h>
|
||||
#include <OgreHardwareOcclusionQuery.h>
|
||||
#include <OgreEntity.h>
|
||||
#include <OgreSubEntity.h>
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
|
||||
mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mSingleObjectQuery(0), mActiveQuery(0),
|
||||
mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false), mTestResult(false),
|
||||
mQuerySingleObjectRequested(false), mWasVisible(false), mObjectWasVisible(false), mDoQuery2(false),
|
||||
mBBNode(0)
|
||||
{
|
||||
mRendering = renderer;
|
||||
mSunNode = sunNode;
|
||||
|
||||
try {
|
||||
RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
|
||||
|
||||
mSunTotalAreaQuery = renderSystem->createHardwareOcclusionQuery();
|
||||
mSunVisibleAreaQuery = renderSystem->createHardwareOcclusionQuery();
|
||||
mSingleObjectQuery = renderSystem->createHardwareOcclusionQuery();
|
||||
|
||||
mSupported = (mSunTotalAreaQuery != 0) && (mSunVisibleAreaQuery != 0) && (mSingleObjectQuery != 0);
|
||||
}
|
||||
catch (Ogre::Exception e)
|
||||
{
|
||||
mSupported = false;
|
||||
}
|
||||
|
||||
if (!mSupported)
|
||||
{
|
||||
std::cout << "Hardware occlusion queries not supported." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// This means that everything up to RENDER_QUEUE_MAIN can occlude the objects that are tested
|
||||
const int queue = RENDER_QUEUE_MAIN+1;
|
||||
|
||||
MaterialPtr matBase = MaterialManager::getSingleton().getByName("BaseWhiteNoLighting");
|
||||
MaterialPtr matQueryArea = matBase->clone("QueryTotalPixels");
|
||||
matQueryArea->setDepthWriteEnabled(false);
|
||||
matQueryArea->setColourWriteEnabled(false);
|
||||
matQueryArea->setDepthCheckEnabled(false); // Not occluded by objects
|
||||
MaterialPtr matQueryVisible = matBase->clone("QueryVisiblePixels");
|
||||
matQueryVisible->setDepthWriteEnabled(false);
|
||||
matQueryVisible->setColourWriteEnabled(false); // Uncomment this to visualize the occlusion query
|
||||
matQueryVisible->setDepthCheckEnabled(true); // Occluded by objects
|
||||
matQueryVisible->setCullingMode(CULL_NONE);
|
||||
matQueryVisible->setManualCullingMode(MANUAL_CULL_NONE);
|
||||
|
||||
if (sunNode)
|
||||
mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
|
||||
|
||||
mObjectNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
mBBNodeReal = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
|
||||
mBBQueryTotal = mRendering->getScene()->createBillboardSet(1);
|
||||
mBBQueryTotal->setDefaultDimensions(150, 150);
|
||||
mBBQueryTotal->createBillboard(Vector3::ZERO);
|
||||
mBBQueryTotal->setMaterialName("QueryTotalPixels");
|
||||
mBBQueryTotal->setRenderQueueGroup(queue+1);
|
||||
mBBNodeReal->attachObject(mBBQueryTotal);
|
||||
|
||||
mBBQueryVisible = mRendering->getScene()->createBillboardSet(1);
|
||||
mBBQueryVisible->setDefaultDimensions(150, 150);
|
||||
mBBQueryVisible->createBillboard(Vector3::ZERO);
|
||||
mBBQueryVisible->setMaterialName("QueryVisiblePixels");
|
||||
mBBQueryVisible->setRenderQueueGroup(queue+1);
|
||||
mBBNodeReal->attachObject(mBBQueryVisible);
|
||||
|
||||
mBBQuerySingleObject = mRendering->getScene()->createBillboardSet(1);
|
||||
/// \todo ideally this should occupy exactly 1 pixel on the screen
|
||||
mBBQuerySingleObject->setDefaultDimensions(0.003, 0.003);
|
||||
mBBQuerySingleObject->createBillboard(Vector3::ZERO);
|
||||
mBBQuerySingleObject->setMaterialName("QueryVisiblePixels");
|
||||
mBBQuerySingleObject->setRenderQueueGroup(queue);
|
||||
mObjectNode->attachObject(mBBQuerySingleObject);
|
||||
|
||||
mRendering->getScene()->addRenderObjectListener(this);
|
||||
mRendering->getScene()->addRenderQueueListener(this);
|
||||
mDoQuery = true;
|
||||
}
|
||||
|
||||
OcclusionQuery::~OcclusionQuery()
|
||||
{
|
||||
RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
|
||||
if (mSunTotalAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunTotalAreaQuery);
|
||||
if (mSunVisibleAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunVisibleAreaQuery);
|
||||
if (mSingleObjectQuery) renderSystem->destroyHardwareOcclusionQuery(mSingleObjectQuery);
|
||||
}
|
||||
|
||||
bool OcclusionQuery::supported()
|
||||
{
|
||||
return mSupported;
|
||||
}
|
||||
|
||||
void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source,
|
||||
const LightList* pLightList, bool suppressRenderStateChanges)
|
||||
{
|
||||
// The following code activates and deactivates the occlusion queries
|
||||
// so that the queries only include the rendering of their intended targets
|
||||
|
||||
// Close the last occlusion query
|
||||
// Each occlusion query should only last a single rendering
|
||||
if (mActiveQuery != NULL)
|
||||
{
|
||||
mActiveQuery->endOcclusionQuery();
|
||||
mActiveQuery = NULL;
|
||||
}
|
||||
|
||||
// Open a new occlusion query
|
||||
if (mDoQuery == true)
|
||||
{
|
||||
if (rend == mBBQueryTotal)
|
||||
{
|
||||
mActiveQuery = mSunTotalAreaQuery;
|
||||
mWasVisible = true;
|
||||
}
|
||||
else if (rend == mBBQueryVisible)
|
||||
{
|
||||
mActiveQuery = mSunVisibleAreaQuery;
|
||||
}
|
||||
}
|
||||
if (mDoQuery == true && rend == mBBQuerySingleObject)
|
||||
{
|
||||
mQuerySingleObjectStarted = true;
|
||||
mQuerySingleObjectRequested = false;
|
||||
mActiveQuery = mSingleObjectQuery;
|
||||
mObjectWasVisible = true;
|
||||
}
|
||||
|
||||
if (mActiveQuery != NULL)
|
||||
mActiveQuery->beginOcclusionQuery();
|
||||
}
|
||||
|
||||
void OcclusionQuery::renderQueueEnded(uint8 queueGroupId, const String& invocation, bool& repeatThisInvocation)
|
||||
{
|
||||
if (mActiveQuery != NULL)
|
||||
{
|
||||
mActiveQuery->endOcclusionQuery();
|
||||
mActiveQuery = NULL;
|
||||
}
|
||||
/**
|
||||
* for every beginOcclusionQuery(), we want a respective pullOcclusionQuery() and vice versa
|
||||
* this also means that results can be wrong at other places if we pull, but beginOcclusionQuery() was never called
|
||||
* this can happen for example if the object that is tested is outside of the view frustum
|
||||
* to prevent this, check if the queries have been performed after everything has been rendered and if not, start them manually
|
||||
*/
|
||||
if (queueGroupId == RENDER_QUEUE_SKIES_LATE)
|
||||
{
|
||||
if (mWasVisible == false && mDoQuery)
|
||||
{
|
||||
mSunTotalAreaQuery->beginOcclusionQuery();
|
||||
mSunTotalAreaQuery->endOcclusionQuery();
|
||||
mSunVisibleAreaQuery->beginOcclusionQuery();
|
||||
mSunVisibleAreaQuery->endOcclusionQuery();
|
||||
}
|
||||
if (mObjectWasVisible == false && mDoQuery)
|
||||
{
|
||||
mSingleObjectQuery->beginOcclusionQuery();
|
||||
mSingleObjectQuery->endOcclusionQuery();
|
||||
mQuerySingleObjectStarted = true;
|
||||
mQuerySingleObjectRequested = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OcclusionQuery::update(float duration)
|
||||
{
|
||||
if (!mSupported) return;
|
||||
|
||||
mWasVisible = false;
|
||||
mObjectWasVisible = false;
|
||||
|
||||
// Adjust the position of the sun billboards according to camera viewing distance
|
||||
// we need to do this to make sure that _everything_ can occlude the sun
|
||||
float dist = mRendering->getCamera()->getFarClipDistance();
|
||||
if (dist==0) dist = 10000000;
|
||||
dist -= 1000; // bias
|
||||
dist /= 1000.f;
|
||||
if (mBBNode)
|
||||
{
|
||||
mBBNode->setPosition(mSunNode->getPosition() * dist);
|
||||
mBBNode->setScale(dist, dist, dist);
|
||||
mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
|
||||
mBBNodeReal->setScale(mBBNode->getScale());
|
||||
}
|
||||
|
||||
// Stop occlusion queries until we get their information
|
||||
// (may not happen on the same frame they are requested in)
|
||||
mDoQuery = false;
|
||||
|
||||
if (!mSunTotalAreaQuery->isStillOutstanding()
|
||||
&& !mSunVisibleAreaQuery->isStillOutstanding()
|
||||
&& !mSingleObjectQuery->isStillOutstanding())
|
||||
{
|
||||
unsigned int totalPixels;
|
||||
unsigned int visiblePixels;
|
||||
|
||||
mSunTotalAreaQuery->pullOcclusionQuery(&totalPixels);
|
||||
mSunVisibleAreaQuery->pullOcclusionQuery(&visiblePixels);
|
||||
|
||||
if (totalPixels == 0)
|
||||
{
|
||||
// probably outside of the view frustum
|
||||
mSunVisibility = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
mSunVisibility = float(visiblePixels) / float(totalPixels);
|
||||
if (mSunVisibility > 1) mSunVisibility = 1;
|
||||
}
|
||||
|
||||
unsigned int result;
|
||||
|
||||
mSingleObjectQuery->pullOcclusionQuery(&result);
|
||||
|
||||
mTestResult = (result != 0);
|
||||
|
||||
mQuerySingleObjectStarted = false;
|
||||
mQuerySingleObjectRequested = false;
|
||||
|
||||
mDoQuery = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OcclusionQuery::occlusionTest(const Ogre::Vector3& position, Ogre::SceneNode* object)
|
||||
{
|
||||
assert( !occlusionTestPending()
|
||||
&& "Occlusion test still pending");
|
||||
|
||||
mBBQuerySingleObject->setVisible(true);
|
||||
|
||||
mObjectNode->setPosition(position);
|
||||
// scale proportional to camera distance, in order to always give the billboard the same size in screen-space
|
||||
mObjectNode->setScale( Vector3(1,1,1)*(position - mRendering->getCamera()->getRealPosition()).length() );
|
||||
|
||||
mQuerySingleObjectRequested = true;
|
||||
}
|
||||
|
||||
bool OcclusionQuery::occlusionTestPending()
|
||||
{
|
||||
return (mQuerySingleObjectRequested || mQuerySingleObjectStarted);
|
||||
}
|
||||
|
||||
void OcclusionQuery::setSunNode(Ogre::SceneNode* node)
|
||||
{
|
||||
mSunNode = node;
|
||||
if (!mBBNode)
|
||||
mBBNode = node->getParentSceneNode()->createChildSceneNode();
|
||||
}
|
||||
|
||||
bool OcclusionQuery::getTestResult()
|
||||
{
|
||||
assert( !occlusionTestPending()
|
||||
&& "Occlusion test still pending");
|
||||
|
||||
return mTestResult;
|
||||
}
|
||||
|
||||
bool OcclusionQuery::isPotentialOccluder(Ogre::SceneNode* node)
|
||||
{
|
||||
bool result = false;
|
||||
for (unsigned int i=0; i < node->numAttachedObjects(); ++i)
|
||||
{
|
||||
MovableObject* ob = node->getAttachedObject(i);
|
||||
std::string type = ob->getMovableType();
|
||||
if (type == "Entity")
|
||||
{
|
||||
Entity* ent = static_cast<Entity*>(ob);
|
||||
for (unsigned int j=0; j < ent->getNumSubEntities(); ++j)
|
||||
{
|
||||
// if any sub entity has a material with depth write off,
|
||||
// consider the object as not an occluder
|
||||
MaterialPtr mat = ent->getSubEntity(j)->getMaterial();
|
||||
|
||||
Material::TechniqueIterator techIt = mat->getTechniqueIterator();
|
||||
while (techIt.hasMoreElements())
|
||||
{
|
||||
Technique* tech = techIt.getNext();
|
||||
Technique::PassIterator passIt = tech->getPassIterator();
|
||||
while (passIt.hasMoreElements())
|
||||
{
|
||||
Pass* pass = passIt.getNext();
|
||||
|
||||
if (pass->getDepthWriteEnabled() == false)
|
||||
return false;
|
||||
else
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
105
apps/openmw/mwrender/occlusionquery.hpp
Normal file
105
apps/openmw/mwrender/occlusionquery.hpp
Normal file
|
@ -0,0 +1,105 @@
|
|||
#ifndef _GAME_OCCLUSION_QUERY_H
|
||||
#define _GAME_OCCLUSION_QUERY_H
|
||||
|
||||
#include <OgreRenderObjectListener.h>
|
||||
#include <OgreRenderQueueListener.h>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class HardwareOcclusionQuery;
|
||||
class Entity;
|
||||
class SceneNode;
|
||||
}
|
||||
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
///
|
||||
/// \brief Implements hardware occlusion queries on the GPU
|
||||
///
|
||||
class OcclusionQuery : public Ogre::RenderObjectListener, public Ogre::RenderQueueListener
|
||||
{
|
||||
public:
|
||||
OcclusionQuery(OEngine::Render::OgreRenderer*, Ogre::SceneNode* sunNode);
|
||||
~OcclusionQuery();
|
||||
|
||||
/**
|
||||
* @return true if occlusion queries are supported on the user's hardware
|
||||
*/
|
||||
bool supported();
|
||||
|
||||
/**
|
||||
* per-frame update
|
||||
*/
|
||||
void update(float duration);
|
||||
|
||||
/**
|
||||
* request occlusion test for a billboard at the given position, omitting an entity
|
||||
* @param position of the billboard in ogre coordinates
|
||||
* @param object to exclude from the occluders
|
||||
*/
|
||||
void occlusionTest(const Ogre::Vector3& position, Ogre::SceneNode* object);
|
||||
|
||||
/**
|
||||
* @return true if a request is still outstanding
|
||||
*/
|
||||
bool occlusionTestPending();
|
||||
|
||||
/**
|
||||
* Checks if the objects held by this scenenode
|
||||
* can be considered as potential occluders
|
||||
* (which might not be the case when transparency is involved)
|
||||
* @param Scene node
|
||||
*/
|
||||
bool isPotentialOccluder(Ogre::SceneNode* node);
|
||||
|
||||
/**
|
||||
* @return true if the object tested in the last request was occluded
|
||||
*/
|
||||
bool getTestResult();
|
||||
|
||||
float getSunVisibility() const {return mSunVisibility;};
|
||||
|
||||
void setSunNode(Ogre::SceneNode* node);
|
||||
|
||||
private:
|
||||
Ogre::HardwareOcclusionQuery* mSunTotalAreaQuery;
|
||||
Ogre::HardwareOcclusionQuery* mSunVisibleAreaQuery;
|
||||
Ogre::HardwareOcclusionQuery* mSingleObjectQuery;
|
||||
Ogre::HardwareOcclusionQuery* mActiveQuery;
|
||||
|
||||
Ogre::BillboardSet* mBBQueryVisible;
|
||||
Ogre::BillboardSet* mBBQueryTotal;
|
||||
Ogre::BillboardSet* mBBQuerySingleObject;
|
||||
|
||||
Ogre::SceneNode* mSunNode;
|
||||
Ogre::SceneNode* mBBNode;
|
||||
Ogre::SceneNode* mBBNodeReal;
|
||||
float mSunVisibility;
|
||||
|
||||
Ogre::SceneNode* mObjectNode;
|
||||
|
||||
bool mWasVisible;
|
||||
bool mObjectWasVisible;
|
||||
|
||||
bool mTestResult;
|
||||
|
||||
bool mSupported;
|
||||
bool mDoQuery;
|
||||
bool mDoQuery2;
|
||||
|
||||
bool mQuerySingleObjectRequested;
|
||||
bool mQuerySingleObjectStarted;
|
||||
|
||||
OEngine::Render::OgreRenderer* mRendering;
|
||||
|
||||
protected:
|
||||
virtual void notifyRenderSingleObject(Ogre::Renderable* rend, const Ogre::Pass* pass, const Ogre::AutoParamDataSource* source,
|
||||
const Ogre::LightList* pLightList, bool suppressRenderStateChanges);
|
||||
|
||||
virtual void renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -12,6 +12,7 @@
|
|||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
||||
using namespace MWRender;
|
||||
|
@ -20,7 +21,7 @@ using namespace Ogre;
|
|||
namespace MWRender {
|
||||
|
||||
RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
|
||||
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0), mDebugging(engine)
|
||||
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0)
|
||||
{
|
||||
mRendering.createScene("PlayerCam", 55, 5);
|
||||
mTerrainManager = new TerrainManager(mRendering.getScene(),
|
||||
|
@ -46,22 +47,24 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
mMwRoot->pitch(Degree(-90));
|
||||
mObjects.setMwRoot(mMwRoot);
|
||||
mActors.setMwRoot(mMwRoot);
|
||||
|
||||
//used to obtain ingame information of ogre objects (which are faced or selected)
|
||||
mRaySceneQuery = mRendering.getScene()->createRayQuery(Ray());
|
||||
|
||||
Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
|
||||
playerNode->pitch(Degree(90));
|
||||
Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
|
||||
Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
|
||||
cameraPitchNode->attachObject(mRendering.getCamera());
|
||||
|
||||
|
||||
//mSkyManager = 0;
|
||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
||||
|
||||
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
|
||||
|
||||
mWater = 0;
|
||||
|
||||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||
mSun = 0;
|
||||
|
||||
mDebugging = new Debugging(mMwRoot, environment, engine);
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, &environment);
|
||||
}
|
||||
|
||||
|
@ -70,8 +73,10 @@ RenderingManager::~RenderingManager ()
|
|||
//TODO: destroy mSun?
|
||||
delete mPlayer;
|
||||
delete mSkyManager;
|
||||
delete mDebugging;
|
||||
delete mTerrainManager;
|
||||
delete mLocalMap;
|
||||
delete mOcclusionQuery;
|
||||
}
|
||||
|
||||
MWRender::SkyManager* RenderingManager::getSkyManager()
|
||||
|
@ -95,16 +100,33 @@ OEngine::Render::Fader* RenderingManager::getFader()
|
|||
return mRendering.getFader();
|
||||
}
|
||||
|
||||
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
|
||||
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mObjects.removeCell(store);
|
||||
mActors.removeCell(store);
|
||||
mDebugging->cellRemoved(store);
|
||||
if (store->cell->isExterior())
|
||||
mTerrainManager->cellRemoved(store);
|
||||
}
|
||||
|
||||
void RenderingManager::removeWater ()
|
||||
{
|
||||
if(mWater){
|
||||
delete mWater;
|
||||
mWater = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingManager::toggleWater()
|
||||
{
|
||||
if (mWater)
|
||||
mWater->toggle();
|
||||
}
|
||||
|
||||
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mObjects.buildStaticGeometry (*store);
|
||||
mDebugging->cellAdded(store);
|
||||
if (store->cell->isExterior())
|
||||
mTerrainManager->cellAdded(store);
|
||||
}
|
||||
|
@ -147,18 +169,45 @@ void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Ve
|
|||
void RenderingManager::update (float duration){
|
||||
|
||||
mActors.update (duration);
|
||||
|
||||
|
||||
mOcclusionQuery->update(duration);
|
||||
|
||||
mSkyManager->update(duration);
|
||||
|
||||
|
||||
mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
|
||||
|
||||
mRendering.update(duration);
|
||||
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
||||
|
||||
checkUnderwater();
|
||||
}
|
||||
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
|
||||
if(store->cell->data.flags & store->cell->HasWater){
|
||||
if(mWater == 0)
|
||||
mWater = new MWRender::Water(mRendering.getCamera(), store->cell);
|
||||
else
|
||||
mWater->changeCell(store->cell);
|
||||
//else
|
||||
|
||||
}
|
||||
else
|
||||
removeWater();
|
||||
|
||||
}
|
||||
|
||||
void RenderingManager::setWaterHeight(const float height)
|
||||
{
|
||||
if (mWater)
|
||||
mWater->setHeight(height);
|
||||
}
|
||||
|
||||
void RenderingManager::skyEnable ()
|
||||
{
|
||||
if(mSkyManager)
|
||||
mSkyManager->enable();
|
||||
|
||||
mOcclusionQuery->setSunNode(mSkyManager->getSunNode());
|
||||
}
|
||||
|
||||
void RenderingManager::skyDisable ()
|
||||
|
@ -182,7 +231,7 @@ void RenderingManager::skySetDate (int day, int month)
|
|||
|
||||
int RenderingManager::skyGetMasserPhase() const
|
||||
{
|
||||
|
||||
|
||||
return mSkyManager->getMasserPhase();
|
||||
}
|
||||
|
||||
|
@ -198,8 +247,8 @@ void RenderingManager::skySetMoonColour (bool red){
|
|||
|
||||
bool RenderingManager::toggleRenderMode(int mode)
|
||||
{
|
||||
if (mode == MWWorld::World::Render_CollisionDebug)
|
||||
return mDebugging.toggleRenderMode(mode);
|
||||
if (mode != MWWorld::World::Render_Wireframe)
|
||||
return mDebugging->toggleRenderMode(mode);
|
||||
else // if (mode == MWWorld::World::Render_Wireframe)
|
||||
{
|
||||
if (mRendering.getCamera()->getPolygonMode() == PM_SOLID)
|
||||
|
@ -224,19 +273,15 @@ void RenderingManager::configureFog(ESMS::CellStore<MWWorld::RefData> &mCell)
|
|||
}
|
||||
|
||||
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
|
||||
{
|
||||
/// \todo make the viewing distance and fog start/end configurable
|
||||
{
|
||||
float max = Settings::Manager::getFloat("max viewing distance", "Viewing distance");
|
||||
|
||||
// right now we load 3x3 cells, so the maximum viewing distance we
|
||||
// can allow (to prevent objects suddenly popping up) equals:
|
||||
// 8192 * 0.69
|
||||
// ^ cell size ^ minimum density value used (clear weather)
|
||||
float low = 5652.48 / density / 2.f;
|
||||
float high = 5652.48 / density;
|
||||
float low = max / (density) * Settings::Manager::getFloat("fog start factor", "Viewing distance");
|
||||
float high = max / (density) * Settings::Manager::getFloat("fog end factor", "Viewing distance");
|
||||
|
||||
mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
|
||||
|
||||
mRendering.getCamera()->setFarClipDistance ( high );
|
||||
|
||||
mRendering.getCamera()->setFarClipDistance ( max / density );
|
||||
mRendering.getViewport()->setBackgroundColour (colour);
|
||||
}
|
||||
|
||||
|
@ -297,6 +342,11 @@ void RenderingManager::toggleLight()
|
|||
|
||||
setAmbientMode();
|
||||
}
|
||||
void RenderingManager::checkUnderwater(){
|
||||
if(mWater){
|
||||
mWater->checkUnderwater( mRendering.getCamera()->getRealPosition().y );
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
|
||||
int mode, int number)
|
||||
|
@ -333,10 +383,10 @@ void RenderingManager::sunDisable()
|
|||
|
||||
void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
|
||||
{
|
||||
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
|
||||
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
|
||||
// then convert from MW to ogre coordinates (swap y,z and make y negative)
|
||||
if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.z, direction.y));
|
||||
|
||||
|
||||
mSkyManager->setSunDirection(direction);
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,9 @@
|
|||
#include "objects.hpp"
|
||||
#include "actors.hpp"
|
||||
#include "player.hpp"
|
||||
#include "water.hpp"
|
||||
#include "localmap.hpp"
|
||||
#include "occlusionquery.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
|
@ -60,6 +62,8 @@ class RenderingManager: private RenderingInterface {
|
|||
RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment);
|
||||
virtual ~RenderingManager();
|
||||
|
||||
|
||||
|
||||
virtual MWRender::Player& getPlayer(); /// \todo move this to private again as soon as
|
||||
/// MWWorld::Player has been rewritten to not need access
|
||||
/// to internal details of the rendering system anymore
|
||||
|
@ -68,7 +72,7 @@ class RenderingManager: private RenderingInterface {
|
|||
|
||||
void toggleLight();
|
||||
bool toggleRenderMode(int mode);
|
||||
|
||||
|
||||
OEngine::Render::Fader* getFader();
|
||||
|
||||
void removeCell (MWWorld::Ptr::CellStore *store);
|
||||
|
@ -76,6 +80,9 @@ class RenderingManager: private RenderingInterface {
|
|||
/// \todo this function should be removed later. Instead the rendering subsystems should track
|
||||
/// when rebatching is needed and update automatically at the end of each frame.
|
||||
void cellAdded (MWWorld::Ptr::CellStore *store);
|
||||
void waterAdded(MWWorld::Ptr::CellStore *store);
|
||||
|
||||
void removeWater();
|
||||
|
||||
void preCellChange (MWWorld::Ptr::CellStore* store);
|
||||
///< this event is fired immediately before changing cell
|
||||
|
@ -87,17 +94,24 @@ class RenderingManager: private RenderingInterface {
|
|||
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
|
||||
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
|
||||
|
||||
void checkUnderwater();
|
||||
void setWaterHeight(const float height);
|
||||
void toggleWater();
|
||||
|
||||
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
|
||||
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
|
||||
|
||||
void update (float duration);
|
||||
|
||||
|
||||
void setAmbientColour(const Ogre::ColourValue& colour);
|
||||
void setSunColour(const Ogre::ColourValue& colour);
|
||||
void setSunDirection(const Ogre::Vector3& direction);
|
||||
void sunEnable();
|
||||
void sunDisable();
|
||||
|
||||
|
||||
bool occlusionQuerySupported() { return mOcclusionQuery->supported(); };
|
||||
OcclusionQuery* getOcclusionQuery() { return mOcclusionQuery; };
|
||||
|
||||
void setGlare(bool glare);
|
||||
void skyEnable ();
|
||||
void skyDisable ();
|
||||
|
@ -110,13 +124,13 @@ class RenderingManager: private RenderingInterface {
|
|||
|
||||
void requestMap (MWWorld::Ptr::CellStore* cell);
|
||||
///< request the local map for a cell
|
||||
|
||||
|
||||
/// configure fog according to cell
|
||||
void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
|
||||
|
||||
|
||||
/// configure fog manually
|
||||
void configureFog(const float density, const Ogre::ColourValue& colour);
|
||||
|
||||
|
||||
void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
|
||||
int number = 1);
|
||||
///< Run animation for a MW-reference. Calls to this function for references that are currently not
|
||||
|
@ -132,10 +146,15 @@ class RenderingManager: private RenderingInterface {
|
|||
private:
|
||||
|
||||
void setAmbientMode();
|
||||
|
||||
|
||||
SkyManager* mSkyManager;
|
||||
|
||||
OcclusionQuery* mOcclusionQuery;
|
||||
|
||||
TerrainManager* mTerrainManager;
|
||||
|
||||
MWRender::Water *mWater;
|
||||
|
||||
OEngine::Render::OgreRenderer &mRendering;
|
||||
|
||||
MWRender::Objects mObjects;
|
||||
|
@ -151,12 +170,12 @@ class RenderingManager: private RenderingInterface {
|
|||
/// that the OGRE coordinate system matches that used internally in
|
||||
/// Morrowind.
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
Ogre::RaySceneQuery *mRaySceneQuery;
|
||||
|
||||
OEngine::Physic::PhysicEngine* mPhysicsEngine;
|
||||
|
||||
MWRender::Player *mPlayer;
|
||||
MWRender::Debugging mDebugging;
|
||||
|
||||
MWRender::Debugging *mDebugging;
|
||||
|
||||
MWRender::LocalMap* mLocalMap;
|
||||
};
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "occlusionquery.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
@ -30,7 +31,7 @@ BillboardObject::BillboardObject()
|
|||
|
||||
void BillboardObject::setVisible(const bool visible)
|
||||
{
|
||||
mNode->setVisible(visible);
|
||||
mBBSet->setVisible(visible);
|
||||
}
|
||||
|
||||
void BillboardObject::setSize(const float size)
|
||||
|
@ -88,7 +89,7 @@ void BillboardObject::init(const String& textureName,
|
|||
/// \todo These billboards are not 100% correct, might want to revisit them later
|
||||
mBBSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1);
|
||||
mBBSet->setDefaultDimensions(550.f*initialSize, 550.f*initialSize);
|
||||
mBBSet->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+2);
|
||||
mBBSet->setRenderQueueGroup(RENDER_QUEUE_MAIN+2);
|
||||
mBBSet->setBillboardType(BBT_PERPENDICULAR_COMMON);
|
||||
mBBSet->setCommonDirection( -position.normalisedCopy() );
|
||||
mNode = rootNode->createChildSceneNode();
|
||||
|
@ -319,19 +320,22 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
|
|||
, mThunderTextureUnit(NULL)
|
||||
, mRemainingTransitionTime(0.0f)
|
||||
, mGlareFade(0.0f)
|
||||
, mGlare(0.0f)
|
||||
, mEnabled(true)
|
||||
, mGlareEnabled(true)
|
||||
, mSunEnabled(true)
|
||||
, mMasserEnabled(true)
|
||||
, mSecundaEnabled(true)
|
||||
, mCreated(false)
|
||||
{
|
||||
|
||||
mViewport = pCamera->getViewport();
|
||||
mSceneMgr = pMwRoot->getCreator();
|
||||
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();
|
||||
mRootNode->pitch(Degree(-90)); // convert MW to ogre coordinates
|
||||
mRootNode->setInheritOrientation(false);
|
||||
}
|
||||
|
||||
void SkyManager::create()
|
||||
{
|
||||
/// \todo preload all the textures and meshes that are used for sky rendering
|
||||
|
||||
// Create overlay used for thunderstorm
|
||||
|
@ -532,7 +536,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
|
|||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" uv += float2(1,0) * time * speed * 0.003; \n" // Scroll in x direction
|
||||
" uv += float2(0,1) * time * speed * 0.003; \n" // Scroll in y direction
|
||||
" float4 tex = lerp(tex2D(texture, uv), tex2D(secondTexture, uv), transitionFactor); \n"
|
||||
" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n"
|
||||
"}";
|
||||
|
@ -561,6 +565,8 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
|
|||
mCloudMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
||||
|
||||
mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("");
|
||||
|
||||
mCreated = true;
|
||||
}
|
||||
|
||||
SkyManager::~SkyManager()
|
||||
|
@ -573,11 +579,13 @@ SkyManager::~SkyManager()
|
|||
|
||||
int SkyManager::getMasserPhase() const
|
||||
{
|
||||
if (!mCreated) return 0;
|
||||
return mMasser->getPhaseInt();
|
||||
}
|
||||
|
||||
int SkyManager::getSecundaPhase() const
|
||||
{
|
||||
if (!mCreated) return 0;
|
||||
return mSecunda->getPhaseInt();
|
||||
}
|
||||
|
||||
|
@ -592,10 +600,23 @@ void SkyManager::update(float duration)
|
|||
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
||||
mSecunda->setPhase ( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
||||
|
||||
// increase the strength of the sun glare effect depending
|
||||
// on how directly the player is looking at the sun
|
||||
|
||||
if (mSunEnabled)
|
||||
{
|
||||
// take 1/5 sec for fading the glare effect from invisible to full
|
||||
if (mGlareFade > mGlare)
|
||||
{
|
||||
mGlareFade -= duration*5;
|
||||
if (mGlareFade < mGlare) mGlareFade = mGlare;
|
||||
}
|
||||
else if (mGlareFade < mGlare)
|
||||
{
|
||||
mGlareFade += duration*5;
|
||||
if (mGlareFade > mGlare) mGlareFade = mGlare;
|
||||
}
|
||||
|
||||
// increase the strength of the sun glare effect depending
|
||||
// on how directly the player is looking at the sun
|
||||
Vector3 sun = mSunGlare->getPosition();
|
||||
sun = Vector3(sun.x, sun.z, -sun.y);
|
||||
Vector3 cam = mViewport->getCamera()->getRealDirection();
|
||||
|
@ -603,21 +624,10 @@ void SkyManager::update(float duration)
|
|||
float val = 1- (angle.valueDegrees() / 180.f);
|
||||
val = (val*val*val*val)*2;
|
||||
|
||||
if (mGlareEnabled)
|
||||
{
|
||||
mGlareFade += duration*3;
|
||||
if (mGlareFade > 1) mGlareFade = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
mGlareFade -= duration*3;
|
||||
if (mGlareFade < 0.3) mGlareFade = 0;
|
||||
}
|
||||
|
||||
mSunGlare->setSize(val * (mGlareFade));
|
||||
mSunGlare->setSize(val * mGlareFade);
|
||||
}
|
||||
|
||||
mSunGlare->setVisible(mGlareFade>0 && mSunEnabled);
|
||||
mSunGlare->setVisible(mSunEnabled);
|
||||
mSun->setVisible(mSunEnabled);
|
||||
mMasser->setVisible(mMasserEnabled);
|
||||
mSecunda->setVisible(mSecundaEnabled);
|
||||
|
@ -628,6 +638,9 @@ void SkyManager::update(float duration)
|
|||
|
||||
void SkyManager::enable()
|
||||
{
|
||||
if (!mCreated)
|
||||
create();
|
||||
|
||||
mRootNode->setVisible(true);
|
||||
mEnabled = true;
|
||||
}
|
||||
|
@ -651,6 +664,7 @@ void SkyManager::setCloudsOpacity(float opacity)
|
|||
|
||||
void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
if (mClouds != weather.mCloudTexture)
|
||||
{
|
||||
mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("textures\\"+weather.mCloudTexture);
|
||||
|
@ -719,15 +733,15 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
|||
else
|
||||
strength = 1.f;
|
||||
|
||||
mSunGlare->setVisibility(weather.mGlareView * strength);
|
||||
mSun->setVisibility(strength);
|
||||
mSunGlare->setVisibility(weather.mGlareView * mGlareFade * strength);
|
||||
mSun->setVisibility(mGlareFade >= 0.5 ? weather.mGlareView * mGlareFade * strength : 0);
|
||||
|
||||
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
|
||||
}
|
||||
|
||||
void SkyManager::setGlare(bool glare)
|
||||
void SkyManager::setGlare(const float glare)
|
||||
{
|
||||
mGlareEnabled = glare;
|
||||
mGlare = glare;
|
||||
}
|
||||
|
||||
Vector3 SkyManager::getRealSunPos()
|
||||
|
@ -747,17 +761,20 @@ void SkyManager::sunDisable()
|
|||
|
||||
void SkyManager::setSunDirection(const Vector3& direction)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
mSun->setPosition(direction);
|
||||
mSunGlare->setPosition(direction);
|
||||
}
|
||||
|
||||
void SkyManager::setMasserDirection(const Vector3& direction)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
mMasser->setPosition(direction);
|
||||
}
|
||||
|
||||
void SkyManager::setSecundaDirection(const Vector3& direction)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
mSecunda->setPosition(direction);
|
||||
}
|
||||
|
||||
|
@ -783,6 +800,7 @@ void SkyManager::secundaDisable()
|
|||
|
||||
void SkyManager::setThunder(const float factor)
|
||||
{
|
||||
if (!mCreated) return;
|
||||
if (factor > 0.f)
|
||||
{
|
||||
mThunderOverlay->show();
|
||||
|
@ -812,3 +830,9 @@ void SkyManager::setDate(int day, int month)
|
|||
mDay = day;
|
||||
mMonth = month;
|
||||
}
|
||||
|
||||
Ogre::SceneNode* SkyManager::getSunNode()
|
||||
{
|
||||
if (!mCreated) return 0;
|
||||
return mSun->getNode();
|
||||
}
|
||||
|
|
|
@ -109,61 +109,68 @@ namespace MWRender
|
|||
public:
|
||||
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera, MWWorld::Environment* env);
|
||||
~SkyManager();
|
||||
|
||||
|
||||
void update(float duration);
|
||||
|
||||
|
||||
void create();
|
||||
///< no need to call this, automatically done on first enable()
|
||||
|
||||
void enable();
|
||||
|
||||
|
||||
void disable();
|
||||
|
||||
|
||||
void setHour (double hour);
|
||||
///< will be called even when sky is disabled.
|
||||
|
||||
|
||||
void setDate (int day, int month);
|
||||
///< will be called even when sky is disabled.
|
||||
|
||||
|
||||
int getMasserPhase() const;
|
||||
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
|
||||
/// 3 waxing or waning gibbous, 4 full moon
|
||||
|
||||
|
||||
int getSecundaPhase() const;
|
||||
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
|
||||
/// 3 waxing or waning gibbous, 4 full moon
|
||||
|
||||
|
||||
void setMoonColour (bool red);
|
||||
///< change Secunda colour to red
|
||||
|
||||
|
||||
void setCloudsOpacity(float opacity);
|
||||
///< change opacity of the clouds
|
||||
|
||||
|
||||
void setWeather(const MWWorld::WeatherResult& weather);
|
||||
|
||||
|
||||
Ogre::SceneNode* getSunNode();
|
||||
|
||||
void sunEnable();
|
||||
|
||||
|
||||
void sunDisable();
|
||||
|
||||
|
||||
void setSunDirection(const Ogre::Vector3& direction);
|
||||
|
||||
|
||||
void setMasserDirection(const Ogre::Vector3& direction);
|
||||
|
||||
|
||||
void setSecundaDirection(const Ogre::Vector3& direction);
|
||||
|
||||
|
||||
void setMasserFade(const float fade);
|
||||
|
||||
|
||||
void setSecundaFade(const float fade);
|
||||
|
||||
|
||||
void masserEnable();
|
||||
void masserDisable();
|
||||
|
||||
void secundaEnable();
|
||||
void secundaDisable();
|
||||
|
||||
|
||||
void setThunder(const float factor);
|
||||
|
||||
void setGlare(bool glare);
|
||||
|
||||
void setGlare(const float glare);
|
||||
Ogre::Vector3 getRealSunPos();
|
||||
|
||||
|
||||
private:
|
||||
bool mCreated;
|
||||
|
||||
MWWorld::Environment* mEnvironment;
|
||||
float mHour;
|
||||
int mDay;
|
||||
|
@ -203,12 +210,12 @@ namespace MWRender
|
|||
|
||||
float mRemainingTransitionTime;
|
||||
|
||||
float mGlareFade;
|
||||
float mGlare; // target
|
||||
float mGlareFade; // actual
|
||||
|
||||
void ModVertexAlpha(Ogre::Entity* ent, unsigned int meshType);
|
||||
|
||||
bool mEnabled;
|
||||
bool mGlareEnabled;
|
||||
bool mSunEnabled;
|
||||
bool mMasserEnabled;
|
||||
bool mSecundaEnabled;
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace MWRender
|
|||
{
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
TerrainManager::TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& evn) :
|
||||
mEnvironment(evn), mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize))
|
||||
{
|
||||
|
@ -42,7 +42,7 @@ namespace MWRender
|
|||
//due to the sudden flick between composite and non composite textures,
|
||||
//this seemed the distance where it wasn't too noticeable
|
||||
mTerrainGlobals.setCompositeMapDistance(mWorldSize*2);
|
||||
|
||||
|
||||
mActiveProfile->setLightmapEnabled(false);
|
||||
mActiveProfile->setLayerSpecularMappingEnabled(false);
|
||||
mActiveProfile->setLayerNormalMappingEnabled(false);
|
||||
|
@ -73,16 +73,16 @@ namespace MWRender
|
|||
TerrainManager::~TerrainManager()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
void TerrainManager::setDiffuse(const ColourValue& diffuse)
|
||||
{
|
||||
mTerrainGlobals.setCompositeMapDiffuse(diffuse);
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
void TerrainManager::setAmbient(const ColourValue& ambient)
|
||||
{
|
||||
mTerrainGlobals.setCompositeMapAmbient(ambient);
|
||||
|
@ -160,7 +160,7 @@ namespace MWRender
|
|||
numTextures,
|
||||
indexes);
|
||||
|
||||
if ( land->landData->usingColours )
|
||||
if ( land && land->landData->usingColours )
|
||||
{
|
||||
// disable or enable global colour map (depends on available vertex colours)
|
||||
mActiveProfile->setGlobalColourMapEnabled(true);
|
||||
|
@ -253,7 +253,7 @@ namespace MWRender
|
|||
|
||||
assert( (int)mEnvironment.mWorld->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
|
||||
"LAND.VTEX must be within the bounds of the LTEX array");
|
||||
|
||||
|
||||
std::string texture;
|
||||
if ( ltexIndex == 0 )
|
||||
{
|
||||
|
@ -359,7 +359,7 @@ namespace MWRender
|
|||
}
|
||||
else
|
||||
{
|
||||
//this provides a transition shading but also
|
||||
//this provides a transition shading but also
|
||||
//rounds off the corners slightly
|
||||
pBlend[index] = std::min(1.0f, pBlend[index] + 0.5f);
|
||||
}
|
||||
|
@ -458,10 +458,10 @@ namespace MWRender
|
|||
TEX_TYPE_2D, size, size, 0, PF_BYTE_BGR);
|
||||
|
||||
HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
|
||||
|
||||
|
||||
pixelBuffer->lock(HardwareBuffer::HBL_DISCARD);
|
||||
const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
|
||||
|
||||
|
||||
uint8* pDest = static_cast<uint8*>(pixelBox.data);
|
||||
|
||||
if ( land != NULL )
|
||||
|
@ -501,7 +501,7 @@ namespace MWRender
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pixelBuffer->unlock();
|
||||
|
||||
return tex;
|
||||
|
|
|
@ -36,7 +36,7 @@ THE SOFTWARE.
|
|||
#include "OgreHardwarePixelBuffer.h"
|
||||
#include "OgreShadowCameraSetupPSSM.h"
|
||||
|
||||
#define POINTLIGHTS
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
|
@ -220,22 +220,10 @@ namespace Ogre
|
|||
|
||||
|
||||
}
|
||||
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
|
||||
{
|
||||
#ifndef POINTLIGHTS
|
||||
return 1;
|
||||
#else
|
||||
// number of supported lights depends on the number of available constant registers,
|
||||
// which in turn depends on the shader profile used
|
||||
if (GpuProgramManager::getSingleton().isSyntaxSupported("ps_3_0")
|
||||
|| GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0")
|
||||
|| GpuProgramManager::getSingleton().isSyntaxSupported("fp40")
|
||||
)
|
||||
return 32;
|
||||
else
|
||||
return 8;
|
||||
#endif
|
||||
}
|
||||
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
|
||||
{
|
||||
return Settings::Manager::getInt("num lights", "Terrain");
|
||||
}
|
||||
//---------------------------------------------------------------------
|
||||
MaterialPtr TerrainMaterialGeneratorB::SM2Profile::generate(const Terrain* terrain)
|
||||
{
|
||||
|
@ -565,7 +553,8 @@ namespace Ogre
|
|||
{
|
||||
params->setNamedAutoConstant("lightPosObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
params->setNamedAutoConstant("lightDiffuseColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
//params->setNamedAutoConstant("lightSpecularColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_SPECULAR_COLOUR, i);
|
||||
}
|
||||
|
||||
|
@ -980,10 +969,9 @@ namespace Ogre
|
|||
//"uniform float3 lightSpecularColour"<<i<<",\n"
|
||||
;
|
||||
|
||||
#ifdef POINTLIGHTS
|
||||
outStream <<
|
||||
"uniform float4 lightAttenuation"<<i<<",\n";
|
||||
#endif
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream <<
|
||||
"uniform float4 lightAttenuation"<<i<<",\n";
|
||||
|
||||
}
|
||||
|
||||
|
@ -1130,10 +1118,9 @@ namespace Ogre
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifdef POINTLIGHTS
|
||||
outStream << "float d; \n"
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream << "float d; \n"
|
||||
"float attn; \n";
|
||||
#endif
|
||||
|
||||
outStream <<
|
||||
" eyeDir = normalize(eyeDir); \n";
|
||||
|
@ -1144,13 +1131,12 @@ namespace Ogre
|
|||
outStream << " float3 halfAngle"<<i<<" = normalize(lightDir"<<i<<" + eyeDir);\n"
|
||||
" float4 litRes"<<i<<" = lit(dot(normalize(lightDir"<<i<<"), normal), dot(halfAngle"<<i<<", normal), scaleBiasSpecular.z);\n";
|
||||
|
||||
#ifdef POINTLIGHTS
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream <<
|
||||
// pre-multiply light color with attenuation factor
|
||||
"d = length( lightDir"<<i<<" ); \n"
|
||||
"attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
"lightDiffuseColour"<<i<<" *= attn; \n";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace Ogre
|
|||
terrain.
|
||||
@note Requires the Cg plugin to render correctly
|
||||
*/
|
||||
class _OgreTerrainExport TerrainMaterialGeneratorB : public TerrainMaterialGenerator
|
||||
class TerrainMaterialGeneratorB : public TerrainMaterialGenerator
|
||||
{
|
||||
public:
|
||||
TerrainMaterialGeneratorB();
|
||||
|
@ -58,7 +58,7 @@ namespace Ogre
|
|||
|
||||
/** Shader model 2 profile target.
|
||||
*/
|
||||
class _OgreTerrainExport SM2Profile : public TerrainMaterialGenerator::Profile
|
||||
class SM2Profile : public TerrainMaterialGenerator::Profile
|
||||
{
|
||||
public:
|
||||
SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc);
|
||||
|
@ -161,7 +161,7 @@ namespace Ogre
|
|||
void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt);
|
||||
|
||||
/// Interface definition for helper class to generate shaders
|
||||
class _OgreTerrainExport ShaderHelper : public TerrainAlloc
|
||||
class ShaderHelper : public TerrainAlloc
|
||||
{
|
||||
public:
|
||||
ShaderHelper() {}
|
||||
|
@ -194,7 +194,7 @@ namespace Ogre
|
|||
};
|
||||
|
||||
/// Utility class to help with generating shaders for Cg / HLSL.
|
||||
class _OgreTerrainExport ShaderHelperCg : public ShaderHelper
|
||||
class ShaderHelperCg : public ShaderHelper
|
||||
{
|
||||
protected:
|
||||
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
|
@ -212,7 +212,7 @@ namespace Ogre
|
|||
void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
};
|
||||
|
||||
class _OgreTerrainExport ShaderHelperHLSL : public ShaderHelperCg
|
||||
class ShaderHelperHLSL : public ShaderHelperCg
|
||||
{
|
||||
protected:
|
||||
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
|
@ -220,7 +220,7 @@ namespace Ogre
|
|||
};
|
||||
|
||||
/// Utility class to help with generating shaders for GLSL.
|
||||
class _OgreTerrainExport ShaderHelperGLSL : public ShaderHelper
|
||||
class ShaderHelperGLSL : public ShaderHelper
|
||||
{
|
||||
protected:
|
||||
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
|
|
95
apps/openmw/mwrender/water.cpp
Normal file
95
apps/openmw/mwrender/water.cpp
Normal file
|
@ -0,0 +1,95 @@
|
|||
#include "water.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
|
||||
mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()),
|
||||
mIsUnderwater(false)
|
||||
{
|
||||
try
|
||||
{
|
||||
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||
} catch(...) {}
|
||||
|
||||
mTop = cell->water;
|
||||
|
||||
mIsUnderwater = false;
|
||||
|
||||
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
|
||||
|
||||
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
|
||||
|
||||
mWater = mSceneManager->createEntity("water");
|
||||
|
||||
mWater->setMaterialName("Examples/Water0");
|
||||
|
||||
mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
|
||||
mWaterNode->setPosition(0, mTop, 0);
|
||||
|
||||
if(!(cell->data.flags & cell->Interior))
|
||||
{
|
||||
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
|
||||
}
|
||||
mWaterNode->attachObject(mWater);
|
||||
}
|
||||
|
||||
|
||||
Water::~Water()
|
||||
{
|
||||
Ogre::MeshManager::getSingleton().remove("water");
|
||||
|
||||
mWaterNode->detachObject(mWater);
|
||||
mSceneManager->destroyEntity(mWater);
|
||||
mSceneManager->destroySceneNode(mWaterNode);
|
||||
|
||||
Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
|
||||
}
|
||||
|
||||
void Water::changeCell(const ESM::Cell* cell)
|
||||
{
|
||||
mTop = cell->water;
|
||||
|
||||
if(!(cell->data.flags & cell->Interior))
|
||||
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
|
||||
else
|
||||
setHeight(mTop);
|
||||
}
|
||||
|
||||
void Water::setHeight(const float height)
|
||||
{
|
||||
mTop = height;
|
||||
mWaterNode->setPosition(0, height, 0);
|
||||
}
|
||||
|
||||
void Water::toggle()
|
||||
{
|
||||
mWater->setVisible(!mWater->getVisible());
|
||||
}
|
||||
|
||||
void Water::checkUnderwater(float y)
|
||||
{
|
||||
if ((mIsUnderwater && y > mTop) || !mWater->isVisible())
|
||||
{
|
||||
try {
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||
} catch(...) {}
|
||||
mIsUnderwater = false;
|
||||
}
|
||||
|
||||
if (!mIsUnderwater && y < mTop && mWater->isVisible())
|
||||
{
|
||||
try {
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
|
||||
} catch(...) {}
|
||||
mIsUnderwater = true;
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
|
||||
{
|
||||
return Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
|
||||
}
|
||||
|
||||
} // namespace
|
40
apps/openmw/mwrender/water.hpp
Normal file
40
apps/openmw/mwrender/water.hpp
Normal file
|
@ -0,0 +1,40 @@
|
|||
#ifndef GAME_MWRENDER_WATER_H
|
||||
#define GAME_MWRENDER_WATER_H
|
||||
|
||||
#include <Ogre.h>
|
||||
#include <components/esm/loadcell.hpp>
|
||||
|
||||
namespace MWRender {
|
||||
|
||||
/// Water rendering
|
||||
class Water : Ogre::RenderTargetListener, Ogre::Camera::Listener
|
||||
{
|
||||
static const int CELL_SIZE = 8192;
|
||||
Ogre::Camera *mCamera;
|
||||
Ogre::SceneManager *mSceneManager;
|
||||
Ogre::Viewport *mViewport;
|
||||
|
||||
Ogre::Plane mWaterPlane;
|
||||
Ogre::SceneNode *mWaterNode;
|
||||
Ogre::Entity *mWater;
|
||||
|
||||
bool mIsUnderwater;
|
||||
int mTop;
|
||||
|
||||
Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
|
||||
|
||||
public:
|
||||
Water (Ogre::Camera *camera, const ESM::Cell* cell);
|
||||
~Water();
|
||||
|
||||
void toggle();
|
||||
|
||||
void checkUnderwater(float y);
|
||||
void changeCell(const ESM::Cell* cell);
|
||||
void setHeight(const float height);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -133,11 +133,70 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpGetWaterLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||
runtime.push (cell->mWaterLevel);
|
||||
}
|
||||
};
|
||||
|
||||
class OpSetWaterLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
Interpreter::Type_Float level = runtime[0].mFloat;
|
||||
|
||||
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||
|
||||
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||
throw std::runtime_error("Can't set water level in exterior cell");
|
||||
|
||||
cell->mWaterLevel = level;
|
||||
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
|
||||
}
|
||||
};
|
||||
|
||||
class OpModWaterLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
Interpreter::Type_Float level = runtime[0].mFloat;
|
||||
|
||||
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||
|
||||
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||
throw std::runtime_error("Can't set water level in exterior cell");
|
||||
|
||||
cell->mWaterLevel +=level;
|
||||
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeCellChanged = 0x2000000;
|
||||
const int opcodeCOC = 0x2000026;
|
||||
const int opcodeCOE = 0x200008e;
|
||||
const int opcodeGetInterior = 0x2000131;
|
||||
const int opcodeGetPCCell = 0x2000136;
|
||||
const int opcodeGetWaterLevel = 0x2000141;
|
||||
const int opcodeSetWaterLevel = 0x2000142;
|
||||
const int opcodeModWaterLevel = 0x2000143;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
@ -146,8 +205,11 @@ namespace MWScript
|
|||
extensions.registerInstruction ("centeroncell", "S", opcodeCOC);
|
||||
extensions.registerInstruction ("coe", "ll", opcodeCOE);
|
||||
extensions.registerInstruction ("centeronexterior", "ll", opcodeCOE);
|
||||
extensions.registerInstruction ("setwaterlevel", "f", opcodeSetWaterLevel);
|
||||
extensions.registerInstruction ("modwaterlevel", "f", opcodeModWaterLevel);
|
||||
extensions.registerFunction ("getinterior", 'l', "", opcodeGetInterior);
|
||||
extensions.registerFunction ("getpccell", 'l', "c", opcodeGetPCCell);
|
||||
extensions.registerFunction ("getwaterlevel", 'f', "", opcodeGetWaterLevel);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -157,6 +219,9 @@ namespace MWScript
|
|||
interpreter.installSegment5 (opcodeCOE, new OpCOE);
|
||||
interpreter.installSegment5 (opcodeGetInterior, new OpGetInterior);
|
||||
interpreter.installSegment5 (opcodeGetPCCell, new OpGetPCCell);
|
||||
interpreter.installSegment5 (opcodeGetWaterLevel, new OpGetWaterLevel);
|
||||
interpreter.installSegment5 (opcodeSetWaterLevel, new OpSetWaterLevel);
|
||||
interpreter.installSegment5 (opcodeModWaterLevel, new OpModWaterLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -123,4 +123,9 @@ op 0x200013d: FadeOut
|
|||
op 0x200013e: FadeTo
|
||||
op 0x200013f: GetCurrentWeather
|
||||
op 0x2000140: ChangeWeather
|
||||
opcodes 0x2000141-0x3ffffff unused
|
||||
op 0x2000141: GetWaterLevel
|
||||
op 0x2000142: SetWaterLevel
|
||||
op 0x2000143: ModWaterLevel
|
||||
op 0x2000144: ToggleWater, twa
|
||||
op 0x2000145: TogglePathgrid
|
||||
opcodes 0x2000146-0x3ffffff unused
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace MWScript
|
|||
"Collision Mesh Rendering -> On" : "Collision Mesh Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpToggleWireframe : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
@ -123,7 +123,23 @@ namespace MWScript
|
|||
"Wireframe Rendering -> On" : "Wireframe Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpTogglePathgrid : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
bool enabled =
|
||||
context.getWorld().toggleRenderMode (MWWorld::World::Render_Pathgrid);
|
||||
|
||||
context.report (enabled ?
|
||||
"Path Grid rendering -> On" : "Path Grid Rendering -> Off");
|
||||
}
|
||||
};
|
||||
|
||||
class OpFadeIn : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
@ -135,11 +151,11 @@ namespace MWScript
|
|||
|
||||
Interpreter::Type_Float time = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getWorld().getFader()->fadeIn(time);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpFadeOut : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
@ -151,11 +167,11 @@ namespace MWScript
|
|||
|
||||
Interpreter::Type_Float time = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getWorld().getFader()->fadeOut(time);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OpFadeTo : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
@ -167,14 +183,27 @@ namespace MWScript
|
|||
|
||||
Interpreter::Type_Float alpha = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
Interpreter::Type_Float time = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
|
||||
context.getWorld().getFader()->fadeTo(alpha, time);
|
||||
}
|
||||
};
|
||||
|
||||
class OpToggleWater : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
context.getWorld().toggleWater();
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeXBox = 0x200000c;
|
||||
const int opcodeOnActivate = 0x200000d;
|
||||
const int opcodeActivate = 0x2000075;
|
||||
|
@ -187,6 +216,8 @@ namespace MWScript
|
|||
const int opcodeFadeIn = 0x200013c;
|
||||
const int opcodeFadeOut = 0x200013d;
|
||||
const int opcodeFadeTo = 0x200013e;
|
||||
const int opcodeToggleWater = 0x2000144;
|
||||
const int opcodeTogglePathgrid = 0x2000145;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
@ -204,6 +235,10 @@ namespace MWScript
|
|||
extensions.registerInstruction ("fadein", "f", opcodeFadeIn);
|
||||
extensions.registerInstruction ("fadeout", "f", opcodeFadeOut);
|
||||
extensions.registerInstruction ("fadeto", "ff", opcodeFadeTo);
|
||||
extensions.registerInstruction ("togglewater", "", opcodeToggleWater);
|
||||
extensions.registerInstruction ("twa", "", opcodeToggleWater);
|
||||
extensions.registerInstruction ("togglepathgrid", "", opcodeTogglePathgrid);
|
||||
extensions.registerInstruction ("tpg", "", opcodeTogglePathgrid);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -220,6 +255,8 @@ namespace MWScript
|
|||
interpreter.installSegment5 (opcodeFadeIn, new OpFadeIn);
|
||||
interpreter.installSegment5 (opcodeFadeOut, new OpFadeOut);
|
||||
interpreter.installSegment5 (opcodeFadeTo, new OpFadeTo);
|
||||
interpreter.installSegment5 (opcodeTogglePathgrid, new OpTogglePathgrid);
|
||||
interpreter.installSegment5 (opcodeToggleWater, new OpToggleWater);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -130,7 +130,7 @@ namespace MWScript
|
|||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop);
|
||||
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop ? MWSound::Play_Loop : 0);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -159,7 +159,7 @@ namespace MWScript
|
|||
Interpreter::Type_Float pitch = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop);
|
||||
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop ? MWSound::Play_Loop : 0);
|
||||
|
||||
}
|
||||
};
|
||||
|
|
122
apps/openmw/mwsound/audiere_decoder.cpp
Normal file
122
apps/openmw/mwsound/audiere_decoder.cpp
Normal file
|
@ -0,0 +1,122 @@
|
|||
#ifdef OPENMW_USE_AUDIERE
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include "audiere_decoder.hpp"
|
||||
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{ throw std::runtime_error("Audiere exception: "+msg); }
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
|
||||
class OgreFile : public audiere::File
|
||||
{
|
||||
Ogre::DataStreamPtr mStream;
|
||||
|
||||
ADR_METHOD(int) read(void* buffer, int size)
|
||||
{
|
||||
return mStream->read(buffer, size);
|
||||
}
|
||||
|
||||
ADR_METHOD(bool) seek(int position, SeekMode mode)
|
||||
{
|
||||
if(mode == CURRENT)
|
||||
mStream->seek(mStream->tell()+position);
|
||||
else if(mode == BEGIN)
|
||||
mStream->seek(position);
|
||||
else if(mode == END)
|
||||
mStream->seek(mStream->size()+position);
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ADR_METHOD(int) tell()
|
||||
{
|
||||
return mStream->tell();
|
||||
}
|
||||
|
||||
size_t refs;
|
||||
virtual void ref() { ++refs; }
|
||||
virtual void unref()
|
||||
{
|
||||
if(--refs == 0)
|
||||
delete this;
|
||||
}
|
||||
|
||||
public:
|
||||
OgreFile(const Ogre::DataStreamPtr &stream)
|
||||
: mStream(stream), refs(1)
|
||||
{ }
|
||||
virtual ~OgreFile() { }
|
||||
};
|
||||
|
||||
|
||||
void Audiere_Decoder::open(const std::string &fname)
|
||||
{
|
||||
close();
|
||||
|
||||
audiere::FilePtr file(new OgreFile(mResourceMgr.openResource(fname)));
|
||||
mSoundSource = audiere::OpenSampleSource(file);
|
||||
|
||||
int channels, srate;
|
||||
audiere::SampleFormat format;
|
||||
|
||||
mSoundSource->getFormat(channels, srate, format);
|
||||
if(format == audiere::SF_S16)
|
||||
mSampleType = SampleType_Int16;
|
||||
else if(format == audiere::SF_U8)
|
||||
mSampleType = SampleType_UInt8;
|
||||
else
|
||||
fail("Unsupported sample type");
|
||||
|
||||
if(channels == 1)
|
||||
mChannelConfig = ChannelConfig_Mono;
|
||||
else if(channels == 2)
|
||||
mChannelConfig = ChannelConfig_Stereo;
|
||||
else
|
||||
fail("Unsupported channel count");
|
||||
|
||||
mSampleRate = srate;
|
||||
}
|
||||
|
||||
void Audiere_Decoder::close()
|
||||
{
|
||||
mSoundSource = NULL;
|
||||
}
|
||||
|
||||
void Audiere_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
|
||||
{
|
||||
*samplerate = mSampleRate;
|
||||
*chans = mChannelConfig;
|
||||
*type = mSampleType;
|
||||
}
|
||||
|
||||
size_t Audiere_Decoder::read(char *buffer, size_t bytes)
|
||||
{
|
||||
int size = bytesToFrames(bytes, mChannelConfig, mSampleType);
|
||||
size = mSoundSource->read(size, buffer);
|
||||
return framesToBytes(size, mChannelConfig, mSampleType);
|
||||
}
|
||||
|
||||
void Audiere_Decoder::rewind()
|
||||
{
|
||||
mSoundSource->reset();
|
||||
}
|
||||
|
||||
Audiere_Decoder::Audiere_Decoder()
|
||||
{
|
||||
}
|
||||
|
||||
Audiere_Decoder::~Audiere_Decoder()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
42
apps/openmw/mwsound/audiere_decoder.hpp
Normal file
42
apps/openmw/mwsound/audiere_decoder.hpp
Normal file
|
@ -0,0 +1,42 @@
|
|||
#ifndef GAME_SOUND_AUDIERE_DECODER_H
|
||||
#define GAME_SOUND_AUDIERE_DECODER_H
|
||||
|
||||
#include <OgreDataStream.h>
|
||||
|
||||
#include "audiere.h"
|
||||
|
||||
#include "sound_decoder.hpp"
|
||||
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class Audiere_Decoder : public Sound_Decoder
|
||||
{
|
||||
audiere::SampleSourcePtr mSoundSource;
|
||||
int mSampleRate;
|
||||
SampleType mSampleType;
|
||||
ChannelConfig mChannelConfig;
|
||||
|
||||
virtual void open(const std::string &fname);
|
||||
virtual void close();
|
||||
|
||||
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
|
||||
|
||||
virtual size_t read(char *buffer, size_t bytes);
|
||||
virtual void rewind();
|
||||
|
||||
Audiere_Decoder& operator=(const Audiere_Decoder &rhs);
|
||||
Audiere_Decoder(const Audiere_Decoder &rhs);
|
||||
|
||||
Audiere_Decoder();
|
||||
public:
|
||||
virtual ~Audiere_Decoder();
|
||||
|
||||
friend class SoundManager;
|
||||
};
|
||||
#ifndef DEFAULT_DECODER
|
||||
#define DEFAULT_DECODER (::MWSound::Audiere_Decoder)
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
|
@ -25,14 +25,20 @@ static void throwALCerror(ALCdevice *device)
|
|||
{
|
||||
ALCenum err = alcGetError(device);
|
||||
if(err != ALC_NO_ERROR)
|
||||
fail(alcGetString(device, err));
|
||||
{
|
||||
const ALCchar *errstring = alcGetString(device, err);
|
||||
fail(errstring ? errstring : "");
|
||||
}
|
||||
}
|
||||
|
||||
static void throwALerror()
|
||||
{
|
||||
ALenum err = alGetError();
|
||||
if(err != AL_NO_ERROR)
|
||||
fail(alGetString(err));
|
||||
{
|
||||
const ALchar *errstring = alGetString(err);
|
||||
fail(errstring ? errstring : "");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -89,8 +95,7 @@ public:
|
|||
|
||||
virtual void stop();
|
||||
virtual bool isPlaying();
|
||||
virtual void setVolume(float volume);
|
||||
virtual void update(const float *pos);
|
||||
virtual void update();
|
||||
|
||||
void play();
|
||||
bool process();
|
||||
|
@ -187,7 +192,6 @@ OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, Decode
|
|||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
mOutput.mFreeSources.push_back(mSource);
|
||||
alDeleteBuffers(sNumBuffers, mBuffers);
|
||||
alGetError();
|
||||
throw;
|
||||
|
@ -255,16 +259,19 @@ bool OpenAL_SoundStream::isPlaying()
|
|||
return !mIsFinished;
|
||||
}
|
||||
|
||||
void OpenAL_SoundStream::setVolume(float volume)
|
||||
void OpenAL_SoundStream::update()
|
||||
{
|
||||
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
|
||||
throwALerror();
|
||||
mVolume = volume;
|
||||
}
|
||||
ALfloat gain = mVolume*mBaseVolume;
|
||||
ALfloat pitch = mPitch;
|
||||
if(!(mFlags&Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
gain *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
|
||||
void OpenAL_SoundStream::update(const float *pos)
|
||||
{
|
||||
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
alSourcef(mSource, AL_GAIN, gain);
|
||||
alSourcef(mSource, AL_PITCH, pitch);
|
||||
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
|
@ -321,15 +328,17 @@ bool OpenAL_SoundStream::process()
|
|||
}
|
||||
|
||||
//
|
||||
// A regular OpenAL sound
|
||||
// A regular 2D OpenAL sound
|
||||
//
|
||||
class OpenAL_Sound : public Sound
|
||||
{
|
||||
protected:
|
||||
OpenAL_Output &mOutput;
|
||||
|
||||
ALuint mSource;
|
||||
ALuint mBuffer;
|
||||
|
||||
private:
|
||||
OpenAL_Sound(const OpenAL_Sound &rhs);
|
||||
OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
|
||||
|
||||
|
@ -339,8 +348,23 @@ public:
|
|||
|
||||
virtual void stop();
|
||||
virtual bool isPlaying();
|
||||
virtual void setVolume(float volume);
|
||||
virtual void update(const float *pos);
|
||||
virtual void update();
|
||||
};
|
||||
|
||||
//
|
||||
// A regular 3D OpenAL sound
|
||||
//
|
||||
class OpenAL_Sound3D : public OpenAL_Sound
|
||||
{
|
||||
OpenAL_Sound3D(const OpenAL_Sound &rhs);
|
||||
OpenAL_Sound3D& operator=(const OpenAL_Sound &rhs);
|
||||
|
||||
public:
|
||||
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf)
|
||||
: OpenAL_Sound(output, src, buf)
|
||||
{ }
|
||||
|
||||
virtual void update();
|
||||
};
|
||||
|
||||
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf)
|
||||
|
@ -372,16 +396,39 @@ bool OpenAL_Sound::isPlaying()
|
|||
return state==AL_PLAYING;
|
||||
}
|
||||
|
||||
void OpenAL_Sound::setVolume(float volume)
|
||||
void OpenAL_Sound::update()
|
||||
{
|
||||
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
|
||||
ALfloat gain = mVolume*mBaseVolume;
|
||||
ALfloat pitch = mPitch;
|
||||
if(!(mFlags&Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
gain *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
|
||||
alSourcef(mSource, AL_GAIN, gain);
|
||||
alSourcef(mSource, AL_PITCH, pitch);
|
||||
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
mVolume = volume;
|
||||
}
|
||||
|
||||
void OpenAL_Sound::update(const float *pos)
|
||||
void OpenAL_Sound3D::update()
|
||||
{
|
||||
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
ALfloat gain = mVolume*mBaseVolume;
|
||||
ALfloat pitch = mPitch;
|
||||
if(mPos.squaredDistance(mOutput.mPos) > mMaxDistance*mMaxDistance)
|
||||
gain = 0.0f;
|
||||
else if(!(mFlags&Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
gain *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
|
||||
alSourcef(mSource, AL_GAIN, gain);
|
||||
alSourcef(mSource, AL_PITCH, pitch);
|
||||
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
|
@ -410,8 +457,7 @@ std::vector<std::string> OpenAL_Output::enumerate()
|
|||
|
||||
void OpenAL_Output::init(const std::string &devname)
|
||||
{
|
||||
if(mDevice || mContext)
|
||||
fail("Device already open");
|
||||
deinit();
|
||||
|
||||
mDevice = alcOpenDevice(devname.c_str());
|
||||
if(!mDevice)
|
||||
|
@ -428,7 +474,12 @@ void OpenAL_Output::init(const std::string &devname)
|
|||
|
||||
mContext = alcCreateContext(mDevice, NULL);
|
||||
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
|
||||
{
|
||||
if(mContext)
|
||||
alcDestroyContext(mContext);
|
||||
mContext = 0;
|
||||
fail(std::string("Failed to setup context: ")+alcGetString(mDevice, alcGetError(mDevice)));
|
||||
}
|
||||
|
||||
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
|
||||
throwALerror();
|
||||
|
@ -441,6 +492,8 @@ void OpenAL_Output::init(const std::string &devname)
|
|||
try
|
||||
{
|
||||
ALCuint maxtotal = std::min<ALCuint>(maxmono+maxstereo, 256);
|
||||
if (maxtotal == 0) // workaround for broken implementations
|
||||
maxtotal = 256;
|
||||
for(size_t i = 0;i < maxtotal;i++)
|
||||
{
|
||||
ALuint src = 0;
|
||||
|
@ -580,10 +633,8 @@ void OpenAL_Output::bufferFinished(ALuint buf)
|
|||
}
|
||||
|
||||
|
||||
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, bool loop)
|
||||
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, int flags)
|
||||
{
|
||||
throwALerror();
|
||||
|
||||
boost::shared_ptr<OpenAL_Sound> sound;
|
||||
ALuint src=0, buf=0;
|
||||
|
||||
|
@ -614,11 +665,16 @@ SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float
|
|||
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
|
||||
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
|
||||
if(!(flags&Play_NoEnv) && mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
volume *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
alSourcef(src, AL_GAIN, volume);
|
||||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSourcei(src, AL_LOOPING, (loop?AL_TRUE:AL_FALSE));
|
||||
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||
throwALerror();
|
||||
|
||||
alSourcei(src, AL_BUFFER, buf);
|
||||
|
@ -628,11 +684,9 @@ SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float
|
|||
return sound;
|
||||
}
|
||||
|
||||
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max, bool loop)
|
||||
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float volume, float pitch,
|
||||
float min, float max, int flags)
|
||||
{
|
||||
throwALerror();
|
||||
|
||||
boost::shared_ptr<OpenAL_Sound> sound;
|
||||
ALuint src=0, buf=0;
|
||||
|
||||
|
@ -644,7 +698,7 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||
try
|
||||
{
|
||||
buf = getBuffer(fname);
|
||||
sound.reset(new OpenAL_Sound(*this, src, buf));
|
||||
sound.reset(new OpenAL_Sound3D(*this, src, buf));
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
|
@ -655,7 +709,7 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||
throw;
|
||||
}
|
||||
|
||||
alSource3f(src, AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
alSource3f(src, AL_POSITION, pos.x, pos.z, -pos.y);
|
||||
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
|
@ -663,11 +717,17 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||
alSourcef(src, AL_MAX_DISTANCE, max);
|
||||
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
|
||||
|
||||
alSourcef(src, AL_GAIN, volume);
|
||||
if(!(flags&Play_NoEnv) && mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
volume *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
alSourcef(src, AL_GAIN, (pos.squaredDistance(mPos) > max*max) ?
|
||||
0.0f : volume);
|
||||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSourcei(src, AL_LOOPING, (loop?AL_TRUE:AL_FALSE));
|
||||
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||
throwALerror();
|
||||
|
||||
alSourcei(src, AL_BUFFER, buf);
|
||||
|
@ -678,10 +738,8 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||
}
|
||||
|
||||
|
||||
SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch)
|
||||
SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch, int flags)
|
||||
{
|
||||
throwALerror();
|
||||
|
||||
boost::shared_ptr<OpenAL_SoundStream> sound;
|
||||
ALuint src;
|
||||
|
||||
|
@ -692,6 +750,8 @@ SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, floa
|
|||
|
||||
try
|
||||
{
|
||||
if((flags&Play_Loop))
|
||||
std::cout <<"Warning: cannot loop stream "<<fname<< std::endl;
|
||||
DecoderPtr decoder = mManager.getDecoder();
|
||||
decoder->open(fname);
|
||||
sound.reset(new OpenAL_SoundStream(*this, src, decoder));
|
||||
|
@ -710,6 +770,11 @@ SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, floa
|
|||
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
|
||||
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
|
||||
if(!(flags&Play_NoEnv) && mLastEnvironment == Env_Underwater)
|
||||
{
|
||||
volume *= 0.9f;
|
||||
pitch *= 0.7f;
|
||||
}
|
||||
alSourcef(src, AL_GAIN, volume);
|
||||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
|
@ -721,67 +786,28 @@ SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, floa
|
|||
return sound;
|
||||
}
|
||||
|
||||
SoundPtr OpenAL_Output::streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max)
|
||||
|
||||
void OpenAL_Output::updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env)
|
||||
{
|
||||
throwALerror();
|
||||
mPos = pos;
|
||||
mLastEnvironment = env;
|
||||
|
||||
boost::shared_ptr<OpenAL_SoundStream> sound;
|
||||
ALuint src;
|
||||
|
||||
if(mFreeSources.empty())
|
||||
fail("No free sources");
|
||||
src = mFreeSources.front();
|
||||
mFreeSources.pop_front();
|
||||
|
||||
try
|
||||
if(mContext)
|
||||
{
|
||||
DecoderPtr decoder = mManager.getDecoder();
|
||||
decoder->open(fname);
|
||||
sound.reset(new OpenAL_SoundStream(*this, src, decoder));
|
||||
ALfloat orient[6] = {
|
||||
atdir.x, atdir.z, -atdir.y,
|
||||
updir.x, updir.z, -updir.y
|
||||
};
|
||||
alListener3f(AL_POSITION, mPos.x, mPos.z, -mPos.y);
|
||||
alListenerfv(AL_ORIENTATION, orient);
|
||||
throwALerror();
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
throw;
|
||||
}
|
||||
|
||||
alSource3f(src, AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
alSourcef(src, AL_REFERENCE_DISTANCE, min);
|
||||
alSourcef(src, AL_MAX_DISTANCE, max);
|
||||
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
|
||||
|
||||
alSourcef(src, AL_GAIN, volume);
|
||||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSourcei(src, AL_LOOPING, AL_FALSE);
|
||||
throwALerror();
|
||||
|
||||
sound->play();
|
||||
return sound;
|
||||
}
|
||||
|
||||
|
||||
void OpenAL_Output::updateListener(const float *pos, const float *atdir, const float *updir)
|
||||
{
|
||||
float orient[6] = {
|
||||
atdir[0], atdir[2], -atdir[1],
|
||||
updir[0], updir[2], -updir[1]
|
||||
};
|
||||
|
||||
alListener3f(AL_POSITION, pos[0], pos[2], -pos[1]);
|
||||
alListenerfv(AL_ORIENTATION, orient);
|
||||
throwALerror();
|
||||
}
|
||||
|
||||
|
||||
OpenAL_Output::OpenAL_Output(SoundManager &mgr)
|
||||
: Sound_Output(mgr), mDevice(0), mContext(0), mBufferCacheMemSize(0),
|
||||
mStreamThread(new StreamThread)
|
||||
mLastEnvironment(Env_Normal), mStreamThread(new StreamThread)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -36,19 +36,18 @@ namespace MWSound
|
|||
ALuint getBuffer(const std::string &fname);
|
||||
void bufferFinished(ALuint buffer);
|
||||
|
||||
Environment mLastEnvironment;
|
||||
|
||||
virtual std::vector<std::string> enumerate();
|
||||
virtual void init(const std::string &devname="");
|
||||
virtual void deinit();
|
||||
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop);
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max, bool loop);
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags);
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
|
||||
float volume, float pitch, float min, float max, int flags);
|
||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch, int flags);
|
||||
|
||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch);
|
||||
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max);
|
||||
|
||||
virtual void updateListener(const float *pos, const float *atdir, const float *updir);
|
||||
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env);
|
||||
|
||||
OpenAL_Output& operator=(const OpenAL_Output &rhs);
|
||||
OpenAL_Output(const OpenAL_Output &rhs);
|
||||
|
@ -60,6 +59,7 @@ namespace MWSound
|
|||
std::auto_ptr<StreamThread> mStreamThread;
|
||||
|
||||
friend class OpenAL_Sound;
|
||||
friend class OpenAL_Sound3D;
|
||||
friend class OpenAL_SoundStream;
|
||||
friend class SoundManager;
|
||||
};
|
||||
|
|
|
@ -1,30 +1,39 @@
|
|||
#ifndef GAME_SOUND_SOUND_H
|
||||
#define GAME_SOUND_SOUND_H
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class Sound
|
||||
{
|
||||
virtual void update(const float *pos) = 0;
|
||||
virtual void update() = 0;
|
||||
|
||||
Sound& operator=(const Sound &rhs);
|
||||
Sound(const Sound &rhs);
|
||||
|
||||
protected:
|
||||
Ogre::Vector3 mPos;
|
||||
float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */
|
||||
float mBaseVolume;
|
||||
float mPitch;
|
||||
float mMinDistance;
|
||||
float mMaxDistance;
|
||||
int mFlags;
|
||||
|
||||
public:
|
||||
virtual void stop() = 0;
|
||||
virtual bool isPlaying() = 0;
|
||||
virtual void setVolume(float volume) = 0;
|
||||
void setPosition(const Ogre::Vector3 &pos) { mPos = pos; }
|
||||
void setVolume(float volume) { mVolume = volume; }
|
||||
|
||||
Sound() : mVolume(1.0f)
|
||||
Sound() : mPos(0.0f, 0.0f, 0.0f)
|
||||
, mVolume(1.0f)
|
||||
, mBaseVolume(1.0f)
|
||||
, mPitch(1.0f)
|
||||
, mMinDistance(20.0f) /* 1 * min_range_scale */
|
||||
, mMaxDistance(12750.0f) /* 255 * max_range_scale */
|
||||
, mFlags(Play_Normal)
|
||||
{ }
|
||||
virtual ~Sound() { }
|
||||
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
#include "soundmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
@ -22,19 +24,23 @@ namespace MWSound
|
|||
virtual void init(const std::string &devname="") = 0;
|
||||
virtual void deinit() = 0;
|
||||
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop) = 0;
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max, bool loop) = 0;
|
||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch) = 0;
|
||||
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
||||
float min, float max) = 0;
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags) = 0;
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
|
||||
float volume, float pitch, float min, float max, int flags) = 0;
|
||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch, int flags) = 0;
|
||||
|
||||
virtual void updateListener(const float *pos, const float *atdir, const float *updir) = 0;
|
||||
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env) = 0;
|
||||
|
||||
Sound_Output& operator=(const Sound_Output &rhs);
|
||||
Sound_Output(const Sound_Output &rhs);
|
||||
|
||||
Sound_Output(SoundManager &mgr) : mManager(mgr) { }
|
||||
protected:
|
||||
Ogre::Vector3 mPos;
|
||||
|
||||
Sound_Output(SoundManager &mgr)
|
||||
: mManager(mgr)
|
||||
, mPos(0.0f, 0.0f, 0.0f)
|
||||
{ }
|
||||
public:
|
||||
virtual ~Sound_Output() { }
|
||||
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
|
||||
#include "openal_output.hpp"
|
||||
#define SOUND_OUT "OpenAL"
|
||||
/* Set up the sound manager to use FFMPEG or MPG123+libsndfile for input. The
|
||||
* OPENMW_USE_x macros are set in CMakeLists.txt.
|
||||
/* Set up the sound manager to use FFMPEG, MPG123+libsndfile, or Audiere for
|
||||
* input. The OPENMW_USE_x macros are set in CMakeLists.txt.
|
||||
*/
|
||||
#ifdef OPENMW_USE_FFMPEG
|
||||
#include "ffmpeg_decoder.hpp"
|
||||
|
@ -28,6 +28,13 @@
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef OPENMW_USE_AUDIERE
|
||||
#include "audiere_decoder.hpp"
|
||||
#ifndef SOUND_IN
|
||||
#define SOUND_IN "Audiere"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef OPENMW_USE_MPG123
|
||||
#include "mpgsnd_decoder.hpp"
|
||||
#ifndef SOUND_IN
|
||||
|
@ -41,6 +48,8 @@ namespace MWSound
|
|||
SoundManager::SoundManager(bool useSound, MWWorld::Environment& environment)
|
||||
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
|
||||
, mEnvironment(environment)
|
||||
, mOutput(new DEFAULT_OUTPUT(*this))
|
||||
|
||||
{
|
||||
if(!useSound)
|
||||
return;
|
||||
|
@ -50,8 +59,6 @@ namespace MWSound
|
|||
|
||||
try
|
||||
{
|
||||
mOutput.reset(new DEFAULT_OUTPUT(*this));
|
||||
|
||||
std::vector<std::string> names = mOutput->enumerate();
|
||||
std::cout <<"Enumerated output devices:"<< std::endl;
|
||||
for(size_t i = 0;i < names.size();i++)
|
||||
|
@ -62,8 +69,6 @@ namespace MWSound
|
|||
catch(std::exception &e)
|
||||
{
|
||||
std::cout <<"Sound init failed: "<<e.what()<< std::endl;
|
||||
mOutput.reset();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -90,10 +95,7 @@ namespace MWSound
|
|||
if(snd == NULL)
|
||||
throw std::runtime_error(std::string("Failed to lookup sound ")+soundId);
|
||||
|
||||
if(snd->data.volume == 0)
|
||||
volume = 0.0f;
|
||||
else
|
||||
volume *= pow(10.0, (snd->data.volume/255.0f*3348.0 - 3348.0) / 2000.0);
|
||||
volume *= pow(10.0, (snd->data.volume/255.0*3348.0 - 3348.0) / 2000.0);
|
||||
|
||||
if(snd->data.minRange == 0 && snd->data.maxRange == 0)
|
||||
{
|
||||
|
@ -108,7 +110,7 @@ namespace MWSound
|
|||
max = std::max(min, max);
|
||||
}
|
||||
|
||||
return std::string("Sound/")+snd->sound;
|
||||
return "Sound/"+snd->sound;
|
||||
}
|
||||
|
||||
|
||||
|
@ -137,10 +139,10 @@ namespace MWSound
|
|||
std::cout <<"Playing "<<filename<< std::endl;
|
||||
try
|
||||
{
|
||||
if(mMusic)
|
||||
mMusic->stop();
|
||||
mMusic = mOutput->streamSound(filename, 0.4f, 1.0f);
|
||||
stopMusic();
|
||||
mMusic = mOutput->streamSound(filename, 0.4f, 1.0f, Play_NoEnv);
|
||||
mMusic->mBaseVolume = 0.4f;
|
||||
mMusic->mFlags = Play_NoEnv;
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
|
@ -182,11 +184,13 @@ namespace MWSound
|
|||
{
|
||||
// The range values are not tested
|
||||
float basevol = 1.0f; /* TODO: volume settings */
|
||||
std::string filePath = std::string("Sound/")+filename;
|
||||
std::string filePath = "Sound/"+filename;
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
|
||||
SoundPtr sound = mOutput->playSound3D(filePath, pos.pos, basevol, 1.0f,
|
||||
20.0f, 12750.0f, false);
|
||||
SoundPtr sound = mOutput->playSound3D(filePath, objpos, basevol, 1.0f,
|
||||
20.0f, 12750.0f, Play_Normal);
|
||||
sound->mPos = objpos;
|
||||
sound->mBaseVolume = basevol;
|
||||
|
||||
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
|
||||
|
@ -203,7 +207,7 @@ namespace MWSound
|
|||
}
|
||||
|
||||
|
||||
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
|
||||
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
try
|
||||
|
@ -212,11 +216,13 @@ namespace MWSound
|
|||
float min, max;
|
||||
std::string file = lookup(soundId, basevol, min, max);
|
||||
|
||||
sound = mOutput->playSound(file, volume*basevol, pitch, loop);
|
||||
sound = mOutput->playSound(file, volume*basevol, pitch, mode);
|
||||
sound->mVolume = volume;
|
||||
sound->mBaseVolume = basevol;
|
||||
sound->mPitch = pitch;
|
||||
sound->mMinDistance = min;
|
||||
sound->mMaxDistance = max;
|
||||
sound->mFlags = mode;
|
||||
|
||||
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
||||
}
|
||||
|
@ -228,8 +234,7 @@ namespace MWSound
|
|||
}
|
||||
|
||||
SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
|
||||
float volume, float pitch, bool loop,
|
||||
bool untracked)
|
||||
float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
try
|
||||
|
@ -239,15 +244,21 @@ namespace MWSound
|
|||
float min, max;
|
||||
std::string file = lookup(soundId, basevol, min, max);
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
|
||||
sound = mOutput->playSound3D(file, pos.pos, volume*basevol, pitch, min, max, loop);
|
||||
sound = mOutput->playSound3D(file, objpos, volume*basevol, pitch, min, max, mode);
|
||||
sound->mPos = objpos;
|
||||
sound->mVolume = volume;
|
||||
sound->mBaseVolume = basevol;
|
||||
sound->mPitch = pitch;
|
||||
sound->mMinDistance = min;
|
||||
sound->mMaxDistance = max;
|
||||
sound->mFlags = mode;
|
||||
|
||||
mActiveSounds[sound] = (!untracked ? std::make_pair(ptr, soundId) :
|
||||
std::make_pair(MWWorld::Ptr(), soundId));
|
||||
if((mode&Play_NoTrack))
|
||||
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
||||
else
|
||||
mActiveSounds[sound] = std::make_pair(ptr, soundId);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
|
@ -326,11 +337,12 @@ namespace MWSound
|
|||
void SoundManager::updateObject(MWWorld::Ptr ptr)
|
||||
{
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
{
|
||||
if(snditer->second.first == ptr)
|
||||
snditer->first->update(pos.pos);
|
||||
snditer->first->setPosition(objpos);
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
|
@ -402,19 +414,25 @@ namespace MWSound
|
|||
if(!isMusicPlaying())
|
||||
startRandomTitle();
|
||||
|
||||
const ESM::Cell *cell = mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell;
|
||||
Ogre::Camera *cam = mEnvironment.mWorld->getPlayer().getRenderer()->getCamera();
|
||||
Ogre::Vector3 nPos, nDir, nUp;
|
||||
nPos = cam->getRealPosition();
|
||||
nDir = cam->getRealDirection();
|
||||
nUp = cam->getRealUp();
|
||||
|
||||
Environment env = Env_Normal;
|
||||
if((cell->data.flags&cell->HasWater) && nPos.y < cell->water)
|
||||
env = Env_Underwater;
|
||||
|
||||
// The output handler is expecting vectors oriented like the game
|
||||
// (that is, -Z goes down, +Y goes forward), but that's not what we
|
||||
// get from Ogre's camera, so we have to convert.
|
||||
float pos[3] = { nPos[0], -nPos[2], nPos[1] };
|
||||
float at[3] = { nDir[0], -nDir[2], nDir[1] };
|
||||
float up[3] = { nUp[0], -nUp[2], nUp[1] };
|
||||
mOutput->updateListener(pos, at, up);
|
||||
const Ogre::Vector3 pos(nPos[0], -nPos[2], nPos[1]);
|
||||
const Ogre::Vector3 at(nDir[0], -nDir[2], nDir[1]);
|
||||
const Ogre::Vector3 up(nUp[0], -nUp[2], nUp[1]);
|
||||
|
||||
mOutput->updateListener(pos, at, up, env);
|
||||
|
||||
// Check if any sounds are finished playing, and trash them
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
|
@ -423,7 +441,10 @@ namespace MWSound
|
|||
if(!snditer->first->isPlaying())
|
||||
mActiveSounds.erase(snditer++);
|
||||
else
|
||||
{
|
||||
snditer->first->update();
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -30,6 +30,24 @@ namespace MWSound
|
|||
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
|
||||
typedef boost::shared_ptr<Sound> SoundPtr;
|
||||
|
||||
enum PlayMode {
|
||||
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
|
||||
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
|
||||
Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
|
||||
Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
|
||||
* but do not keep it updated (the sound will not move with
|
||||
* the object and will not stop when the object is deleted. */
|
||||
};
|
||||
static inline int operator|(const PlayMode &a, const PlayMode &b)
|
||||
{ return (int)a | (int)b; }
|
||||
static inline int operator&(const PlayMode &a, const PlayMode &b)
|
||||
{ return (int)a & (int)b; }
|
||||
|
||||
enum Environment {
|
||||
Env_Normal,
|
||||
Env_Underwater,
|
||||
};
|
||||
|
||||
class SoundManager
|
||||
{
|
||||
Ogre::ResourceGroupManager& mResourceMgr;
|
||||
|
@ -87,12 +105,11 @@ namespace MWSound
|
|||
bool sayDone(MWWorld::Ptr reference) const;
|
||||
///< Is actor not speaking?
|
||||
|
||||
SoundPtr playSound(const std::string& soundId, float volume, float pitch, bool loop=false);
|
||||
SoundPtr playSound(const std::string& soundId, float volume, float pitch, int mode=Play_Normal);
|
||||
///< Play a sound, independently of 3D-position
|
||||
|
||||
SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
|
||||
float volume, float pitch, bool loop,
|
||||
bool untracked=false);
|
||||
float volume, float pitch, int mode=Play_Normal);
|
||||
///< Play a sound from an object
|
||||
|
||||
void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);
|
||||
|
|
|
@ -50,6 +50,28 @@ namespace MWWorld
|
|||
|
||||
return mEngine->rayTest(from,to);
|
||||
}
|
||||
|
||||
std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedObjects ()
|
||||
{
|
||||
//get a ray pointing to the center of the viewport
|
||||
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
|
||||
mRender.getViewport()->getWidth()/2,
|
||||
mRender.getViewport()->getHeight()/2);
|
||||
btVector3 from(centerRay.getOrigin().x,-centerRay.getOrigin().z,centerRay.getOrigin().y);
|
||||
btVector3 to(centerRay.getPoint(500).x,-centerRay.getPoint(500).z,centerRay.getPoint(500).y);
|
||||
|
||||
return mEngine->rayTest2(from,to);
|
||||
}
|
||||
|
||||
btVector3 PhysicsSystem::getRayPoint(float extent)
|
||||
{
|
||||
//get a ray pointing to the center of the viewport
|
||||
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
|
||||
mRender.getViewport()->getWidth()/2,
|
||||
mRender.getViewport()->getHeight()/2);
|
||||
btVector3 result(centerRay.getPoint(500*extent).x,-centerRay.getPoint(500*extent).z,centerRay.getPoint(500*extent).y);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool PhysicsSystem::castRay(const Vector3& from, const Vector3& to)
|
||||
{
|
||||
|
|
|
@ -41,7 +41,11 @@ namespace MWWorld
|
|||
bool toggleCollisionMode();
|
||||
|
||||
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
||||
|
||||
|
||||
btVector3 getRayPoint(float extent);
|
||||
|
||||
std::vector < std::pair <float, std::string> > getFacedObjects ();
|
||||
|
||||
// cast ray, return true if it hit something
|
||||
bool castRay(const Ogre::Vector3& from, const Ogre::Vector3& to);
|
||||
|
||||
|
|
|
@ -54,9 +54,11 @@ void insertCellRefList(MWRender::RenderingManager& rendering, MWWorld::Environme
|
|||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
||||
void Scene::update (float duration){
|
||||
mRendering.update (duration);
|
||||
}
|
||||
|
||||
void Scene::unloadCell (CellStoreCollection::iterator iter)
|
||||
{
|
||||
std::cout << "Unloading cell\n";
|
||||
|
@ -82,6 +84,7 @@ namespace MWWorld
|
|||
if (!((*iter)->cell->data.flags & ESM::Cell::Interior))
|
||||
mPhysics->removeHeightField( (*iter)->cell->data.gridX, (*iter)->cell->data.gridY );
|
||||
}
|
||||
|
||||
mRendering.removeCell(*iter);
|
||||
//mPhysics->removeObject("Unnamed_43");
|
||||
|
||||
|
@ -90,6 +93,7 @@ namespace MWWorld
|
|||
mEnvironment.mSoundManager->stopSound (*iter);
|
||||
mActiveCells.erase(*iter);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -209,6 +213,7 @@ namespace MWWorld
|
|||
|
||||
mCurrentCell = *iter;
|
||||
|
||||
|
||||
// adjust player
|
||||
playerCellChange (mWorld->getExterior(X, Y), position, adjustPlayerPos);
|
||||
|
||||
|
@ -216,6 +221,7 @@ namespace MWWorld
|
|||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
mRendering.waterAdded(mCurrentCell);
|
||||
}
|
||||
|
||||
//We need the ogre renderer and a scene node.
|
||||
|
@ -255,6 +261,7 @@ namespace MWWorld
|
|||
Ptr::CellStore *cell = mWorld->getInterior(cellName);
|
||||
|
||||
loadCell (cell);
|
||||
|
||||
|
||||
// adjust player
|
||||
mCurrentCell = cell;
|
||||
|
@ -267,6 +274,8 @@ namespace MWWorld
|
|||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
|
||||
mRendering.waterAdded(cell);
|
||||
}
|
||||
|
||||
void Scene::changeToExteriorCell (const ESM::Position& position)
|
||||
|
|
|
@ -34,7 +34,7 @@ const float WeatherGlobals::mThunderFrequency = .4;
|
|||
const float WeatherGlobals::mThunderThreshold = 0.6;
|
||||
const float WeatherGlobals::mThunderSoundDelay = 0.25;
|
||||
|
||||
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environment* env) :
|
||||
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, MWWorld::Environment* env) :
|
||||
mHour(14), mCurrentWeather("clear"), mFirstUpdate(true), mWeatherUpdateTime(0),
|
||||
mThunderFlash(0), mThunderChance(0), mThunderChanceNeeded(50), mThunderSoundDelay(0)
|
||||
{
|
||||
|
|
|
@ -146,10 +146,10 @@ namespace MWWorld
|
|||
mRendering->skySetDate (mGlobalVariables->getInt ("day"),
|
||||
mGlobalVariables->getInt ("month"));
|
||||
|
||||
mRendering->getSkyManager()->enable();
|
||||
mRendering->skyEnable();
|
||||
}
|
||||
else
|
||||
mRendering->getSkyManager()->disable();
|
||||
mRendering->skyDisable();
|
||||
}
|
||||
|
||||
World::World (OEngine::Render::OgreRenderer& renderer,
|
||||
|
@ -157,7 +157,8 @@ namespace MWWorld
|
|||
const std::string& master, const boost::filesystem::path& resDir,
|
||||
bool newGame, Environment& environment, const std::string& encoding)
|
||||
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
|
||||
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
|
||||
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this),
|
||||
mNumFacing(0)
|
||||
{
|
||||
mPhysics = new PhysicsSystem(renderer);
|
||||
mPhysEngine = mPhysics->getEngine();
|
||||
|
@ -498,13 +499,21 @@ namespace MWWorld
|
|||
|
||||
std::string World::getFacedHandle()
|
||||
{
|
||||
std::pair<std::string, float> result = mPhysics->getFacedHandle (*this);
|
||||
if (!mRendering->occlusionQuerySupported())
|
||||
{
|
||||
std::pair<std::string, float> result = mPhysics->getFacedHandle (*this);
|
||||
|
||||
if (result.first.empty() ||
|
||||
result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
|
||||
return "";
|
||||
if (result.first.empty() ||
|
||||
result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
|
||||
return "";
|
||||
|
||||
return result.first;
|
||||
return result.first;
|
||||
}
|
||||
else
|
||||
{
|
||||
// updated every few frames in update()
|
||||
return mFacedHandle;
|
||||
}
|
||||
}
|
||||
|
||||
void World::deleteObject (Ptr ptr)
|
||||
|
@ -531,9 +540,10 @@ namespace MWWorld
|
|||
ptr.getRefData().getPosition().pos[0] = x;
|
||||
ptr.getRefData().getPosition().pos[1] = y;
|
||||
ptr.getRefData().getPosition().pos[2] = z;
|
||||
|
||||
if (ptr==mPlayer->getPlayer())
|
||||
{
|
||||
//std::cout << "X:" << ptr.getRefData().getPosition().pos[0] << " Z: " << ptr.getRefData().getPosition().pos[1] << "\n";
|
||||
|
||||
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
||||
if (currentCell)
|
||||
{
|
||||
|
@ -705,13 +715,113 @@ namespace MWWorld
|
|||
|
||||
mWeatherManager->update (duration);
|
||||
|
||||
// cast a ray from player to sun to detect if the sun is visible
|
||||
// this is temporary until we find a better place to put this code
|
||||
// currently its here because we need to access the physics system
|
||||
float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
|
||||
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
|
||||
sun = Vector3(sun.x, -sun.z, sun.y);
|
||||
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
|
||||
if (!mRendering->occlusionQuerySupported())
|
||||
{
|
||||
// cast a ray from player to sun to detect if the sun is visible
|
||||
// this is temporary until we find a better place to put this code
|
||||
// currently its here because we need to access the physics system
|
||||
float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
|
||||
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
|
||||
sun = Vector3(sun.x, -sun.z, sun.y);
|
||||
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
|
||||
}
|
||||
|
||||
// update faced handle (object the player is looking at)
|
||||
// this uses a mixture of raycasts and occlusion queries.
|
||||
else // if (mRendering->occlusionQuerySupported())
|
||||
{
|
||||
MWRender::OcclusionQuery* query = mRendering->getOcclusionQuery();
|
||||
if (!query->occlusionTestPending())
|
||||
{
|
||||
// get result of last query
|
||||
if (mNumFacing == 0) mFacedHandle = "";
|
||||
else if (mNumFacing == 1)
|
||||
{
|
||||
bool result = query->getTestResult();
|
||||
mFacedHandle = result ? mFaced1Name : "";
|
||||
}
|
||||
else if (mNumFacing == 2)
|
||||
{
|
||||
bool result = query->getTestResult();
|
||||
mFacedHandle = result ? mFaced2Name : mFaced1Name;
|
||||
}
|
||||
|
||||
// send new query
|
||||
// figure out which object we want to test against
|
||||
std::vector < std::pair < float, std::string > > results = mPhysics->getFacedObjects();
|
||||
|
||||
// ignore the player and other things we're not interested in
|
||||
std::vector < std::pair < float, std::string > >::iterator it = results.begin();
|
||||
while (it != results.end())
|
||||
{
|
||||
if ( (*it).second.find("HeightField") != std::string::npos // not interested in terrain
|
||||
|| getPtrViaHandle((*it).second) == mPlayer->getPlayer() ) // not interested in player (unless you want to talk to yourself)
|
||||
{
|
||||
it = results.erase(it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
|
||||
if (results.size() == 0)
|
||||
{
|
||||
mNumFacing = 0;
|
||||
}
|
||||
else if (results.size() == 1)
|
||||
{
|
||||
mFaced1 = getPtrViaHandle(results.front().second);
|
||||
mFaced1Name = results.front().second;
|
||||
mNumFacing = 1;
|
||||
|
||||
btVector3 p = mPhysics->getRayPoint(results.front().first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
|
||||
|
||||
//std::cout << "Num facing 1 : " << mFaced1Name << std::endl;
|
||||
//std::cout << "Type 1 " << mFaced1.getTypeName() << std::endl;
|
||||
|
||||
query->occlusionTest(pos, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
mFaced1Name = results.front().second;
|
||||
mFaced2Name = results[1].second;
|
||||
mFaced1 = getPtrViaHandle(results.front().second);
|
||||
mFaced2 = getPtrViaHandle(results[1].second);
|
||||
mNumFacing = 2;
|
||||
|
||||
btVector3 p = mPhysics->getRayPoint(results[1].first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode();
|
||||
Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode();
|
||||
|
||||
// no need to test if the first node is not occluder
|
||||
if (!query->isPotentialOccluder(node1) && (mFaced1.getTypeName().find("Static") == std::string::npos))
|
||||
{
|
||||
mFacedHandle = mFaced1Name;
|
||||
//std::cout << "node1 Not an occluder" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// no need to test if the second object is static (thus cannot be activated)
|
||||
if (mFaced2.getTypeName().find("Static") != std::string::npos)
|
||||
{
|
||||
mFacedHandle = mFaced1Name;
|
||||
return;
|
||||
}
|
||||
|
||||
// work around door problems
|
||||
if (mFaced1.getTypeName().find("Static") != std::string::npos
|
||||
&& mFaced2.getTypeName().find("Door") != std::string::npos)
|
||||
{
|
||||
mFacedHandle = mFaced2Name;
|
||||
return;
|
||||
}
|
||||
|
||||
query->occlusionTest(pos, node2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool World::isCellExterior() const
|
||||
|
@ -754,4 +864,15 @@ namespace MWWorld
|
|||
{
|
||||
return mRendering->getFader();
|
||||
}
|
||||
|
||||
void World::setWaterHeight(const float height)
|
||||
{
|
||||
mRendering->setWaterHeight(height);
|
||||
}
|
||||
|
||||
void World::toggleWater()
|
||||
{
|
||||
mRendering->toggleWater();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -63,13 +63,14 @@ namespace MWWorld
|
|||
enum RenderMode
|
||||
{
|
||||
Render_CollisionDebug,
|
||||
Render_Wireframe
|
||||
Render_Wireframe,
|
||||
Render_Pathgrid
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
MWRender::RenderingManager* mRendering;
|
||||
|
||||
|
||||
MWWorld::WeatherManager* mWeatherManager;
|
||||
|
||||
MWWorld::Scene *mWorldScene;
|
||||
|
@ -93,6 +94,12 @@ namespace MWWorld
|
|||
|
||||
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
|
||||
|
||||
std::string mFacedHandle;
|
||||
Ptr mFaced1;
|
||||
Ptr mFaced2;
|
||||
std::string mFaced1Name;
|
||||
std::string mFaced2Name;
|
||||
int mNumFacing;
|
||||
|
||||
int getDaysPerMonth (int month) const;
|
||||
|
||||
|
@ -106,13 +113,16 @@ namespace MWWorld
|
|||
Environment& environment, const std::string& encoding);
|
||||
|
||||
~World();
|
||||
|
||||
|
||||
OEngine::Render::Fader* getFader();
|
||||
|
||||
Ptr::CellStore *getExterior (int x, int y);
|
||||
|
||||
Ptr::CellStore *getInterior (const std::string& name);
|
||||
|
||||
|
||||
void setWaterHeight(const float height);
|
||||
void toggleWater();
|
||||
|
||||
void adjustSky();
|
||||
|
||||
MWWorld::Player& getPlayer();
|
||||
|
@ -125,7 +135,7 @@ namespace MWWorld
|
|||
|
||||
bool hasCellChanged() const;
|
||||
///< Has the player moved to a different cell, since the last frame?
|
||||
|
||||
|
||||
bool isCellExterior() const;
|
||||
bool isCellQuasiExterior() const;
|
||||
|
||||
|
@ -163,9 +173,9 @@ namespace MWWorld
|
|||
|
||||
bool toggleSky();
|
||||
///< \return Resulting mode
|
||||
|
||||
|
||||
void changeWeather(const std::string& region, const unsigned int id);
|
||||
|
||||
|
||||
int getCurrentWeather() const;
|
||||
|
||||
int getMasserPhase() const;
|
||||
|
|
|
@ -51,13 +51,13 @@ find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
|
|||
# Find the libraries
|
||||
|
||||
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
|
||||
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
|
||||
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
|
||||
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath)
|
||||
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_debug LinearMath_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
|
||||
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
|
||||
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_Debug BulletSoftBody_d)
|
||||
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
|
||||
|
|
|
@ -2,6 +2,10 @@ project (Components)
|
|||
|
||||
# source files
|
||||
|
||||
add_component_dir (settings
|
||||
settings
|
||||
)
|
||||
|
||||
add_component_dir (bsa
|
||||
bsa_archive bsa_file
|
||||
)
|
||||
|
|
|
@ -41,7 +41,21 @@ struct ciLessBoost : std::binary_function<std::string, std::string, bool>
|
|||
{
|
||||
bool operator() (const std::string & s1, const std::string & s2) const {
|
||||
//case insensitive version of is_less
|
||||
return lexicographical_compare(s1, s2, boost::algorithm::is_iless());
|
||||
return boost::ilexicographical_compare(s1, s2);
|
||||
}
|
||||
};
|
||||
|
||||
struct pathComparer
|
||||
{
|
||||
private:
|
||||
std::string find;
|
||||
|
||||
public:
|
||||
pathComparer(const std::string& toFind) : find(toFind) { }
|
||||
|
||||
bool operator() (const std::string& other)
|
||||
{
|
||||
return boost::iequals(find, other);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -55,16 +69,62 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
std::map<std::string, std::vector<std::string>, ciLessBoost> m;
|
||||
unsigned int cutoff;
|
||||
|
||||
bool comparePortion(std::string file1, std::string file2, int start, int size) const
|
||||
bool findFile(const String& filename, std::string& copy) const
|
||||
{
|
||||
for(int i = start; i < start+size; i++)
|
||||
{
|
||||
char one = file1.at(i);
|
||||
char two = file2.at(i);
|
||||
if(tolower(one) != tolower(two) )
|
||||
return false;
|
||||
String passed = filename;
|
||||
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|
||||
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
|
||||
|| filename.at(filename.length() - 1) == '|')
|
||||
{
|
||||
passed = filename.substr(0, filename.length() - 2);
|
||||
}
|
||||
if(filename.at(filename.length() - 2) == '>')
|
||||
passed = filename.substr(0, filename.length() - 6);
|
||||
copy = passed;
|
||||
}
|
||||
return true;
|
||||
|
||||
std::replace(copy.begin(), copy.end(), '\\', '/');
|
||||
|
||||
if(copy.at(0) == '/')
|
||||
copy.erase(0, 1);
|
||||
|
||||
if(fsstrict == true)
|
||||
return true;
|
||||
|
||||
std::string folder;
|
||||
int delimiter = 0;
|
||||
size_t lastSlash = copy.rfind('/');
|
||||
if (lastSlash != std::string::npos)
|
||||
{
|
||||
folder = copy.substr(0, lastSlash);
|
||||
delimiter = lastSlash+1;
|
||||
}
|
||||
|
||||
std::vector<std::string> current;
|
||||
{
|
||||
std::map<std::string,std::vector<std::string>,ciLessBoost>::const_iterator found = m.find(folder);
|
||||
|
||||
if (found == m.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
current = found->second;
|
||||
}
|
||||
|
||||
std::vector<std::string>::iterator find = std::lower_bound(current.begin(), current.end(), copy, ciLessBoost());
|
||||
if (find != current.end() && !ciLessBoost()(copy, current.front()))
|
||||
{
|
||||
if (!boost::iequals(copy, *find))
|
||||
if ((find = std::find_if(current.begin(), current.end(), pathComparer(copy))) == current.end()) //\todo Check if this line is actually needed
|
||||
return false;
|
||||
|
||||
copy = *find;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
|
@ -83,16 +143,14 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
//need to cut off first
|
||||
boost::filesystem::directory_iterator dir_iter(d), dir_end;
|
||||
std::vector<std::string> filesind;
|
||||
boost::filesystem::path f;
|
||||
for(;dir_iter != dir_end; dir_iter++)
|
||||
{
|
||||
if(boost::filesystem::is_directory(*dir_iter))
|
||||
populateMap(*dir_iter);
|
||||
else
|
||||
{
|
||||
|
||||
f = *dir_iter;
|
||||
std::string s = f.string();
|
||||
std::string s = dir_iter->path().string();
|
||||
std::replace(s.begin(), s.end(), '\\', '/');
|
||||
|
||||
std::string small;
|
||||
if(cutoff < s.size())
|
||||
|
@ -103,14 +161,17 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
filesind.push_back(small);
|
||||
}
|
||||
}
|
||||
std::sort(filesind.begin(), filesind.end(), ciLessBoost());
|
||||
|
||||
std::string small;
|
||||
std::string original = d.string();
|
||||
std::replace(original.begin(), original.end(), '\\', '/');
|
||||
if(cutoff < original.size())
|
||||
small = original.substr(cutoff, original.size() - cutoff);
|
||||
else
|
||||
small = original.substr(cutoff - 1, original.size() - cutoff);
|
||||
m[small] = filesind;
|
||||
|
||||
m[small] = filesind;
|
||||
}
|
||||
|
||||
bool isCaseSensitive() const { return fsstrict; }
|
||||
|
@ -120,97 +181,21 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||
void unload() {}
|
||||
|
||||
bool exists(const String& filename) {
|
||||
std::string copy = filename;
|
||||
std::string copy;
|
||||
|
||||
|
||||
|
||||
for (unsigned int i = 0; i < filename.size(); i++)
|
||||
{
|
||||
if(copy.at(i) == '\\' ){
|
||||
copy.replace(i, 1, "/");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(copy.at(0) == '\\' || copy.at(0) == '/')
|
||||
{
|
||||
copy.erase(0, 1);
|
||||
}
|
||||
if(fsstrict == true)
|
||||
{
|
||||
//std::cout << "fsstrict " << copy << "\n";
|
||||
if (findFile(filename, copy))
|
||||
return FileSystemArchive::exists(copy);
|
||||
}
|
||||
|
||||
|
||||
int last = copy.size() - 1;
|
||||
int i = last;
|
||||
|
||||
for (;last >= 0; i--)
|
||||
{
|
||||
if(copy.at(i) == '/' || copy.at(i) == '\\')
|
||||
break;
|
||||
}
|
||||
|
||||
std::string folder = copy.substr(0, i); //folder with no slash
|
||||
|
||||
std::vector<std::string>& current = m[folder];
|
||||
|
||||
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
|
||||
{
|
||||
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
|
||||
return FileSystemArchive::exists(*iter);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
DataStreamPtr open(const String& filename, bool readonly = true) const
|
||||
{
|
||||
std::map<std::string, std::vector<std::string>, ciLessBoost> mlocal = m;
|
||||
std::string copy = filename;
|
||||
std::string copy;
|
||||
|
||||
|
||||
|
||||
for (unsigned int i = 0; i < filename.size(); i++)
|
||||
{
|
||||
if(copy.at(i) == '\\' ){
|
||||
copy.replace(i, 1, "/");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(copy.at(0) == '\\' || copy.at(0) == '/')
|
||||
{
|
||||
copy.erase(0, 1);
|
||||
}
|
||||
|
||||
if(fsstrict == true)
|
||||
{
|
||||
if (findFile(filename, copy))
|
||||
return FileSystemArchive::open(copy, readonly);
|
||||
}
|
||||
|
||||
|
||||
int last = copy.size() - 1;
|
||||
int i = last;
|
||||
|
||||
for (;last >= 0; i--)
|
||||
{
|
||||
if(copy.at(i) == '/' || copy.at(i) == '\\')
|
||||
break;
|
||||
}
|
||||
|
||||
std::string folder = copy.substr(0, i); //folder with no slash
|
||||
std::vector<std::string> current = mlocal[folder];
|
||||
|
||||
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
|
||||
{
|
||||
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
|
||||
return FileSystemArchive::open(*iter, readonly);
|
||||
}
|
||||
}
|
||||
DataStreamPtr p;
|
||||
return p;
|
||||
}
|
||||
|
@ -261,7 +246,7 @@ bool exists(const String& filename) {
|
|||
}
|
||||
|
||||
// Check if the file exists.
|
||||
bool cexists(const String& filename) const {
|
||||
bool cexists(const String& filename) const {
|
||||
String passed = filename;
|
||||
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|
||||
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
|
||||
|
@ -272,7 +257,7 @@ bool exists(const String& filename) {
|
|||
if(filename.at(filename.length() - 2) == '>')
|
||||
passed = filename.substr(0, filename.length() - 6);
|
||||
|
||||
return arc.exists(passed.c_str());
|
||||
return arc.exists(passed.c_str());
|
||||
}
|
||||
time_t getModifiedTime(const String&) { return 0; }
|
||||
|
||||
|
|
|
@ -21,8 +21,13 @@ void Cell::load(ESMReader &esm)
|
|||
if (data.flags & Interior)
|
||||
{
|
||||
// Interior cells
|
||||
|
||||
if (esm.isNextSub("INTV") || esm.isNextSub("WHGT"))
|
||||
if (esm.isNextSub("INTV"))
|
||||
{
|
||||
int waterl;
|
||||
esm.getHT(waterl);
|
||||
water = (float) waterl;
|
||||
}
|
||||
else if (esm.isNextSub("WHGT"))
|
||||
esm.getHT(water);
|
||||
|
||||
// Quasi-exterior cells have a region (which determines the
|
||||
|
|
|
@ -114,7 +114,7 @@ struct Cell
|
|||
ESM_Context context; // File position
|
||||
DATAstruct data;
|
||||
AMBIstruct ambi;
|
||||
int water; // Water level
|
||||
float water; // Water level
|
||||
int mapColor;
|
||||
|
||||
void load(ESMReader &esm);
|
||||
|
|
|
@ -96,12 +96,16 @@ namespace ESMS
|
|||
};
|
||||
|
||||
CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded)
|
||||
{}
|
||||
{
|
||||
mWaterLevel = cell->water;
|
||||
}
|
||||
|
||||
const ESM::Cell *cell;
|
||||
State mState;
|
||||
std::vector<std::string> mIds;
|
||||
|
||||
float mWaterLevel;
|
||||
|
||||
// Lists for each individual object type
|
||||
CellRefList<Activator, D> activators;
|
||||
CellRefList<Potion, D> potions;
|
||||
|
|
|
@ -457,7 +457,7 @@ namespace ESMS
|
|||
}
|
||||
}
|
||||
|
||||
Pathgrid *find(int cellX, int cellY, std::string cellName) const
|
||||
Pathgrid *find(int cellX, int cellY, const std::string &cellName) const
|
||||
{
|
||||
Pathgrid *result = search(cellX, cellY, cellName);
|
||||
if (!result)
|
||||
|
@ -467,7 +467,7 @@ namespace ESMS
|
|||
return result;
|
||||
}
|
||||
|
||||
Pathgrid *search(int cellX, int cellY, std::string cellName) const
|
||||
Pathgrid *search(int cellX, int cellY, const std::string &cellName) const
|
||||
{
|
||||
Pathgrid *result = NULL;
|
||||
if (cellX == 0 && cellY == 0) // possibly interior
|
||||
|
|
|
@ -30,4 +30,9 @@ namespace Files
|
|||
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
const Files::PathContainer& Collections::getPaths() const
|
||||
{
|
||||
return mDirectories;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,8 @@ namespace Files
|
|||
/// leading dot and must be all lower-case.
|
||||
const MultiDirCollection& getCollection(const std::string& extension) const;
|
||||
|
||||
const Files::PathContainer& getPaths() const;
|
||||
|
||||
private:
|
||||
typedef std::map<std::string, MultiDirCollection> MultiDirCollectionContainer;
|
||||
Files::PathContainer mDirectories;
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "ogre_nif_loader.hpp"
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
typedef unsigned char ubyte;
|
||||
|
||||
|
@ -299,138 +300,136 @@ void NIFLoader::createMaterial(const String &name,
|
|||
material->setSelfIllumination(emissive.array[0], emissive.array[1], emissive.array[2]);
|
||||
material->setShininess(glossiness);
|
||||
|
||||
// Create shader for the material
|
||||
// vertex
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
|
||||
HighLevelGpuProgramPtr vertex;
|
||||
if (mgr.getByName("main_vp").isNull())
|
||||
if (Settings::Manager::getBool("shaders", "Objects"))
|
||||
{
|
||||
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_VERTEX_PROGRAM);
|
||||
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
|
||||
vertex->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
"void main_vp( \n"
|
||||
" float4 position : POSITION, \n"
|
||||
" float4 normal : NORMAL, \n"
|
||||
" float4 colour : COLOR, \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float2 oUV : TEXCOORD0, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" out float4 oPositionObjSpace : TEXCOORD1, \n"
|
||||
" out float4 oNormal : TEXCOORD2, \n"
|
||||
" out float oFogValue : TEXCOORD3, \n"
|
||||
" out float4 oVertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogParams, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oVertexColour = colour; \n"
|
||||
" oUV = uv; \n"
|
||||
" oNormal = normal; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
|
||||
" oPositionObjSpace = position; \n"
|
||||
"}";
|
||||
vertex->setSource(outStream.str());
|
||||
vertex->load();
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
|
||||
}
|
||||
else
|
||||
vertex = mgr.getByName("main_vp");
|
||||
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
|
||||
// Create shader for the material
|
||||
// vertex
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
|
||||
// the number of lights to support.
|
||||
// when rendering an object, OGRE automatically picks the lights that are
|
||||
// closest to the object being rendered. unfortunately this mechanism does
|
||||
// not work perfectly for objects batched together (they will all use the same
|
||||
// lights). to work around this, we are simply pushing the maximum number
|
||||
// of lights here in order to minimize disappearing lights.
|
||||
float num_lights;
|
||||
if (GpuProgramManager::getSingleton().isSyntaxSupported("fp40") ||
|
||||
GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0"))
|
||||
num_lights = 8 /* 32 */;
|
||||
else
|
||||
num_lights = 8;
|
||||
|
||||
// fragment
|
||||
HighLevelGpuProgramPtr fragment;
|
||||
if (mgr.getByName("main_fp").isNull())
|
||||
{
|
||||
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_FRAGMENT_PROGRAM);
|
||||
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
|
||||
fragment->setParameter("entry_point", "main_fp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" float4 positionObjSpace : TEXCOORD1, \n"
|
||||
" float4 normal : TEXCOORD2, \n"
|
||||
" float fogValue : TEXCOORD3, \n"
|
||||
" float4 vertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogColour, \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
HighLevelGpuProgramPtr vertex;
|
||||
if (mgr.getByName("main_vp").isNull())
|
||||
{
|
||||
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_VERTEX_PROGRAM);
|
||||
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
|
||||
vertex->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
" uniform float4 lightDiffuse"<<i<<", \n"
|
||||
" uniform float4 lightPositionObjSpace"<<i<<", \n"
|
||||
" uniform float4 lightAttenuation"<<i<<", \n";
|
||||
"void main_vp( \n"
|
||||
" float4 position : POSITION, \n"
|
||||
" float4 normal : NORMAL, \n"
|
||||
" float4 colour : COLOR, \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float2 oUV : TEXCOORD0, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" out float4 oPositionObjSpace : TEXCOORD1, \n"
|
||||
" out float4 oNormal : TEXCOORD2, \n"
|
||||
" out float oFogValue : TEXCOORD3, \n"
|
||||
" out float4 oVertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogParams, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oVertexColour = colour; \n"
|
||||
" oUV = uv; \n"
|
||||
" oNormal = normal; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
|
||||
" oPositionObjSpace = position; \n"
|
||||
"}";
|
||||
vertex->setSource(outStream.str());
|
||||
vertex->load();
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
|
||||
}
|
||||
outStream <<
|
||||
" uniform float4 lightAmbient, \n"
|
||||
" uniform float4 ambient, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" float d; \n"
|
||||
" float attn; \n"
|
||||
" float3 lightColour = float3(0, 0, 0); \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
else
|
||||
vertex = mgr.getByName("main_vp");
|
||||
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
|
||||
|
||||
// the number of lights to support.
|
||||
// when rendering an object, OGRE automatically picks the lights that are
|
||||
// closest to the object being rendered. unfortunately this mechanism does
|
||||
// not work perfectly for objects batched together (they will all use the same
|
||||
// lights). to work around this, we are simply pushing the maximum number
|
||||
// of lights here in order to minimize disappearing lights.
|
||||
int num_lights = Settings::Manager::getInt("num lights", "Objects");
|
||||
|
||||
// fragment
|
||||
HighLevelGpuProgramPtr fragment;
|
||||
if (mgr.getByName("main_fp").isNull())
|
||||
{
|
||||
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_FRAGMENT_PROGRAM);
|
||||
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
|
||||
fragment->setParameter("entry_point", "main_fp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" float4 positionObjSpace : TEXCOORD1, \n"
|
||||
" float4 normal : TEXCOORD2, \n"
|
||||
" float fogValue : TEXCOORD3, \n"
|
||||
" float4 vertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogColour, \n";
|
||||
|
||||
// pre-multiply light color with attenuation factor
|
||||
" d = length( lightDir"<<i<<" ); \n"
|
||||
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
" lightDiffuse"<<i<<" *= attn; \n"
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
outStream <<
|
||||
" uniform float4 lightDiffuse"<<i<<", \n"
|
||||
" uniform float4 lightPositionObjSpace"<<i<<", \n"
|
||||
" uniform float4 lightAttenuation"<<i<<", \n";
|
||||
}
|
||||
outStream <<
|
||||
" uniform float4 lightAmbient, \n"
|
||||
" uniform float4 ambient, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" float d; \n"
|
||||
" float attn; \n"
|
||||
" float3 lightColour = float3(0, 0, 0); \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
outStream <<
|
||||
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
|
||||
|
||||
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
|
||||
// pre-multiply light color with attenuation factor
|
||||
" d = length( lightDir"<<i<<" ); \n"
|
||||
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
" lightDiffuse"<<i<<" *= attn; \n"
|
||||
|
||||
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
|
||||
}
|
||||
|
||||
outStream <<
|
||||
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
|
||||
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
|
||||
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
|
||||
"}";
|
||||
fragment->setSource(outStream.str());
|
||||
fragment->load();
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
}
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
|
||||
}
|
||||
|
||||
outStream <<
|
||||
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
|
||||
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
|
||||
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
|
||||
"}";
|
||||
fragment->setSource(outStream.str());
|
||||
fragment->load();
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
}
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
|
||||
else
|
||||
fragment = mgr.getByName("main_fp");
|
||||
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
|
||||
}
|
||||
else
|
||||
fragment = mgr.getByName("main_fp");
|
||||
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
|
||||
}
|
||||
|
||||
// Takes a name and adds a unique part to it. This is just used to
|
||||
|
@ -1368,7 +1367,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
|
||||
if (!vfs->isFile(resourceName))
|
||||
{
|
||||
warn("File not found.");
|
||||
warn("File "+resourceName+" not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
158
components/settings/settings.cpp
Normal file
158
components/settings/settings.cpp
Normal file
|
@ -0,0 +1,158 @@
|
|||
#include "settings.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include <OgreResourceGroupManager.h>
|
||||
#include <OgreStringConverter.h>
|
||||
|
||||
using namespace Settings;
|
||||
|
||||
Ogre::ConfigFile Manager::mFile = Ogre::ConfigFile();
|
||||
Ogre::ConfigFile Manager::mDefaultFile = Ogre::ConfigFile();
|
||||
CategorySettingVector Manager::mChangedSettings = CategorySettingVector();
|
||||
CategorySettingValueMap Manager::mNewSettings = CategorySettingValueMap();
|
||||
|
||||
void Manager::loadUser (const std::string& file)
|
||||
{
|
||||
mFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::loadDefault (const std::string& file)
|
||||
{
|
||||
mDefaultFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::saveUser(const std::string& file)
|
||||
{
|
||||
std::fstream fout(file.c_str(), std::ios::out);
|
||||
|
||||
Ogre::ConfigFile::SectionIterator seci = mFile.getSectionIterator();
|
||||
|
||||
while (seci.hasMoreElements())
|
||||
{
|
||||
Ogre::String sectionName = seci.peekNextKey();
|
||||
|
||||
if (sectionName.length() > 0)
|
||||
fout << '\n' << '[' << seci.peekNextKey() << ']' << '\n';
|
||||
|
||||
Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i;
|
||||
for (i = settings->begin(); i != settings->end(); ++i)
|
||||
{
|
||||
fout << i->first.c_str() << " = " << i->second.c_str() << '\n';
|
||||
}
|
||||
|
||||
CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
while (it != mNewSettings.end())
|
||||
{
|
||||
if (it->first.first == sectionName)
|
||||
{
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
mNewSettings.erase(it++);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
std::string category = "";
|
||||
for (CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
it != mNewSettings.end(); ++it)
|
||||
{
|
||||
if (category != it->first.first)
|
||||
{
|
||||
category = it->first.first;
|
||||
fout << '\n' << '[' << category << ']' << '\n';
|
||||
}
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
const std::string Manager::getString (const std::string& setting, const std::string& category)
|
||||
{
|
||||
if (mNewSettings.find(std::make_pair(category, setting)) != mNewSettings.end())
|
||||
return mNewSettings[std::make_pair(category, setting)];
|
||||
|
||||
std::string defaultval = mDefaultFile.getSetting(setting, category);
|
||||
return mFile.getSetting(setting, category, defaultval);
|
||||
}
|
||||
|
||||
const float Manager::getFloat (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseReal( getString(setting, category) );
|
||||
}
|
||||
|
||||
const int Manager::getInt (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseInt( getString(setting, category) );
|
||||
}
|
||||
|
||||
const bool Manager::getBool (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseBool( getString(setting, category) );
|
||||
}
|
||||
|
||||
void Manager::setString (const std::string& setting, const std::string& category, const std::string& value)
|
||||
{
|
||||
CategorySetting s = std::make_pair(category, setting);
|
||||
|
||||
bool found=false;
|
||||
try
|
||||
{
|
||||
Ogre::ConfigFile::SettingsIterator it = mFile.getSettingsIterator(category);
|
||||
while (it.hasMoreElements())
|
||||
{
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i = it.current();
|
||||
|
||||
if ((*i).first == setting)
|
||||
{
|
||||
if ((*i).second != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
(*i).second = value;
|
||||
}
|
||||
found = true;
|
||||
}
|
||||
|
||||
it.getNext();
|
||||
}
|
||||
}
|
||||
catch (Ogre::Exception&)
|
||||
{}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
if (mNewSettings.find(s) != mNewSettings.end())
|
||||
{
|
||||
if (mNewSettings[s] != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
else
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void Manager::setInt (const std::string& setting, const std::string& category, const int value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setFloat (const std::string& setting, const std::string& category, const float value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setBool (const std::string& setting, const std::string& category, const bool value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
const CategorySettingVector Manager::apply()
|
||||
{
|
||||
CategorySettingVector vec = mChangedSettings;
|
||||
mChangedSettings.clear();
|
||||
return vec;
|
||||
}
|
52
components/settings/settings.hpp
Normal file
52
components/settings/settings.hpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
#ifndef _COMPONENTS_SETTINGS_H
|
||||
#define _COMPONENTS_SETTINGS_H
|
||||
|
||||
#include <OgreConfigFile.h>
|
||||
|
||||
namespace Settings
|
||||
{
|
||||
typedef std::pair < std::string, std::string > CategorySetting;
|
||||
typedef std::vector< std::pair<std::string, std::string> > CategorySettingVector;
|
||||
typedef std::map < CategorySetting, std::string > CategorySettingValueMap;
|
||||
|
||||
///
|
||||
/// \brief Settings management (can change during runtime)
|
||||
///
|
||||
class Manager
|
||||
{
|
||||
public:
|
||||
static Ogre::ConfigFile mFile;
|
||||
static Ogre::ConfigFile mDefaultFile;
|
||||
|
||||
static CategorySettingVector mChangedSettings;
|
||||
///< tracks all the settings that were changed since the last apply() call
|
||||
|
||||
static CategorySettingValueMap mNewSettings;
|
||||
///< tracks all the settings that are in the default file, but not in user file yet
|
||||
|
||||
void loadDefault (const std::string& file);
|
||||
///< load file as the default settings (can be overridden by user settings)
|
||||
|
||||
void loadUser (const std::string& file);
|
||||
///< load file as user settings
|
||||
|
||||
void saveUser (const std::string& file);
|
||||
///< save user settings to file
|
||||
|
||||
static const CategorySettingVector apply();
|
||||
///< returns the list of changed settings and then clears it
|
||||
|
||||
static const int getInt (const std::string& setting, const std::string& category);
|
||||
static const float getFloat (const std::string& setting, const std::string& category);
|
||||
static const std::string getString (const std::string& setting, const std::string& category);
|
||||
static const bool getBool (const std::string& setting, const std::string& category);
|
||||
|
||||
static void setInt (const std::string& setting, const std::string& category, const int value);
|
||||
static void setFloat (const std::string& setting, const std::string& category, const float value);
|
||||
static void setString (const std::string& setting, const std::string& category, const std::string& value);
|
||||
static void setBool (const std::string& setting, const std::string& category, const bool value);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _COMPONENTS_SETTINGS_H
|
13
files/CMakeLists.txt
Normal file
13
files/CMakeLists.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
project(resources)
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/caustic_0.png "${OpenMW_BINARY_DIR}/resources/water/caustic_0.png" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_Fresnel.cg "${OpenMW_BINARY_DIR}/resources/water/Example_Fresnel.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_FresnelPS.asm "${OpenMW_BINARY_DIR}/resources/water/Example_FresnelPS.asm" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassFP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassFP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassVP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassVP.cg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/perlinvolume.dds "${OpenMW_BINARY_DIR}/resources/water/perlinvolume.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Water02.jpg "${OpenMW_BINARY_DIR}/resources/water/Water02.jpg" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.compositor "${OpenMW_BINARY_DIR}/resources/water/water.compositor" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/waves2.dds "${OpenMW_BINARY_DIR}/resources/water/waves2.dds" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Examples-Water.material "${OpenMW_BINARY_DIR}/resources/water/Examples-Water.material" COPYONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/WaterNormal1.tga "${OpenMW_BINARY_DIR}/resources/water/WaterNormal1.tga" COPYONLY)
|
Binary file not shown.
|
@ -1,34 +1,29 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 588 433" name="_Main">
|
||||
<!-- HEADER -->
|
||||
<Widget type="TextBox" skin="HeaderText" position="0 0 588 18" name="NpcName" align="ALIGN_LEFT ALIGN_TOP">
|
||||
<Property key="Caption" value="Name"/>
|
||||
<Property key="TextAlign" value="ALIGN_CENTER"/>
|
||||
</Widget>
|
||||
<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 588 433" name="_Main">
|
||||
|
||||
<!-- The Dialogue history -->
|
||||
<Widget type="DialogueHistory" skin="MW_TextBoxEdit" position="8 39 400 375" name="History" align="ALIGN_LEFT ALIGN_TOP STRETCH">
|
||||
<Widget type="DialogueHistory" skin="MW_TextBoxEdit" position="8 8 415 381" name="History" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH">
|
||||
<Property key="Static" value="true"/>
|
||||
<Property key="WordWrap" value="true"/>
|
||||
<Property key="MultiLine" value="1" />
|
||||
<Property key="VisibleVScroll" value="1" />
|
||||
<!-- invisible box for receiving mouse events -->
|
||||
<Widget type="Widget" skin="" position="0 0 400 375" name="EventBox" align="ALIGN_LEFT ALIGN_TOP STRETCH"/>
|
||||
<Widget type="Widget" skin="" position="0 0 400 375" name="EventBox" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH"/>
|
||||
</Widget>
|
||||
|
||||
<!-- The disposition bar-->
|
||||
<Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="432 39 132 18"
|
||||
<Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="432 8 132 18"
|
||||
align="Right Top" name="Disposition">
|
||||
<Widget type="EditBox" skin="MW_DispositionEdit" position_real = "0.25 0 0.5 1" name = "DispositionText"/>
|
||||
</Widget>
|
||||
<!-- The list of topics -->
|
||||
<Widget type="ListBox" skin="MW_List" position="432 62 132 318" name="TopicsList">
|
||||
<Widget type="ListBox" skin="MW_List" position="432 31 132 328" name="TopicsList" align="Right VStretch">
|
||||
</Widget>
|
||||
|
||||
<!-- The Goodbye button -->
|
||||
<Widget type="Button" skin="MW_Button" position="432 387 132 23" name="ByeButton">
|
||||
<Widget type="Button" skin="MW_Button" position="432 366 132 23" name="ByeButton" align="Right Bottom">
|
||||
<Property key="Caption" value="Goodbye"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
|
|
@ -294,7 +294,7 @@
|
|||
<Property key="TextAlign" value = "ALIGN_CENTER" />
|
||||
<Property key="TextColour" value = "0.8 0.8 0.8" />
|
||||
|
||||
<Child type="Widget" skin="DialogBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
|
||||
<Child type="Widget" skin="BlackBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
|
||||
|
||||
<!-- Outer borders -->
|
||||
<Child type="Widget" skin="DB_T" offset="4 0 248 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Border">
|
||||
|
|
43
files/settings-default.cfg
Normal file
43
files/settings-default.cfg
Normal file
|
@ -0,0 +1,43 @@
|
|||
[HUD]
|
||||
|
||||
# FPS counter
|
||||
# 0: not visible
|
||||
# 1: basic FPS display
|
||||
# 2: advanced FPS display (batches, triangles)
|
||||
fps = 0
|
||||
|
||||
[Objects]
|
||||
|
||||
shaders = true
|
||||
|
||||
# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
|
||||
# Note: has no effect when shaders are turned off
|
||||
num lights = 8
|
||||
|
||||
# Use static geometry for static objects. Improves rendering speed.
|
||||
use static geometry = true
|
||||
|
||||
[Viewing distance]
|
||||
|
||||
# Limit the rendering distance of small objects
|
||||
limit small object distance = false
|
||||
|
||||
# Size below which an object is considered as small
|
||||
small object size = 250
|
||||
|
||||
# Rendering distance for small objects
|
||||
small object distance = 3500
|
||||
|
||||
# Max viewing distance at clear weather conditions
|
||||
max viewing distance = 5600
|
||||
|
||||
# Distance at which fog starts (proportional to viewing distance)
|
||||
fog start factor = 0.5
|
||||
|
||||
# Distance at which fog ends (proportional to viewing distance)
|
||||
fog end factor = 1.0
|
||||
|
||||
[Terrain]
|
||||
|
||||
# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
|
||||
num lights = 8
|
116
files/water/Example_Fresnel.cg
Normal file
116
files/water/Example_Fresnel.cg
Normal file
|
@ -0,0 +1,116 @@
|
|||
// Vertex program for fresnel reflections / refractions
|
||||
void main_vp(
|
||||
float4 pos : POSITION,
|
||||
float4 normal : NORMAL,
|
||||
float2 tex : TEXCOORD0,
|
||||
|
||||
out float4 oPos : POSITION,
|
||||
out float3 noiseCoord : TEXCOORD0,
|
||||
out float4 projectionCoord : TEXCOORD1,
|
||||
out float3 oEyeDir : TEXCOORD2,
|
||||
out float3 oNormal : TEXCOORD3,
|
||||
|
||||
uniform float4x4 worldViewProjMatrix,
|
||||
uniform float3 eyePosition, // object space
|
||||
uniform float timeVal,
|
||||
uniform float scale, // the amount to scale the noise texture by
|
||||
uniform float scroll, // the amount by which to scroll the noise
|
||||
uniform float noise // the noise perturb as a factor of the time
|
||||
)
|
||||
{
|
||||
oPos = mul(worldViewProjMatrix, pos);
|
||||
// Projective texture coordinates, adjust for mapping
|
||||
float4x4 scalemat = float4x4(0.5, 0, 0, 0.5,
|
||||
0,-0.5, 0, 0.5,
|
||||
0, 0, 0.5, 0.5,
|
||||
0, 0, 0, 1);
|
||||
projectionCoord = mul(scalemat, oPos);
|
||||
// Noise map coords
|
||||
noiseCoord.xy = (tex + (timeVal * scroll)) * scale;
|
||||
noiseCoord.z = noise * timeVal;
|
||||
|
||||
oEyeDir = normalize(pos.xyz - eyePosition);
|
||||
oNormal = normal.rgb;
|
||||
|
||||
}
|
||||
|
||||
// Fragment program for distorting a texture using a 3D noise texture
|
||||
void main_fp(
|
||||
float3 noiseCoord : TEXCOORD0,
|
||||
float4 projectionCoord : TEXCOORD1,
|
||||
float3 eyeDir : TEXCOORD2,
|
||||
float3 normal : TEXCOORD3,
|
||||
|
||||
out float4 col : COLOR,
|
||||
|
||||
uniform float4 tintColour,
|
||||
uniform float noiseScale,
|
||||
uniform float fresnelBias,
|
||||
uniform float fresnelScale,
|
||||
uniform float fresnelPower,
|
||||
uniform sampler2D waterTex : register(s0),
|
||||
uniform sampler2D noiseMap : register(s1),
|
||||
uniform sampler2D reflectMap : register(s2),
|
||||
uniform sampler2D refractMap : register(s3)
|
||||
)
|
||||
{
|
||||
// Do the tex projection manually so we can distort _after_
|
||||
float2 final = projectionCoord.xy / projectionCoord.w;
|
||||
|
||||
// Noise
|
||||
float3 noiseNormal = (tex2D(noiseMap, (noiseCoord.xy / 5)).rgb - 0.5).rbg * noiseScale;
|
||||
final += noiseNormal.xz;
|
||||
|
||||
// Fresnel
|
||||
//normal = normalize(normal + noiseNormal.xz);
|
||||
float fresnel = fresnelBias + fresnelScale * pow(1 + dot(eyeDir, normal), fresnelPower);
|
||||
|
||||
// Reflection / refraction
|
||||
float4 reflectionColour = tex2D(reflectMap, final);
|
||||
float4 refractionColour = tex2D(refractMap, final) + tintColour;
|
||||
|
||||
// Final colour
|
||||
col = lerp(refractionColour, reflectionColour, fresnel) * tex2D(waterTex, noiseNormal) / 3 ;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Old version to match ATI PS 1.3 implementation
|
||||
void main_vp_old(
|
||||
float4 pos : POSITION,
|
||||
float4 normal : NORMAL,
|
||||
float2 tex : TEXCOORD0,
|
||||
|
||||
out float4 oPos : POSITION,
|
||||
out float fresnel : COLOR,
|
||||
out float3 noiseCoord : TEXCOORD0,
|
||||
out float4 projectionCoord : TEXCOORD1,
|
||||
|
||||
uniform float4x4 worldViewProjMatrix,
|
||||
uniform float3 eyePosition, // object space
|
||||
uniform float fresnelBias,
|
||||
uniform float fresnelScale,
|
||||
uniform float fresnelPower,
|
||||
uniform float timeVal,
|
||||
uniform float scale, // the amount to scale the noise texture by
|
||||
uniform float scroll, // the amount by which to scroll the noise
|
||||
uniform float noise // the noise perturb as a factor of the time
|
||||
)
|
||||
{
|
||||
oPos = mul(worldViewProjMatrix, pos);
|
||||
// Projective texture coordinates, adjust for mapping
|
||||
float4x4 scalemat = float4x4(0.5, 0, 0, 0.5,
|
||||
0,-0.5, 0, 0.5,
|
||||
0, 0, 0.5, 0.5,
|
||||
0, 0, 0, 1);
|
||||
projectionCoord = mul(scalemat, oPos);
|
||||
// Noise map coords
|
||||
noiseCoord.xy = (tex + (timeVal * scroll)) * scale;
|
||||
noiseCoord.z = noise * timeVal;
|
||||
|
||||
// calc fresnel factor (reflection coefficient)
|
||||
float3 eyeDir = normalize(pos.xyz - eyePosition);
|
||||
fresnel = fresnelBias + fresnelScale * pow(1 + dot(eyeDir, normal), fresnelPower);
|
||||
|
||||
}
|
72
files/water/Example_FresnelPS.asm
Normal file
72
files/water/Example_FresnelPS.asm
Normal file
|
@ -0,0 +1,72 @@
|
|||
ps.1.4
|
||||
// conversion from Cg generated ARB_fragment_program to ps.1.4 by NFZ
|
||||
// command line args: -profile arbfp1 -entry main_fp
|
||||
// program main_fp
|
||||
// c0 : distortionRange
|
||||
// c1 : tintColour
|
||||
// testure 0 : noiseMap
|
||||
// texture 1 : reflectMap
|
||||
// texture 2 : refractMap
|
||||
// v0.x : fresnel
|
||||
// t0.xyz : noiseCoord
|
||||
// t1.xyw : projectionCoord
|
||||
|
||||
def c2, 2, 1, 0, 0
|
||||
|
||||
// Cg: distort.x = tex3D(noiseMap, noiseCoord).x;
|
||||
// arbfp1: TEX R0.x, fragment.texcoord[0], texture[0], 3D;
|
||||
// sample noise map using noiseCoord in TEX unit 0
|
||||
|
||||
texld r0, t0.xyz
|
||||
|
||||
// get projected texture coordinates from TEX coord 1
|
||||
// will be used in phase 2
|
||||
|
||||
texcrd r1.xy, t1_dw.xyw
|
||||
mov r1.z, c2.y
|
||||
|
||||
// Cg: distort.y = tex3D(noiseMap, noiseCoord + yoffset).x;
|
||||
// arbfp1: ADD R1.xyz, fragment.texcoord[0], c1;
|
||||
// arbfp1: TEX R1.x, R1, texture[0], 3D;
|
||||
// arbfp1: MOV R0.y, R1.x;
|
||||
|
||||
// Cg: distort = (distort * 2 - 1) * distortionRange;
|
||||
// arbfp1: MAD R0.xy, R0, c0.x, -c0.y;
|
||||
// arbfp1: MUL R0.xy, R0, u0.x;
|
||||
// (distort * 2 - 1) same as 2*(distort -.5) so use _bx2
|
||||
|
||||
|
||||
// Cg: final = projectionCoord.xy / projectionCoord.w;
|
||||
// Cg: final += distort;
|
||||
// arbfp1: RCP R0.w, fragment.texcoord[1].w;
|
||||
// arbfp1: MAD R0.xy, fragment.texcoord[1], R0.w, R0;
|
||||
// final = (distort * projectionCoord.w) + projectionCoord.xy
|
||||
// for ps.1.4 have to re-arrange things a bit to perturb projected texture coordinates
|
||||
|
||||
mad r0.xyz, r0_bx2, c0.x, r1
|
||||
|
||||
phase
|
||||
|
||||
// do dependant texture reads
|
||||
// Cg: reflectionColour = tex2D(reflectMap, final);
|
||||
// arbfp1: TEX R0, R0, texture[1], 2D;
|
||||
// sampe reflectMap using dependant read : texunit 1
|
||||
|
||||
texld r1, r0.xyz
|
||||
|
||||
// Cg: refractionColour = tex2D(refractMap, final) + tintColour;
|
||||
// arbfp1: TEX R1, R0, texture[2], 2D;
|
||||
// sample refractMap : texunit 2
|
||||
|
||||
texld r2, r0.xyz
|
||||
|
||||
// adding tintColour that is in global c1
|
||||
// arbfp1: ADD R1, R1, u1;
|
||||
|
||||
add r2, r2, c1
|
||||
|
||||
// Cg: col = lerp(refractionColour, reflectionColour, fresnel);
|
||||
// arbfp1: ADD R0, R0, -R1;
|
||||
// arbfp1: MAD result.color, fragment.color.primary.x, R0, R1;
|
||||
|
||||
lrp r0, v0.x, r1, r2
|
149
files/water/Examples-Water.material
Normal file
149
files/water/Examples-Water.material
Normal file
|
@ -0,0 +1,149 @@
|
|||
|
||||
vertex_program Water/GlassVP cg
|
||||
{
|
||||
source GlassVP.cg
|
||||
entry_point glass_vp
|
||||
profiles vs_1_1 arbvp1
|
||||
|
||||
default_params
|
||||
{
|
||||
param_named_auto worldViewProj worldviewproj_matrix
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fragment_program Water/GlassFP cg
|
||||
{
|
||||
source GlassFP.cg
|
||||
entry_point main_ps
|
||||
profiles ps_2_0 arbfp1
|
||||
}
|
||||
|
||||
material Water/Compositor
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
depth_check off
|
||||
vertex_program_ref Water/GlassVP
|
||||
{
|
||||
param_named_auto timeVal time 0.25
|
||||
param_named scale float 0.1
|
||||
}
|
||||
|
||||
fragment_program_ref Water/GlassFP
|
||||
{
|
||||
param_named tintColour float4 0 0.35 0.35 1
|
||||
}
|
||||
|
||||
texture_unit RT
|
||||
{
|
||||
tex_coord_set 0
|
||||
tex_address_mode clamp
|
||||
filtering linear linear linear
|
||||
}
|
||||
|
||||
texture_unit
|
||||
{
|
||||
texture WaterNormal1.tga 2d
|
||||
tex_coord_set 1
|
||||
//tex_address_mode clamp
|
||||
filtering linear linear linear
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
texture caustic_0.png 2d
|
||||
tex_coord_set 2
|
||||
//tex_address_mode clamp
|
||||
filtering linear linear linear
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
vertex_program Water/RefractReflectVP cg
|
||||
{
|
||||
source Example_Fresnel.cg
|
||||
entry_point main_vp
|
||||
profiles vs_1_1 arbvp1
|
||||
}
|
||||
vertex_program Water/RefractReflectVPold cg
|
||||
{
|
||||
source Example_Fresnel.cg
|
||||
entry_point main_vp_old
|
||||
profiles vs_1_1 arbvp1
|
||||
}
|
||||
|
||||
fragment_program Water/RefractReflectFP cg
|
||||
{
|
||||
source Example_Fresnel.cg
|
||||
entry_point main_fp
|
||||
// sorry, ps_1_1 and fp20 can't do this
|
||||
profiles ps_2_0 arbfp1
|
||||
}
|
||||
|
||||
fragment_program Water/RefractReflectPS asm
|
||||
{
|
||||
source Example_FresnelPS.asm
|
||||
// sorry, only for ps_1_4 :)
|
||||
syntax ps_1_4
|
||||
|
||||
}
|
||||
material Examples/Water0
|
||||
{
|
||||
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
//
|
||||
|
||||
depth_write off
|
||||
vertex_program_ref Water/RefractReflectVP
|
||||
{
|
||||
param_named_auto worldViewProjMatrix worldviewproj_matrix
|
||||
param_named_auto eyePosition camera_position_object_space
|
||||
param_named_auto timeVal time 0.15
|
||||
param_named scroll float 1
|
||||
param_named scale float 1
|
||||
param_named noise float 1
|
||||
// scroll and noisePos will need updating per frame
|
||||
}
|
||||
fragment_program_ref Water/RefractReflectFP
|
||||
{
|
||||
param_named fresnelBias float -0.1
|
||||
param_named fresnelScale float 0.8
|
||||
param_named fresnelPower float 20
|
||||
param_named tintColour float4 1 1 1 1
|
||||
param_named noiseScale float 0.05
|
||||
}
|
||||
// Water
|
||||
scene_blend alpha_blend
|
||||
texture_unit
|
||||
{
|
||||
|
||||
// Water texture
|
||||
texture Water02.jpg
|
||||
// min / mag filtering, no mip
|
||||
filtering linear linear none
|
||||
alpha_op_ex source1 src_manual src_current 0.9
|
||||
|
||||
}
|
||||
// Noise
|
||||
texture_unit
|
||||
{
|
||||
alpha_op_ex source1 src_manual src_current 0.9
|
||||
// Perlin noise volume
|
||||
texture waves2.dds
|
||||
// min / mag filtering, no mip
|
||||
filtering linear linear none
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
15
files/water/GlassFP.cg
Normal file
15
files/water/GlassFP.cg
Normal file
|
@ -0,0 +1,15 @@
|
|||
sampler RT : register(s0);
|
||||
sampler NormalMap : register(s1);
|
||||
sampler CausticMap : register(s2);
|
||||
|
||||
float4 main_ps(float2 iTexCoord : TEXCOORD0,
|
||||
float3 noiseCoord : TEXCOORD1,
|
||||
uniform float4 tintColour) : COLOR
|
||||
{
|
||||
float4 normal = tex2D(NormalMap, noiseCoord);
|
||||
|
||||
|
||||
return tex2D(RT, iTexCoord + normal.xy * 0.05) +
|
||||
(tex2D(CausticMap, noiseCoord) / 5) +
|
||||
tintColour ;
|
||||
}
|
24
files/water/GlassVP.cg
Normal file
24
files/water/GlassVP.cg
Normal file
|
@ -0,0 +1,24 @@
|
|||
void glass_vp
|
||||
(
|
||||
in float4 inPos : POSITION,
|
||||
|
||||
out float4 pos : POSITION,
|
||||
out float2 uv0 : TEXCOORD0,
|
||||
out float4 noiseCoord : TEXCOORD1,
|
||||
|
||||
uniform float4x4 worldViewProj,
|
||||
uniform float timeVal,
|
||||
uniform float scale
|
||||
)
|
||||
{
|
||||
// Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
|
||||
pos = mul(worldViewProj, inPos);
|
||||
|
||||
// The input positions adjusted by texel offsets, so clean up inaccuracies
|
||||
inPos.xy = sign(inPos.xy);
|
||||
|
||||
// Convert to image-space
|
||||
uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
|
||||
noiseCoord = (pos + timeVal) * scale;
|
||||
}
|
||||
|
BIN
files/water/Water02.jpg
Normal file
BIN
files/water/Water02.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 182 KiB |
BIN
files/water/WaterNormal1.tga
Normal file
BIN
files/water/WaterNormal1.tga
Normal file
Binary file not shown.
After Width: | Height: | Size: 192 KiB |
BIN
files/water/caustic_0.png
Normal file
BIN
files/water/caustic_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
BIN
files/water/perlinvolume.dds
Normal file
BIN
files/water/perlinvolume.dds
Normal file
Binary file not shown.
21
files/water/water.compositor
Normal file
21
files/water/water.compositor
Normal file
|
@ -0,0 +1,21 @@
|
|||
compositor Water
|
||||
{
|
||||
technique
|
||||
{
|
||||
texture rt0 target_width target_height PF_R8G8B8
|
||||
|
||||
target rt0 { input previous }
|
||||
|
||||
target_output
|
||||
{
|
||||
// Start with clear output
|
||||
input none
|
||||
|
||||
pass render_quad
|
||||
{
|
||||
material Water/Compositor
|
||||
input 0 rt0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
BIN
files/water/waves2.dds
Normal file
BIN
files/water/waves2.dds
Normal file
Binary file not shown.
|
@ -154,7 +154,8 @@ namespace Physic
|
|||
|
||||
|
||||
|
||||
PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader)
|
||||
PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader) :
|
||||
mDebugActive(0)
|
||||
{
|
||||
// Set up the collision configuration and dispatcher
|
||||
collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
|
@ -206,6 +207,13 @@ namespace Physic
|
|||
createDebugRendering();
|
||||
}
|
||||
mDebugDrawer->setDebugMode(mode);
|
||||
mDebugActive = mode;
|
||||
}
|
||||
|
||||
bool PhysicEngine::toggleDebugRendering()
|
||||
{
|
||||
setDebugRenderingMode(!mDebugActive);
|
||||
return mDebugActive;
|
||||
}
|
||||
|
||||
PhysicEngine::~PhysicEngine()
|
||||
|
@ -475,4 +483,35 @@ namespace Physic
|
|||
|
||||
return std::pair<std::string,float>(name,d);
|
||||
}
|
||||
|
||||
std::vector< std::pair<float, std::string> > PhysicEngine::rayTest2(btVector3& from, btVector3& to)
|
||||
{
|
||||
MyRayResultCallback resultCallback1;
|
||||
resultCallback1.m_collisionFilterMask = COL_WORLD;
|
||||
dynamicsWorld->rayTest(from, to, resultCallback1);
|
||||
std::vector< std::pair<float, btCollisionObject*> > results = resultCallback1.results;
|
||||
|
||||
MyRayResultCallback resultCallback2;
|
||||
resultCallback2.m_collisionFilterMask = COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL;
|
||||
dynamicsWorld->rayTest(from, to, resultCallback2);
|
||||
std::vector< std::pair<float, btCollisionObject*> > actorResults = resultCallback2.results;
|
||||
|
||||
std::vector< std::pair<float, std::string> > results2;
|
||||
|
||||
for (std::vector< std::pair<float, btCollisionObject*> >::iterator it=results.begin();
|
||||
it != results.end(); ++it)
|
||||
{
|
||||
results2.push_back( std::make_pair( (*it).first, static_cast<RigidBody&>(*(*it).second).mName ) );
|
||||
}
|
||||
|
||||
for (std::vector< std::pair<float, btCollisionObject*> >::iterator it=actorResults.begin();
|
||||
it != actorResults.end(); ++it)
|
||||
{
|
||||
results2.push_back( std::make_pair( (*it).first, static_cast<PairCachingGhostObject&>(*(*it).second).mName ) );
|
||||
}
|
||||
|
||||
std::sort(results2.begin(), results2.end(), MyRayResultCallback::cmp);
|
||||
|
||||
return results2;
|
||||
}
|
||||
}};
|
||||
|
|
|
@ -211,11 +211,18 @@ namespace Physic
|
|||
*/
|
||||
void setDebugRenderingMode(int mode);
|
||||
|
||||
bool toggleDebugRendering();
|
||||
|
||||
/**
|
||||
* Return the closest object hit by a ray. If there are no objects, it will return ("",-1).
|
||||
*/
|
||||
std::pair<std::string,float> rayTest(btVector3& from,btVector3& to);
|
||||
|
||||
/**
|
||||
* Return all objects hit by a ray.
|
||||
*/
|
||||
std::vector< std::pair<float, std::string> > rayTest2(btVector3& from, btVector3& to);
|
||||
|
||||
//event list of non player object
|
||||
std::list<PhysicEvent> NPEventList;
|
||||
|
||||
|
@ -242,6 +249,26 @@ namespace Physic
|
|||
//debug rendering
|
||||
BtOgre::DebugDrawer* mDebugDrawer;
|
||||
bool isDebugCreated;
|
||||
bool mDebugActive;
|
||||
};
|
||||
|
||||
|
||||
struct MyRayResultCallback : public btCollisionWorld::RayResultCallback
|
||||
{
|
||||
virtual btScalar addSingleResult( btCollisionWorld::LocalRayResult& rayResult, bool bNormalInWorldSpace)
|
||||
{
|
||||
results.push_back( std::make_pair(rayResult.m_hitFraction, rayResult.m_collisionObject) );
|
||||
return rayResult.m_hitFraction;
|
||||
}
|
||||
|
||||
static bool cmp( const std::pair<float, std::string>& i, const std::pair<float, std::string>& j )
|
||||
{
|
||||
if( i.first > j.first ) return false;
|
||||
if( j.first > i.first ) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector < std::pair<float, btCollisionObject*> > results;
|
||||
};
|
||||
|
||||
}}
|
||||
|
|
Loading…
Reference in a new issue